feat(physics): port retail projectile integration

Add a pure Core projectile driver for retail clock quanta, final-state acceleration, 50-unit velocity clamping, world-space angular integration, full-3D AlignPath, and oriented Setup-local sphere sweeps. Preserve exact success versus set_frame-only failure semantics, independent Contact/OnWalkable state, and full-cell identity across all landblock directions.

Port OBJECTINFO::missile_ignore with explicit weenie/creature metadata, remove the invented transition-step cap, retain PathClipped without arming PerfectClip, and keep authoritative target identity optional. Add malformed-shape/clock, thin-wall, terrain, target-exclusion, frame-spike, failure-state, and boundary conformance coverage.

Retire TS-2 and synchronize the architecture, milestones, roadmap, research oracle, and durable physics memory.

Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-14 11:43:11 +02:00
parent 542dcfc384
commit f02b995e4f
21 changed files with 1669 additions and 263 deletions

View file

@ -34,4 +34,21 @@ public readonly record struct ResolveResult(
/// start cell or was immediately stuck. The camera <c>SweepEye</c> reads this
/// to trigger <c>SmartBox::update_viewer</c>'s fallbacks. Default <c>true</c>
/// so existing callers are unaffected.</summary>
bool Ok = true);
bool Ok = true,
/// <summary>
/// Final transition orientation. Projectile callers consume the
/// interpolated frame committed before a PathClipped collision; legacy
/// point/capsule callers leave this at identity and ignore it.
/// </summary>
Quaternion Orientation = default,
/// <summary>
/// Exact retail SetPositionInternal contact-plane-valid result. This is
/// distinct from <see cref="OnWalkable"/>: a steep surface may be contact
/// without being ground.
/// </summary>
bool InContact = false,
/// <summary>
/// Exact retail walkability result after testing the contact-plane normal
/// against <see cref="PhysicsGlobals.FloorZ"/>.
/// </summary>
bool OnWalkable = false);