perf(render): consume prepared mesh package at runtime
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22 changed files with 328 additions and 370 deletions
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@ -265,6 +265,7 @@ public sealed class WorldRenderCompositionTests
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public WbMeshAdapter CreateMeshAdapter(
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GL gl,
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IDatReaderWriter dats,
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IPreparedAssetSource preparedAssets,
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IGpuResourceRetirementQueue retirement) =>
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Resource<WbMeshAdapter>("WB mesh adapter");
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