fix(ui,net): Campaign LA gate round 2 — char-select exit confirmation, authored row justify, world name
Finding 1 (Exit button dead): retail's gmCharacterManagementUI Exit
button (element 0x100003A4, offset 7 from the listbox base in
ListenToElementMessage@0x004ed5a0) opens MakeConfirmExitDialog
(0x004ed250), whose exact ID_CharacterManagement_ConfirmExit text
(table 0x23000002) and m_confirmExitDialogContext re-entry guard are
now ported. On confirm (matching RecvNotice_CloseDialog@0x004ed760
case 1's ConfirmationResult check) the client exits through the
EXISTING graceful window-close seam (CharacterSelectionRuntimeBindings
.RequestExit -> d.Window.Close, the same delegate
GameplayInputCommandController's Escape fallback already uses) so
disconnected/exited status events still fire via GameWindow.OnClosing
-> CompleteShutdown. Retail's real post-confirm destination is
QueueUIMode(0x10000009) -> gmEpilogueUI, an epilogue screen this round
does not port — recorded as AD-99. Credits (element 0x100003A3,
QueueUIMode(0x10000005) -> gmCreditsUI) stays visibly ghosted like
Create, same treatment, out of scope this round.
Finding 2 (row names center-aligned, retail is left): the character
row template (LayoutDesc 0x21000004, element 0x100003A5, live-DAT
confirmed HJustify=Left with three stateful Type-3 highlight-art
children and no Type-12 caption child) authors its OWN justify
directly, with no separate text child to lift a label from.
DatWidgetFactory.BuildButton's Left-justify branch required
!ReferenceEquals(labelInfo, info) — true only when a label was LIFTED
from a distinct child — so a button's own direct HJustify=Left was
silently dropped to UiButton's Center default. Widened the branch to
also honor the direct case, preserving the existing lifted-child
LabelOffsetX behavior and leaving genuinely-centered buttons
(CREATE/ENTER/DELETE/RESTORE) untouched.
Finding 3 (World box empty): parsed ACE's GameMessageServerName
(opcode 0xF7E1, ACE.Server/Network/GameMessages/Messages/
GameMessageServerName.cs; retail CM_Login::DispatchUI_WorldInfo
@0x006ad860 -> ClientUISystem::Handle_Login__WorldInfo@0x005641a0 ->
ECM_Login::SendNotice_WorldName@0x00692b10, notice 0x186a2, consumed
by gmCharacterManagementUI::UpdateWorldName@0x004ec120 /
RecvNotice_WorldName@0x004ec360 onto element 0x1000039B) as
src/AcDream.Core.Net/Messages/ServerName.cs, cross-checked against
holtburger's ServerNameData. WorldSession.ServerNameReceived fires
alongside CharacterListReceived (ACE sends both in one
SendConnectResponse batch); RuntimeCharacterSelectionState.
ApplyWorldName is the new J-owner field (ungated by lifecycle, since
either message can arrive first); CharacterManagementUiController
binds it onto the WorldTextElementId UiText. Per the LA1 status
vocabulary, the characterList STATUS event's worldName field is
intentionally NOT added this round (kept bounded to the client-side
fix) — a follow-up if the launcher UI wants it.
Also corrects AD-44, discovered stale while filing AD-99: its opening
claim ("acdream has no retained character-management screen") was
false as of this session — LA7/LA8 shipped the screen in earlier
commits without updating this row.
Tests: exit-confirm open/cancel/confirm/re-entry-guard flow;
DatWidgetFactory own-HJustify-Left/Center regression tests plus the
live-DAT pinned row-justify assertion; ServerName parse round-trip
(byte-exact vs ACE's AceWireWriter fixture, truncation/wrong-opcode
cases); WorldSession dispatch test (roster+world in one wire batch);
RuntimeCharacterSelectionState.ApplyWorldName tests (order-independent
of ApplyRoster, unchanged-value no-op, Reset clears); controller test
binding the World text element to the live snapshot. Extended the
shared RetailDialogFactoryTests.BuildDialogLayout test fixture with a
Confirmation-type branch (Accept/Reject buttons) since this is its
first RetailDialogType.Confirmation consumer.
Suites: full solution Release build green; AcDream.App.Tests 5100/6
skips, AcDream.Core.Net.Tests 965/0, AcDream.Runtime.Tests 1665/0, all
Release, 0 failures; live-DAT probes (ACDREAM_PROBE_LIVE_MOUNT=1)
green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
308f40a3fb
commit
ef96c55489
18 changed files with 724 additions and 13 deletions
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@ -99,6 +99,32 @@ public sealed class CharacterManagementUiControllerTests
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Assert.True(restore.Enabled);
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}
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/// <summary>
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/// Campaign LA gate round 2 finding 3: retail's UpdateWorldName@0x004ec120
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/// / RecvNotice_WorldName@0x004ec360 both push Client::GetWorldName()
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/// onto element 0x1000039B. The controller binds Runtime's borrowed
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/// snapshot field to that same element.
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/// </summary>
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[Fact]
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public void WorldName_TicksFromSnapshot_IntoTheWorldTextElement()
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{
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using var environment = new EnvironmentHarness();
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CharacterManagementUiController controller = environment.Controller;
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var worldText = Assert.IsType<UiText>(environment.Screen.FindElement(
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CharacterManagementUiController.WorldTextElementId));
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Assert.Equal(
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"sawato",
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string.Join(" ", worldText.LinesProvider().Select(static line => line.Text)));
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environment.Runtime.SetWorldName("Frostfell");
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controller.Tick();
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Assert.Equal(
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"Frostfell",
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string.Join(" ", worldText.LinesProvider().Select(static line => line.Text)));
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}
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[Fact]
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public void RowHeight_UsesAllowedSlotsAndClampsAtOneTenthForLargeRosters()
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{
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@ -346,6 +372,81 @@ public sealed class CharacterManagementUiControllerTests
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controller.Rows.Select(static row => row.Label!).ToArray());
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}
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/// <summary>
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/// Campaign LA gate round 2 finding 1: Exit -> MakeConfirmExitDialog
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/// (0x004ed250, retail's confirm-only dialog type 1) -> Cancel/Reject
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/// leaves the screen exactly as it was — no exit request reaches
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/// Runtime's window-close binding.
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/// </summary>
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[Fact]
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public void ExitButton_OpenThenCancel_KeepsScreenActive_NoExitRequested()
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{
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using var environment = new EnvironmentHarness();
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CharacterManagementUiController controller = environment.Controller;
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UiButton exit = environment.Button(
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CharacterManagementUiController.ExitElementId);
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exit.OnClick!();
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Assert.NotEqual(0u, controller.ConfirmExitDialogContext);
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ImportedLayout dialog = environment.LastDialog(RetailDialogType.Confirmation);
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Assert.Equal(
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"Are you sure you want to leave?",
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Message(dialog));
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DialogButton(dialog, RetailConfirmationDialogView.RejectButtonId).OnClick!();
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Assert.Equal(0, environment.Runtime.RequestExitCalls);
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Assert.Equal(0u, controller.ConfirmExitDialogContext);
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Assert.False(environment.Dialogs.IsOpen);
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Assert.True(controller.Root.Visible);
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}
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/// <summary>
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/// Confirm reaches the SAME graceful-shutdown seam window-close uses —
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/// asserted here via the bindings fake, since the controller/Runtime
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/// boundary is a plain host <c>Action</c>
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/// (<see cref="CharacterSelectionRuntimeBindings.RequestExit"/>), not a
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/// generation-gated Runtime command.
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/// </summary>
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[Fact]
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public void ExitButton_OpenThenConfirm_ReachesGracefulShutdownSeam()
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{
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using var environment = new EnvironmentHarness();
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CharacterManagementUiController controller = environment.Controller;
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UiButton exit = environment.Button(
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CharacterManagementUiController.ExitElementId);
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exit.OnClick!();
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ImportedLayout dialog = environment.LastDialog(RetailDialogType.Confirmation);
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DialogButton(dialog, RetailConfirmationDialogView.AcceptButtonId).OnClick!();
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Assert.Equal(1, environment.Runtime.RequestExitCalls);
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Assert.Equal(0u, controller.ConfirmExitDialogContext);
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Assert.False(environment.Dialogs.IsOpen);
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}
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/// <summary>
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/// MakeConfirmExitDialog's own guard (<c>m_confirmExitDialogContext != 0
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/// -> return</c>): a second Exit click while the confirmation is
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/// already open does not open a second dialog.
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/// </summary>
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[Fact]
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public void ExitButton_SecondClickWhileOpen_IsNoOp()
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{
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using var environment = new EnvironmentHarness();
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UiButton exit = environment.Button(
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CharacterManagementUiController.ExitElementId);
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exit.OnClick!();
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Assert.Equal(1, environment.DialogLayouts.Count(
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entry => entry.Type == RetailDialogType.Confirmation));
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exit.OnClick!();
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Assert.Equal(1, environment.DialogLayouts.Count(
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entry => entry.Type == RetailDialogType.Confirmation));
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}
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[Fact]
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public void AuthoredRowDoubleActivation_EntersTheHighlightedCharacter()
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{
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@ -598,7 +699,8 @@ public sealed class CharacterManagementUiControllerTests
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name => $"WARNING! {name}\nType DELETE in the box below.",
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"DELETE",
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"Please Wait",
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"Entering World");
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"Entering World",
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"Are you sure you want to leave?");
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private static void AssertDetachedAndUnbound(ImportedLayout screen)
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{
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@ -633,6 +735,15 @@ public sealed class CharacterManagementUiControllerTests
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0x21000004u,
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0x100003A5u));
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root.Children.Add(list);
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root.Children.Add(new ElementInfo
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{
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Id = CharacterManagementUiController.WorldTextElementId,
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Type = 12u,
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X = 21f,
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Y = 44f,
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Width = 193f,
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Height = 110f,
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});
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root.Children.Add(ButtonInfo(
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CharacterManagementUiController.CreateElementId));
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root.Children.Add(ButtonInfo(
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@ -641,6 +752,10 @@ public sealed class CharacterManagementUiControllerTests
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CharacterManagementUiController.DeleteElementId));
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root.Children.Add(ButtonInfo(
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CharacterManagementUiController.RestoreElementId));
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root.Children.Add(ButtonInfo(
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CharacterManagementUiController.CreditsElementId));
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root.Children.Add(ButtonInfo(
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CharacterManagementUiController.ExitElementId));
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if (includePreview)
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{
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root.Children.Add(new ElementInfo
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@ -762,7 +877,8 @@ public sealed class CharacterManagementUiControllerTests
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RequestDelete,
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ConfirmDelete,
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Restore,
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Cancel);
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Cancel,
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RequestExit);
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}
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public FakeView View { get; } = new();
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@ -773,6 +889,7 @@ public sealed class CharacterManagementUiControllerTests
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public int ConfirmDeleteCalls { get; private set; }
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public int CancelCalls { get; private set; }
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public int RestoreCalls { get; private set; }
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public int RequestExitCalls { get; private set; }
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public RuntimeCommandStatus RestoreStatus { get; set; } =
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RuntimeCommandStatus.Accepted;
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public bool ThrowOnRestore { get; set; }
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@ -814,6 +931,9 @@ public sealed class CharacterManagementUiControllerTests
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public void SetLifecycle(RuntimeCharacterSelectionLifecycle lifecycle) =>
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Update(snapshot => snapshot with { Lifecycle = lifecycle });
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public void SetWorldName(string worldName) =>
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Update(snapshot => snapshot with { WorldName = worldName });
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public void SetError(string message) => Update(snapshot => snapshot with
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{
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Lifecycle = RuntimeCharacterSelectionLifecycle.AwaitingSelection,
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@ -915,6 +1035,8 @@ public sealed class CharacterManagementUiControllerTests
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return Result(RuntimeCommandStatus.Accepted);
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}
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private void RequestExit() => RequestExitCalls++;
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private RuntimeCharacterSelectionButtons ButtonsFor(uint characterId)
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{
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RuntimeCharacterSelectionEntry? selected = View.Entries
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@ -959,6 +1081,7 @@ public sealed class CharacterManagementUiControllerTests
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"account",
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SlotCount: 5,
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RosterCount: View.Entries.Length,
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WorldName: "sawato",
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highlightedCharacterId,
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HighlightedDisplayIndex: Array.FindIndex(
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View.Entries,
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