perf(render): consume prepared mesh package at runtime

This commit is contained in:
Erik 2026-07-24 15:07:25 +02:00
parent c42f93b323
commit f05afc07c1
22 changed files with 328 additions and 370 deletions

View file

@ -171,7 +171,11 @@ public static class RenderBootstrap
// --- WbMeshAdapter (GameWindow ~2286-2287) ---
var wbLogger = NullLogger<Wb.WbMeshAdapter>.Instance;
var meshAdapter = new Wb.WbMeshAdapter(gl, dats, wbLogger, frameFlights);
var meshAdapter = Wb.WbMeshAdapter.CreateWithLiveDatPreparedAssets(
gl,
dats,
wbLogger,
frameFlights);
// --- SequencerFactory (GameWindow ~2306-2334) ---
var capturedDats = dats;