docs(rendering): close packed dispatcher gate
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3 changed files with 110 additions and 6 deletions
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@ -25,8 +25,9 @@ retail-faithful gameplay
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| F5 | complete | Exact `81e2f1a5` passed capped and uncapped nine-stop routes plus uncapped dense Arwic. Across the final checkpoints the referee completed 1,663 + 1,677 + 81 comparisons with zero mismatches, zero pending deltas, zero rejected operations, exact binary/source identity, and graceful shutdown. Evidence: `docs/research/2026-07-24-slice-f5-render-scene-shadow-gate.md`. |
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| G0 — borrowed frame product | complete | Two reusable arenas publish exact generation/frame-stamped borrowed views for scene candidates, cell ranges, transforms, classification, light sets, selection, PView/clip references, counts, and source digest. Release/reuse invalidates every copied view; abort never publishes; frame N may build while N-1 is borrowed; the warm path allocates zero bytes. Eight focused tests pass inside the 3,743-App / 8,227-solution Release gate. |
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| G1 — scene-query replacement | complete | Exact `e346f8bb` passed capped and uncapped nine-stop routes plus uncapped dense Arwic: 29,392 + 29,025 + 1,522 same-frame candidate comparisons, zero mismatches, equal counts/digests at every checkpoint, exact binary/source identity, and graceful shutdown. Evidence: `docs/research/2026-07-25-slice-g1-scene-query-candidate-gate.md`. |
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| G2 — packed dispatcher input | source-packing gate active | The scene now retains an immutable presentation payload and the frame product flattens each unique projection into entity and mesh-part spans, including palette and surface-override identity. The compare-only controller expands exact PView routes and checks every current dispatcher input tuple without drawing twice. The full Release gate is 3,746 App tests / 3 skips and 8,230 solution tests / 5 skips. Connected source-input parity and final instance-output parity remain before G2 closes. |
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| G3–G5 | pending | No production consumer has switched. |
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| G2 — packed dispatcher input | complete | Exact `f9829d5f` passed capped and uncapped nine-stop routes plus dense Arwic. Candidate order, packed input, classified output, and selection each completed 16,879 + 17,282 + 770 comparisons with zero mismatch; journal/rejection counts were zero and shutdown graceful. Evidence: `docs/research/2026-07-25-slice-g2-packed-dispatcher-gate.md`. |
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| G3 — retained classification/storage | active | Restore the isolated retained-classification cache after G2's exact-order correction, then prove dirty-only rebuild and zero-allocation warm reuse before any draw-source switch. |
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| G4–G5 | pending | No production consumer has switched. |
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The exact pre-F/G runtime rollback anchor remains `e7d9d6fa`. F0 is
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non-drawing diagnostic infrastructure and therefore is not a visual-cutover
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@ -572,6 +573,17 @@ door apertures, look-ins, non-flooded rooms, and portal straddles.
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4. Keep Wb/texture/selection/light/alpha owners unchanged.
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5. Add old-input/new-input instance-set comparison at the dispatcher boundary.
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**Completed 2026-07-25.** Exact `f9829d5f` passed capped and uncapped
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nine-stop routes plus uncapped dense Arwic. Candidate order, packed mesh-part
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input, classified opaque/alpha output, and selection each completed
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16,879 + 17,282 + 770 comparisons with zero mismatch. The stronger gate
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corrected two referee blind spots: route canonicalization had hidden source
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order, and the no-VAO diagnostic path had hashed stale reusable group lists
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despite accepting zero instances. `GpuWorldState` now owns explicit traversal
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slots plus mutable bucket indices; zero-instance fingerprints describe empty
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accepted output. Evidence:
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`docs/research/2026-07-25-slice-g2-packed-dispatcher-gate.md`.
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**Commit gate:** identical instance keys, model matrices, material identities,
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clip slots, light sets, selection parts, alpha records, and draw counts.
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