perf(render): consume prepared mesh package at runtime
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22 changed files with 328 additions and 370 deletions
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@ -171,7 +171,11 @@ public static class RenderBootstrap
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// --- WbMeshAdapter (GameWindow ~2286-2287) ---
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var wbLogger = NullLogger<Wb.WbMeshAdapter>.Instance;
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var meshAdapter = new Wb.WbMeshAdapter(gl, dats, wbLogger, frameFlights);
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var meshAdapter = Wb.WbMeshAdapter.CreateWithLiveDatPreparedAssets(
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gl,
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dats,
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wbLogger,
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frameFlights);
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// --- SequencerFactory (GameWindow ~2306-2334) ---
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var capturedDats = dats;
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