perf(render): consume prepared mesh package at runtime

This commit is contained in:
Erik 2026-07-24 15:07:25 +02:00
parent c42f93b323
commit f05afc07c1
22 changed files with 328 additions and 370 deletions

View file

@ -265,6 +265,7 @@ public sealed class WorldRenderCompositionTests
public WbMeshAdapter CreateMeshAdapter(
GL gl,
IDatReaderWriter dats,
IPreparedAssetSource preparedAssets,
IGpuResourceRetirementQueue retirement) =>
Resource<WbMeshAdapter>("WB mesh adapter");