perf(render): consume prepared mesh package at runtime

This commit is contained in:
Erik 2026-07-24 15:07:25 +02:00
parent c42f93b323
commit f05afc07c1
22 changed files with 328 additions and 370 deletions

View file

@ -95,6 +95,8 @@ public static class ObjectMeshDataEquality {
Assert.True(expected.Indices.SequenceEqual(actual.Indices),
$"{path}.Indices: expected [{string.Join(",", expected.Indices)}], got [{string.Join(",", actual.Indices)}]");
Assert.True(expected.CullMode == actual.CullMode, $"{path}.CullMode: expected {expected.CullMode}, got {actual.CullMode}");
Assert.True(expected.Translucency == actual.Translucency,
$"{path}.Translucency: expected {expected.Translucency}, got {actual.Translucency}");
Assert.True(expected.IsTransparent == actual.IsTransparent, $"{path}.IsTransparent: expected {expected.IsTransparent}, got {actual.IsTransparent}");
Assert.True(expected.IsAdditive == actual.IsAdditive, $"{path}.IsAdditive: expected {expected.IsAdditive}, got {actual.IsAdditive}");
Assert.True(expected.HasWrappingUVs == actual.HasWrappingUVs, $"{path}.HasWrappingUVs: expected {expected.HasWrappingUVs}, got {actual.HasWrappingUVs}");