refactor(animation): extract live PartArray presenter

Move final live part composition, exact-incarnation schedule handoff, MotionDone binding, and presentation diagnostics out of GameWindow while preserving the retail frame order. Reject stale schedule and completion ABA at the new owner boundary.

Co-Authored-By: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-21 09:37:02 +02:00
parent 9760ff5a8d
commit f004ac5562
14 changed files with 963 additions and 438 deletions

View file

@ -0,0 +1,10 @@
using AcDream.App.World;
using AcDream.Core.Physics;
namespace AcDream.App.Rendering;
internal interface ILiveAnimationPresentationContext
{
uint LocalPlayerGuid { get; }
MotionInterpreter? ResolveMotionInterpreter(LiveEntityRecord record);
}