perf(render): consume prepared mesh package at runtime
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22 changed files with 328 additions and 370 deletions
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@ -120,6 +120,7 @@ internal sealed record RenderShutdownRoots(
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internal sealed record PlatformShutdownRoots(
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IDatReaderWriter? Dats,
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IPreparedAssetSource? PreparedAssets,
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IInputContext? Input,
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GL? Gl);
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@ -460,6 +461,7 @@ internal static class GameWindowShutdownManifest
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]),
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new ResourceShutdownStage("content mappings",
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[
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Hard("prepared asset source", () => platform.PreparedAssets?.Dispose()),
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Hard("DAT collection", () => platform.Dats?.Dispose()),
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]),
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new ResourceShutdownStage("input context",
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