fix(ui,net): Campaign LA gate round 2 — char-select exit confirmation, authored row justify, world name
Finding 1 (Exit button dead): retail's gmCharacterManagementUI Exit
button (element 0x100003A4, offset 7 from the listbox base in
ListenToElementMessage@0x004ed5a0) opens MakeConfirmExitDialog
(0x004ed250), whose exact ID_CharacterManagement_ConfirmExit text
(table 0x23000002) and m_confirmExitDialogContext re-entry guard are
now ported. On confirm (matching RecvNotice_CloseDialog@0x004ed760
case 1's ConfirmationResult check) the client exits through the
EXISTING graceful window-close seam (CharacterSelectionRuntimeBindings
.RequestExit -> d.Window.Close, the same delegate
GameplayInputCommandController's Escape fallback already uses) so
disconnected/exited status events still fire via GameWindow.OnClosing
-> CompleteShutdown. Retail's real post-confirm destination is
QueueUIMode(0x10000009) -> gmEpilogueUI, an epilogue screen this round
does not port — recorded as AD-99. Credits (element 0x100003A3,
QueueUIMode(0x10000005) -> gmCreditsUI) stays visibly ghosted like
Create, same treatment, out of scope this round.
Finding 2 (row names center-aligned, retail is left): the character
row template (LayoutDesc 0x21000004, element 0x100003A5, live-DAT
confirmed HJustify=Left with three stateful Type-3 highlight-art
children and no Type-12 caption child) authors its OWN justify
directly, with no separate text child to lift a label from.
DatWidgetFactory.BuildButton's Left-justify branch required
!ReferenceEquals(labelInfo, info) — true only when a label was LIFTED
from a distinct child — so a button's own direct HJustify=Left was
silently dropped to UiButton's Center default. Widened the branch to
also honor the direct case, preserving the existing lifted-child
LabelOffsetX behavior and leaving genuinely-centered buttons
(CREATE/ENTER/DELETE/RESTORE) untouched.
Finding 3 (World box empty): parsed ACE's GameMessageServerName
(opcode 0xF7E1, ACE.Server/Network/GameMessages/Messages/
GameMessageServerName.cs; retail CM_Login::DispatchUI_WorldInfo
@0x006ad860 -> ClientUISystem::Handle_Login__WorldInfo@0x005641a0 ->
ECM_Login::SendNotice_WorldName@0x00692b10, notice 0x186a2, consumed
by gmCharacterManagementUI::UpdateWorldName@0x004ec120 /
RecvNotice_WorldName@0x004ec360 onto element 0x1000039B) as
src/AcDream.Core.Net/Messages/ServerName.cs, cross-checked against
holtburger's ServerNameData. WorldSession.ServerNameReceived fires
alongside CharacterListReceived (ACE sends both in one
SendConnectResponse batch); RuntimeCharacterSelectionState.
ApplyWorldName is the new J-owner field (ungated by lifecycle, since
either message can arrive first); CharacterManagementUiController
binds it onto the WorldTextElementId UiText. Per the LA1 status
vocabulary, the characterList STATUS event's worldName field is
intentionally NOT added this round (kept bounded to the client-side
fix) — a follow-up if the launcher UI wants it.
Also corrects AD-44, discovered stale while filing AD-99: its opening
claim ("acdream has no retained character-management screen") was
false as of this session — LA7/LA8 shipped the screen in earlier
commits without updating this row.
Tests: exit-confirm open/cancel/confirm/re-entry-guard flow;
DatWidgetFactory own-HJustify-Left/Center regression tests plus the
live-DAT pinned row-justify assertion; ServerName parse round-trip
(byte-exact vs ACE's AceWireWriter fixture, truncation/wrong-opcode
cases); WorldSession dispatch test (roster+world in one wire batch);
RuntimeCharacterSelectionState.ApplyWorldName tests (order-independent
of ApplyRoster, unchanged-value no-op, Reset clears); controller test
binding the World text element to the live snapshot. Extended the
shared RetailDialogFactoryTests.BuildDialogLayout test fixture with a
Confirmation-type branch (Accept/Reject buttons) since this is its
first RetailDialogType.Confirmation consumer.
Suites: full solution Release build green; AcDream.App.Tests 5100/6
skips, AcDream.Core.Net.Tests 965/0, AcDream.Runtime.Tests 1665/0, all
Release, 0 failures; live-DAT probes (ACDREAM_PROBE_LIVE_MOUNT=1)
green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
308f40a3fb
commit
ef96c55489
18 changed files with 724 additions and 13 deletions
|
|
@ -13,25 +13,46 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
{
|
||||
internal const uint RootEnum = 0x10000005u;
|
||||
internal const uint RootElementId = 0x1000039Au;
|
||||
internal const uint WorldTextElementId = 0x1000039Bu;
|
||||
internal const uint ListElementId = 0x1000039Du;
|
||||
internal const uint CreateElementId = 0x100003A0u;
|
||||
internal const uint EnterElementId = 0x100003A2u;
|
||||
internal const uint DeleteElementId = 0x1000039Fu;
|
||||
internal const uint RestoreElementId = 0x1000039Eu;
|
||||
/// <summary>
|
||||
/// gmCharacterManagementUI::ListenToElementMessage@0x004ed5a0's element-id
|
||||
/// switch is keyed off <c>idElement - 0x1000039d</c> (the listbox base);
|
||||
/// offset 6 -> QueueUIMode(0x10000005), the mode gmCreditsUI registers
|
||||
/// (Register@0x0047a69e) — out of scope this round (finding 1 note).
|
||||
/// </summary>
|
||||
internal const uint CreditsElementId = 0x100003A3u;
|
||||
/// <summary>Offset 7 from the listbox base -> MakeConfirmExitDialog@0x004ed250.</summary>
|
||||
internal const uint ExitElementId = 0x100003A4u;
|
||||
|
||||
internal sealed record DialogStrings(
|
||||
Func<string, string> DeleteConfirmation,
|
||||
string DeleteResponse,
|
||||
string PleaseWait,
|
||||
string EnteringWorld);
|
||||
string EnteringWorld,
|
||||
/// <summary>
|
||||
/// Retail <c>ID_CharacterManagement_ConfirmExit</c> (table
|
||||
/// <c>0x23000002</c>) — "Are you sure you want to leave?", the text
|
||||
/// <c>MakeConfirmExitDialog@0x004ed250</c> resolves via
|
||||
/// <c>StringInfo::SetStringIDandTableEnum(compute_str_hash(
|
||||
/// "ID_CharacterManagement_ConfirmExit"), 0x10000002)</c>.
|
||||
/// </summary>
|
||||
string ConfirmExit);
|
||||
|
||||
private readonly UiRoot _host;
|
||||
private readonly ImportedLayout _layout;
|
||||
private readonly UiText _worldText;
|
||||
private readonly UiTemplateListBox _list;
|
||||
private readonly UiButton _create;
|
||||
private readonly UiButton _enter;
|
||||
private readonly UiButton _delete;
|
||||
private readonly UiButton _restore;
|
||||
private readonly UiButton _credits;
|
||||
private readonly UiButton _exit;
|
||||
private readonly RetailDialogFactory _dialogs;
|
||||
private readonly CharacterSelectionRuntimeBindings _bindings;
|
||||
private readonly DialogStrings _strings;
|
||||
|
|
@ -41,10 +62,12 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
private Vector2 _authoredCanvas;
|
||||
private RuntimeGenerationToken _lastGeneration;
|
||||
private long _lastRevision = long.MinValue;
|
||||
private string _lastWorldName = string.Empty;
|
||||
private uint _deleteDialogContext;
|
||||
private uint _operationWaitContext;
|
||||
private uint _enterWaitContext;
|
||||
private uint _errorDialogContext;
|
||||
private uint _confirmExitDialogContext;
|
||||
private bool _active;
|
||||
private bool _restoreCommandInFlight;
|
||||
private bool _suppressDialogCallbacks;
|
||||
|
|
@ -53,22 +76,28 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
private CharacterManagementUiController(
|
||||
UiRoot host,
|
||||
ImportedLayout layout,
|
||||
UiText worldText,
|
||||
UiTemplateListBox list,
|
||||
UiButton create,
|
||||
UiButton enter,
|
||||
UiButton delete,
|
||||
UiButton restore,
|
||||
UiButton credits,
|
||||
UiButton exit,
|
||||
RetailDialogFactory dialogs,
|
||||
CharacterSelectionRuntimeBindings bindings,
|
||||
DialogStrings strings)
|
||||
{
|
||||
_host = host;
|
||||
_layout = layout;
|
||||
_worldText = worldText;
|
||||
_list = list;
|
||||
_create = create;
|
||||
_enter = enter;
|
||||
_delete = delete;
|
||||
_restore = restore;
|
||||
_credits = credits;
|
||||
_exit = exit;
|
||||
_dialogs = dialogs;
|
||||
_bindings = bindings;
|
||||
_strings = strings;
|
||||
|
|
@ -101,6 +130,22 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
_enter.OnClick = EnterSelected;
|
||||
_delete.OnClick = RequestDelete;
|
||||
_restore.OnClick = RestoreSelected;
|
||||
|
||||
// Credits (retail QueueUIMode(0x10000005) -> gmCreditsUI) is out of
|
||||
// scope this round (finding 1 note) — same "future campaign, visibly
|
||||
// ghosted, no invented action" treatment as Create above. Filed as
|
||||
// issue #397.
|
||||
_credits.Visible = true;
|
||||
_credits.Enabled = false;
|
||||
_credits.OnClick = null;
|
||||
_exit.OnClick = RequestExit;
|
||||
|
||||
// World name (retail UpdateWorldName@0x004ec120 /
|
||||
// RecvNotice_WorldName@0x004ec360 both just push
|
||||
// Client::GetWorldName() onto this element). LinesProvider reads the
|
||||
// live field Tick() updates each time Runtime's snapshot changes.
|
||||
_worldText.LinesProvider =
|
||||
() => [new UiText.Line(_lastWorldName, _worldText.DefaultColor)];
|
||||
}
|
||||
|
||||
internal UiElement Root => _layout.Root;
|
||||
|
|
@ -109,6 +154,7 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
internal uint OperationWaitContext => _operationWaitContext;
|
||||
internal uint EnterWaitContext => _enterWaitContext;
|
||||
internal uint ErrorDialogContext => _errorDialogContext;
|
||||
internal uint ConfirmExitDialogContext => _confirmExitDialogContext;
|
||||
|
||||
internal void ResetSession()
|
||||
{
|
||||
|
|
@ -171,11 +217,14 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
}
|
||||
|
||||
if (layout.Root.DatElementId != RootElementId
|
||||
|| layout.FindElement(WorldTextElementId) is not UiText worldText
|
||||
|| layout.FindElement(ListElementId) is not UiTemplateListBox list
|
||||
|| layout.FindElement(CreateElementId) is not UiButton create
|
||||
|| layout.FindElement(EnterElementId) is not UiButton enter
|
||||
|| layout.FindElement(DeleteElementId) is not UiButton delete
|
||||
|| layout.FindElement(RestoreElementId) is not UiButton restore)
|
||||
|| layout.FindElement(RestoreElementId) is not UiButton restore
|
||||
|| layout.FindElement(CreditsElementId) is not UiButton credits
|
||||
|| layout.FindElement(ExitElementId) is not UiButton exit)
|
||||
{
|
||||
Console.WriteLine(
|
||||
"[UI] character management: the authored root/list/button contract is incomplete.");
|
||||
|
|
@ -188,11 +237,14 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
return new CharacterManagementUiController(
|
||||
host,
|
||||
layout,
|
||||
worldText,
|
||||
list,
|
||||
create,
|
||||
enter,
|
||||
delete,
|
||||
restore,
|
||||
credits,
|
||||
exit,
|
||||
dialogs,
|
||||
bindings,
|
||||
strings);
|
||||
|
|
@ -204,6 +256,7 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
enter.OnClick = null;
|
||||
delete.OnClick = null;
|
||||
restore.OnClick = null;
|
||||
exit.OnClick = null;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
|
@ -249,6 +302,11 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
_host.BringToFront(Root);
|
||||
}
|
||||
|
||||
// World name rides independently of the roster revision gate below —
|
||||
// ServerName can arrive slightly before or after CharacterList (see
|
||||
// RuntimeCharacterSelectionState.ApplyWorldName).
|
||||
_lastWorldName = snapshot.WorldName;
|
||||
|
||||
if (_lastGeneration != snapshot.Generation
|
||||
|| _lastRevision != snapshot.Revision)
|
||||
{
|
||||
|
|
@ -314,6 +372,7 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
_enter.OnClick = null;
|
||||
_delete.OnClick = null;
|
||||
_restore.OnClick = null;
|
||||
_exit.OnClick = null;
|
||||
foreach (UiButton row in _rows)
|
||||
{
|
||||
row.OnClick = null;
|
||||
|
|
@ -550,6 +609,33 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
InvalidateAndTick();
|
||||
}
|
||||
|
||||
private void RequestExit()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
|
||||
// MakeConfirmExitDialog @ 0x004ed250's own guard: a second Exit
|
||||
// click while the confirmation is already open is a no-op.
|
||||
if (_confirmExitDialogContext != 0u)
|
||||
return;
|
||||
|
||||
_confirmExitDialogContext = _dialogs.MakeConfirmation(
|
||||
_strings.ConfirmExit,
|
||||
data =>
|
||||
{
|
||||
_confirmExitDialogContext = 0u;
|
||||
if (_disposed || _suppressDialogCallbacks)
|
||||
return;
|
||||
|
||||
// RecvNotice_CloseDialog @ 0x004ed760 case 1: only a
|
||||
// confirmed (OK) close proceeds through the SAME graceful
|
||||
// shutdown path window-close uses; Cancel leaves the screen
|
||||
// exactly as it was.
|
||||
if (data.GetBoolean(RetailDialogProperty.ConfirmationResult))
|
||||
_bindings.RequestExit();
|
||||
});
|
||||
}
|
||||
|
||||
private void ReconcileDialogs(
|
||||
IRuntimeCharacterSelectionView view,
|
||||
RuntimeCharacterSelectionSnapshot snapshot)
|
||||
|
|
@ -689,6 +775,7 @@ internal sealed class CharacterManagementUiController : IDisposable
|
|||
CloseContext(ref _operationWaitContext, suppressCallback: false);
|
||||
CloseContext(ref _enterWaitContext, suppressCallback: false);
|
||||
CloseContext(ref _errorDialogContext, suppressCallback: false);
|
||||
CloseContext(ref _confirmExitDialogContext, suppressCallback: false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
|
|||
|
|
@ -881,10 +881,24 @@ public static class DatWidgetFactory
|
|||
button.LabelAlign = UiButton.LabelAlignment.Left;
|
||||
button.LabelOffsetX = face.X + face.Width + 4f;
|
||||
}
|
||||
else if (!ReferenceEquals(labelInfo, info) && labelInfo.HJustify == HJustify.Left)
|
||||
else if (labelInfo.HJustify == HJustify.Left)
|
||||
{
|
||||
// Campaign LA gate round 2 finding 2: the guard used to require
|
||||
// labelInfo to be a LIFTED Type-12 text child (!ReferenceEquals),
|
||||
// so a button authoring its OWN HJustify=Left with no separate
|
||||
// label child — e.g. gmCharacterManagementUI's character-list row
|
||||
// template (0x21000004/0x100003A5: HJustify=Left, three stateful
|
||||
// Type-3 highlight-art children, no Type-12 caption child) — fell
|
||||
// through with LabelAlign left at UiButton's Center default.
|
||||
// Live-DAT probe confirmed: rowInfo.HJustify=Left,
|
||||
// authoredFaces.Length=3 (faceSegments, not a single face), no
|
||||
// Type-12 child, and the built row's LabelAlign came out Center.
|
||||
// labelInfo.X is only a valid inner-offset when a distinct child
|
||||
// was actually lifted; for the direct (labelInfo == info) case,
|
||||
// leave UiButton's own default 3px LabelOffsetX in place.
|
||||
button.LabelAlign = UiButton.LabelAlignment.Left;
|
||||
button.LabelOffsetX = labelInfo.X;
|
||||
if (!ReferenceEquals(labelInfo, info))
|
||||
button.LabelOffsetX = labelInfo.X;
|
||||
}
|
||||
|
||||
return button;
|
||||
|
|
|
|||
|
|
@ -376,6 +376,20 @@ public sealed record KeyboardRuntimeBindings(
|
|||
/// mirror; an absent view means the current adapter has not bound (or has
|
||||
/// already been released).
|
||||
/// </summary>
|
||||
/// <param name="RequestExit">
|
||||
/// Campaign LA gate round 2 finding 1: retail's Exit button
|
||||
/// (<c>gmCharacterManagementUI::ListenToElementMessage@0x004ed5a0</c>,
|
||||
/// element offset 7 from the listbox base — id <c>0x100003A4</c>) opens
|
||||
/// <c>MakeConfirmExitDialog@0x004ed250</c>; on confirm
|
||||
/// (<c>RecvNotice_CloseDialog@0x004ed760</c> case 1) retail queues UI mode
|
||||
/// <c>0x10000009</c> (<c>gmEpilogueUI</c>) rather than exiting immediately —
|
||||
/// out of scope here. This is a plain host action, not a generation-gated
|
||||
/// Runtime command: it is the SAME window-close path
|
||||
/// <c>GameplayWindowCommands</c>/<c>IGameplayWindowCommands.Close</c> already
|
||||
/// use for the in-world Escape fallback (<c>d.Window.Close</c> at
|
||||
/// composition), so status events <c>disconnected</c>/<c>exited</c> still
|
||||
/// fire through <c>GameWindow.OnClosing</c> → <c>CompleteShutdown</c>.
|
||||
/// </param>
|
||||
public sealed record CharacterSelectionRuntimeBindings(
|
||||
Func<IRuntimeCharacterSelectionView?> View,
|
||||
Func<uint, RuntimeCommandResult> Highlight,
|
||||
|
|
@ -383,7 +397,8 @@ public sealed record CharacterSelectionRuntimeBindings(
|
|||
Func<RuntimeCommandResult> RequestDelete,
|
||||
Func<RuntimeCommandResult> ConfirmDelete,
|
||||
Func<RuntimeCommandResult> Restore,
|
||||
Func<RuntimeCommandResult> Cancel);
|
||||
Func<RuntimeCommandResult> Cancel,
|
||||
Action RequestExit);
|
||||
|
||||
public sealed record RetailUiRuntimeBindings(
|
||||
UiHost Host,
|
||||
|
|
@ -3766,6 +3781,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
string? deleteConfirmationProbe;
|
||||
string? pleaseWait;
|
||||
string? enteringWorld;
|
||||
string? confirmExit;
|
||||
lock (_bindings.Assets.DatLock)
|
||||
{
|
||||
deleteConfirmationProbe = strings.ResolveTemplate(
|
||||
|
|
@ -3787,12 +3803,21 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
strings,
|
||||
stringTableId,
|
||||
"ID_Character_EnteringWorld");
|
||||
// Finding 1: MakeConfirmExitDialog@0x004ed250 resolves this via
|
||||
// compute_str_hash("ID_CharacterManagement_ConfirmExit") against
|
||||
// the same table-enum-0x10000002 -> 0x23000002 the other
|
||||
// character-management dialogs already use.
|
||||
confirmExit = ResolveCharacterManagementString(
|
||||
strings,
|
||||
stringTableId,
|
||||
"ID_CharacterManagement_ConfirmExit");
|
||||
}
|
||||
|
||||
if (deleteConfirmationProbe is null
|
||||
|| deleteResponse is null
|
||||
|| pleaseWait is null
|
||||
|| enteringWorld is null)
|
||||
|| enteringWorld is null
|
||||
|| confirmExit is null)
|
||||
{
|
||||
Console.WriteLine(
|
||||
"[UI] character management: required retail strings are unavailable.");
|
||||
|
|
@ -3835,7 +3860,8 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
ComposeDeleteConfirmation,
|
||||
deleteResponse,
|
||||
pleaseWait,
|
||||
enteringWorld));
|
||||
enteringWorld,
|
||||
confirmExit));
|
||||
}
|
||||
|
||||
private static string? ResolveCharacterManagementString(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue