fix(ui,net): Campaign LA gate round 2 — char-select exit confirmation, authored row justify, world name
Finding 1 (Exit button dead): retail's gmCharacterManagementUI Exit
button (element 0x100003A4, offset 7 from the listbox base in
ListenToElementMessage@0x004ed5a0) opens MakeConfirmExitDialog
(0x004ed250), whose exact ID_CharacterManagement_ConfirmExit text
(table 0x23000002) and m_confirmExitDialogContext re-entry guard are
now ported. On confirm (matching RecvNotice_CloseDialog@0x004ed760
case 1's ConfirmationResult check) the client exits through the
EXISTING graceful window-close seam (CharacterSelectionRuntimeBindings
.RequestExit -> d.Window.Close, the same delegate
GameplayInputCommandController's Escape fallback already uses) so
disconnected/exited status events still fire via GameWindow.OnClosing
-> CompleteShutdown. Retail's real post-confirm destination is
QueueUIMode(0x10000009) -> gmEpilogueUI, an epilogue screen this round
does not port — recorded as AD-99. Credits (element 0x100003A3,
QueueUIMode(0x10000005) -> gmCreditsUI) stays visibly ghosted like
Create, same treatment, out of scope this round.
Finding 2 (row names center-aligned, retail is left): the character
row template (LayoutDesc 0x21000004, element 0x100003A5, live-DAT
confirmed HJustify=Left with three stateful Type-3 highlight-art
children and no Type-12 caption child) authors its OWN justify
directly, with no separate text child to lift a label from.
DatWidgetFactory.BuildButton's Left-justify branch required
!ReferenceEquals(labelInfo, info) — true only when a label was LIFTED
from a distinct child — so a button's own direct HJustify=Left was
silently dropped to UiButton's Center default. Widened the branch to
also honor the direct case, preserving the existing lifted-child
LabelOffsetX behavior and leaving genuinely-centered buttons
(CREATE/ENTER/DELETE/RESTORE) untouched.
Finding 3 (World box empty): parsed ACE's GameMessageServerName
(opcode 0xF7E1, ACE.Server/Network/GameMessages/Messages/
GameMessageServerName.cs; retail CM_Login::DispatchUI_WorldInfo
@0x006ad860 -> ClientUISystem::Handle_Login__WorldInfo@0x005641a0 ->
ECM_Login::SendNotice_WorldName@0x00692b10, notice 0x186a2, consumed
by gmCharacterManagementUI::UpdateWorldName@0x004ec120 /
RecvNotice_WorldName@0x004ec360 onto element 0x1000039B) as
src/AcDream.Core.Net/Messages/ServerName.cs, cross-checked against
holtburger's ServerNameData. WorldSession.ServerNameReceived fires
alongside CharacterListReceived (ACE sends both in one
SendConnectResponse batch); RuntimeCharacterSelectionState.
ApplyWorldName is the new J-owner field (ungated by lifecycle, since
either message can arrive first); CharacterManagementUiController
binds it onto the WorldTextElementId UiText. Per the LA1 status
vocabulary, the characterList STATUS event's worldName field is
intentionally NOT added this round (kept bounded to the client-side
fix) — a follow-up if the launcher UI wants it.
Also corrects AD-44, discovered stale while filing AD-99: its opening
claim ("acdream has no retained character-management screen") was
false as of this session — LA7/LA8 shipped the screen in earlier
commits without updating this row.
Tests: exit-confirm open/cancel/confirm/re-entry-guard flow;
DatWidgetFactory own-HJustify-Left/Center regression tests plus the
live-DAT pinned row-justify assertion; ServerName parse round-trip
(byte-exact vs ACE's AceWireWriter fixture, truncation/wrong-opcode
cases); WorldSession dispatch test (roster+world in one wire batch);
RuntimeCharacterSelectionState.ApplyWorldName tests (order-independent
of ApplyRoster, unchanged-value no-op, Reset clears); controller test
binding the World text element to the live snapshot. Extended the
shared RetailDialogFactoryTests.BuildDialogLayout test fixture with a
Confirmation-type branch (Accept/Reject buttons) since this is its
first RetailDialogType.Confirmation consumer.
Suites: full solution Release build green; AcDream.App.Tests 5100/6
skips, AcDream.Core.Net.Tests 965/0, AcDream.Runtime.Tests 1665/0, all
Release, 0 failures; live-DAT probes (ACDREAM_PROBE_LIVE_MOUNT=1)
green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
308f40a3fb
commit
ef96c55489
18 changed files with 724 additions and 13 deletions
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@ -13,25 +13,46 @@ internal sealed class CharacterManagementUiController : IDisposable
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{
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internal const uint RootEnum = 0x10000005u;
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internal const uint RootElementId = 0x1000039Au;
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internal const uint WorldTextElementId = 0x1000039Bu;
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internal const uint ListElementId = 0x1000039Du;
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internal const uint CreateElementId = 0x100003A0u;
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internal const uint EnterElementId = 0x100003A2u;
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internal const uint DeleteElementId = 0x1000039Fu;
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internal const uint RestoreElementId = 0x1000039Eu;
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/// <summary>
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/// gmCharacterManagementUI::ListenToElementMessage@0x004ed5a0's element-id
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/// switch is keyed off <c>idElement - 0x1000039d</c> (the listbox base);
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/// offset 6 -> QueueUIMode(0x10000005), the mode gmCreditsUI registers
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/// (Register@0x0047a69e) — out of scope this round (finding 1 note).
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/// </summary>
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internal const uint CreditsElementId = 0x100003A3u;
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/// <summary>Offset 7 from the listbox base -> MakeConfirmExitDialog@0x004ed250.</summary>
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internal const uint ExitElementId = 0x100003A4u;
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internal sealed record DialogStrings(
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Func<string, string> DeleteConfirmation,
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string DeleteResponse,
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string PleaseWait,
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string EnteringWorld);
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string EnteringWorld,
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/// <summary>
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/// Retail <c>ID_CharacterManagement_ConfirmExit</c> (table
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/// <c>0x23000002</c>) — "Are you sure you want to leave?", the text
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/// <c>MakeConfirmExitDialog@0x004ed250</c> resolves via
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/// <c>StringInfo::SetStringIDandTableEnum(compute_str_hash(
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/// "ID_CharacterManagement_ConfirmExit"), 0x10000002)</c>.
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/// </summary>
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string ConfirmExit);
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private readonly UiRoot _host;
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private readonly ImportedLayout _layout;
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private readonly UiText _worldText;
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private readonly UiTemplateListBox _list;
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private readonly UiButton _create;
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private readonly UiButton _enter;
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private readonly UiButton _delete;
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private readonly UiButton _restore;
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private readonly UiButton _credits;
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private readonly UiButton _exit;
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private readonly RetailDialogFactory _dialogs;
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private readonly CharacterSelectionRuntimeBindings _bindings;
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private readonly DialogStrings _strings;
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@ -41,10 +62,12 @@ internal sealed class CharacterManagementUiController : IDisposable
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private Vector2 _authoredCanvas;
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private RuntimeGenerationToken _lastGeneration;
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private long _lastRevision = long.MinValue;
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private string _lastWorldName = string.Empty;
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private uint _deleteDialogContext;
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private uint _operationWaitContext;
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private uint _enterWaitContext;
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private uint _errorDialogContext;
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private uint _confirmExitDialogContext;
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private bool _active;
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private bool _restoreCommandInFlight;
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private bool _suppressDialogCallbacks;
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@ -53,22 +76,28 @@ internal sealed class CharacterManagementUiController : IDisposable
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private CharacterManagementUiController(
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UiRoot host,
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ImportedLayout layout,
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UiText worldText,
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UiTemplateListBox list,
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UiButton create,
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UiButton enter,
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UiButton delete,
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UiButton restore,
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UiButton credits,
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UiButton exit,
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RetailDialogFactory dialogs,
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CharacterSelectionRuntimeBindings bindings,
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DialogStrings strings)
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{
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_host = host;
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_layout = layout;
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_worldText = worldText;
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_list = list;
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_create = create;
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_enter = enter;
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_delete = delete;
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_restore = restore;
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_credits = credits;
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_exit = exit;
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_dialogs = dialogs;
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_bindings = bindings;
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_strings = strings;
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@ -101,6 +130,22 @@ internal sealed class CharacterManagementUiController : IDisposable
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_enter.OnClick = EnterSelected;
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_delete.OnClick = RequestDelete;
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_restore.OnClick = RestoreSelected;
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// Credits (retail QueueUIMode(0x10000005) -> gmCreditsUI) is out of
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// scope this round (finding 1 note) — same "future campaign, visibly
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// ghosted, no invented action" treatment as Create above. Filed as
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// issue #397.
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_credits.Visible = true;
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_credits.Enabled = false;
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_credits.OnClick = null;
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_exit.OnClick = RequestExit;
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// World name (retail UpdateWorldName@0x004ec120 /
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// RecvNotice_WorldName@0x004ec360 both just push
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// Client::GetWorldName() onto this element). LinesProvider reads the
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// live field Tick() updates each time Runtime's snapshot changes.
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_worldText.LinesProvider =
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() => [new UiText.Line(_lastWorldName, _worldText.DefaultColor)];
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}
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internal UiElement Root => _layout.Root;
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@ -109,6 +154,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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internal uint OperationWaitContext => _operationWaitContext;
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internal uint EnterWaitContext => _enterWaitContext;
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internal uint ErrorDialogContext => _errorDialogContext;
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internal uint ConfirmExitDialogContext => _confirmExitDialogContext;
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internal void ResetSession()
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{
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@ -171,11 +217,14 @@ internal sealed class CharacterManagementUiController : IDisposable
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}
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if (layout.Root.DatElementId != RootElementId
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|| layout.FindElement(WorldTextElementId) is not UiText worldText
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|| layout.FindElement(ListElementId) is not UiTemplateListBox list
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|| layout.FindElement(CreateElementId) is not UiButton create
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|| layout.FindElement(EnterElementId) is not UiButton enter
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|| layout.FindElement(DeleteElementId) is not UiButton delete
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|| layout.FindElement(RestoreElementId) is not UiButton restore)
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|| layout.FindElement(RestoreElementId) is not UiButton restore
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|| layout.FindElement(CreditsElementId) is not UiButton credits
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|| layout.FindElement(ExitElementId) is not UiButton exit)
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{
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Console.WriteLine(
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"[UI] character management: the authored root/list/button contract is incomplete.");
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@ -188,11 +237,14 @@ internal sealed class CharacterManagementUiController : IDisposable
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return new CharacterManagementUiController(
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host,
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layout,
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worldText,
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list,
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create,
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enter,
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delete,
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restore,
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credits,
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exit,
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dialogs,
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bindings,
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strings);
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@ -204,6 +256,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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enter.OnClick = null;
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delete.OnClick = null;
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restore.OnClick = null;
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exit.OnClick = null;
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throw;
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}
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}
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@ -249,6 +302,11 @@ internal sealed class CharacterManagementUiController : IDisposable
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_host.BringToFront(Root);
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}
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// World name rides independently of the roster revision gate below —
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// ServerName can arrive slightly before or after CharacterList (see
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// RuntimeCharacterSelectionState.ApplyWorldName).
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_lastWorldName = snapshot.WorldName;
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if (_lastGeneration != snapshot.Generation
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|| _lastRevision != snapshot.Revision)
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{
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@ -314,6 +372,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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_enter.OnClick = null;
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_delete.OnClick = null;
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_restore.OnClick = null;
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_exit.OnClick = null;
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foreach (UiButton row in _rows)
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{
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row.OnClick = null;
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@ -550,6 +609,33 @@ internal sealed class CharacterManagementUiController : IDisposable
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InvalidateAndTick();
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}
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private void RequestExit()
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{
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if (_disposed)
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return;
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// MakeConfirmExitDialog @ 0x004ed250's own guard: a second Exit
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// click while the confirmation is already open is a no-op.
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if (_confirmExitDialogContext != 0u)
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return;
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_confirmExitDialogContext = _dialogs.MakeConfirmation(
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_strings.ConfirmExit,
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data =>
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{
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_confirmExitDialogContext = 0u;
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if (_disposed || _suppressDialogCallbacks)
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return;
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// RecvNotice_CloseDialog @ 0x004ed760 case 1: only a
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// confirmed (OK) close proceeds through the SAME graceful
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// shutdown path window-close uses; Cancel leaves the screen
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// exactly as it was.
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if (data.GetBoolean(RetailDialogProperty.ConfirmationResult))
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_bindings.RequestExit();
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});
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}
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private void ReconcileDialogs(
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IRuntimeCharacterSelectionView view,
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RuntimeCharacterSelectionSnapshot snapshot)
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@ -689,6 +775,7 @@ internal sealed class CharacterManagementUiController : IDisposable
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CloseContext(ref _operationWaitContext, suppressCallback: false);
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CloseContext(ref _enterWaitContext, suppressCallback: false);
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CloseContext(ref _errorDialogContext, suppressCallback: false);
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CloseContext(ref _confirmExitDialogContext, suppressCallback: false);
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}
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finally
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{
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Reference in a new issue