docs(rendering): close packed dispatcher gate

This commit is contained in:
Erik 2026-07-25 02:41:21 +02:00
parent f9829d5f9e
commit f10dec58ba
3 changed files with 110 additions and 6 deletions

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@ -13,10 +13,15 @@ incremental render scene instead of walking `LandblockEntries`. It remains a
compare-only source: production still draws the accepted
`InteriorEntityPartition`/`WorldEntity` path.
The comparison preserves route, route index, cell, duplicate membership, and
projection identity. Sorting is allowed only within those dimensions so
unordered retained scene indices cannot create a false mismatch while PView
order and route multiplicity remain exact.
The comparison preserved route, route index, cell, duplicate membership, and
projection identity. At this gate it canonicalized identities within those
dimensions because retained scene indices were unordered.
**G2 correction:** this proved membership and multiplicity, not exact source
traversal. Stable equal-distance alpha ordering makes traversal observable.
G2 moved that order into `GpuWorldState`, removed comparator canonicalization,
and passed the stronger ordered candidate/packed/output gate. See
`docs/research/2026-07-25-slice-g2-packed-dispatcher-gate.md`.
## Exact physical evidence