docs(rendering): close packed dispatcher gate
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3 changed files with 110 additions and 6 deletions
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@ -13,10 +13,15 @@ incremental render scene instead of walking `LandblockEntries`. It remains a
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compare-only source: production still draws the accepted
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`InteriorEntityPartition`/`WorldEntity` path.
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The comparison preserves route, route index, cell, duplicate membership, and
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projection identity. Sorting is allowed only within those dimensions so
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unordered retained scene indices cannot create a false mismatch while PView
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order and route multiplicity remain exact.
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The comparison preserved route, route index, cell, duplicate membership, and
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projection identity. At this gate it canonicalized identities within those
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dimensions because retained scene indices were unordered.
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**G2 correction:** this proved membership and multiplicity, not exact source
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traversal. Stable equal-distance alpha ordering makes traversal observable.
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G2 moved that order into `GpuWorldState`, removed comparator canonicalization,
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and passed the stronger ordered candidate/packed/output gate. See
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`docs/research/2026-07-25-slice-g2-packed-dispatcher-gate.md`.
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## Exact physical evidence
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