feat(quest): QT2/QT4 — the contract catalog, and retail's progress column
The wire carries an id, a stage and two timers. Every word the player reads lives in portal.dat's ContractTable, which nothing in the tree had ever opened — the only reference counted its entries in a CLI diagnostic. Chorizite does decode it (322 contracts installed), which was a real question given it declares TabooTable without decoding it. FillProgressString @0x00498DE0 is the one real algorithm in this panel, and it is now ported whole. Its x87 compares are the usual fcom/sahf pattern, so the (status & 0x41) tests decode as "<= 0" rather than "< 0" — the difference between a cooldown that expires and one that never does. Three readings recorded as tests because each looks like a mistake: TimeWhenDone is on the wire and is never read; an EMPTY QuestflagRepeatTime is the entire difference between "Done" and "Available"; and DescriptionProgress is a printf format taking stage-4, not a literal — rendering it verbatim shows the player "%d/20 Tuskers". DeltaTimeToString @0x00565E10 emits every part with a trailing space and then overwrites the last one. That truncation is invisible in the decompiler output (the instruction reads as pointer noise), so it was settled by decoding the bytes: mov byte ptr [esp+eax+0x1b], cl with cl == 0 and eax == strlen writes the terminator over buffer[len-1]. Guessing either way was a coin flip that decides whether every repeat timer reads "Done (1h 30s to Repeat)". The single-%d substitution is a MEASUREMENT, not a convenience: 89 of the 322 installed contracts author a progress format and every one uses exactly one specifier. An installed-DAT test asserts that, so a future dat that ships two fails there rather than silently rendering a raw specifier. LayoutDump gained --contracts, which is how all of the above was measured. Campaign QT slices 2 and 4 of 6. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -35,6 +35,55 @@ string datDir = SysEnv.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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using var adapter = new DatCollectionAdapter(dats);
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if (args.Contains("--contracts"))
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{
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// Campaign QT slice QT2: what does the installed ContractTable actually
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// hold, and does the reader decode it at all?
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var table = dats.Get<DatReaderWriter.DBObjs.ContractTable>(0x0E00001Du);
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if (table is null)
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{
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Console.WriteLine("ContractTable 0x0E00001D not found");
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return 2;
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}
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Console.WriteLine($"ContractTable 0x{table.Id:X8}: {table.Contracts.Count} contracts");
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// Which printf specifiers does the authored DescriptionProgress actually
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// use? FillProgressString passes exactly ONE integer, so anything else
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// would be reading past the argument in retail too.
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var specs = new SortedDictionary<string, int>(StringComparer.Ordinal);
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int withProgress = 0;
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foreach (var c in table.Contracts.Values)
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{
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string f = c.DescriptionProgress ?? "";
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if (f.Length == 0) continue;
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withProgress++;
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for (int i = 0; i < f.Length - 1; i++)
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{
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if (f[i] != '%') continue;
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string spec = f.Substring(i, 2);
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specs[spec] = specs.TryGetValue(spec, out int n) ? n + 1 : 1;
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}
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}
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Console.WriteLine($" {withProgress} have a DescriptionProgress; specifiers:");
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foreach (var (spec, n) in specs)
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Console.WriteLine($" {spec} x{n}");
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int shown = 0;
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foreach (var (key, contract) in table.Contracts.OrderBy(kv => kv.Key))
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{
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if (shown++ >= 5) break;
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Console.WriteLine($" 0x{key:X8} v{contract.Version} \"{contract.ContractName}\"");
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Console.WriteLine($" desc: {contract.Description}");
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Console.WriteLine($" progress: {contract.DescriptionProgress}");
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Console.WriteLine($" npc: {contract.NameNPCStart} -> {contract.NameNPCEnd}");
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Console.WriteLine($" flags: started={contract.QuestflagStarted} "
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+ $"finished={contract.QuestflagFinished} progress={contract.QuestflagProgress} "
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+ $"repeat={contract.QuestflagRepeatTime}");
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}
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return 0;
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}
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int findAt = Array.IndexOf(args, "--find");
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if (findAt >= 0)
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{
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