feat(quest): QT2/QT4 — the contract catalog, and retail's progress column

The wire carries an id, a stage and two timers. Every word the player reads
lives in portal.dat's ContractTable, which nothing in the tree had ever
opened — the only reference counted its entries in a CLI diagnostic. Chorizite
does decode it (322 contracts installed), which was a real question given it
declares TabooTable without decoding it.

FillProgressString @0x00498DE0 is the one real algorithm in this panel, and it
is now ported whole. Its x87 compares are the usual fcom/sahf pattern, so the
(status & 0x41) tests decode as "<= 0" rather than "< 0" — the difference
between a cooldown that expires and one that never does.

Three readings recorded as tests because each looks like a mistake:
TimeWhenDone is on the wire and is never read; an EMPTY QuestflagRepeatTime is
the entire difference between "Done" and "Available"; and DescriptionProgress
is a printf format taking stage-4, not a literal — rendering it verbatim shows
the player "%d/20 Tuskers".

DeltaTimeToString @0x00565E10 emits every part with a trailing space and then
overwrites the last one. That truncation is invisible in the decompiler output
(the instruction reads as pointer noise), so it was settled by decoding the
bytes: mov byte ptr [esp+eax+0x1b], cl with cl == 0 and eax == strlen writes
the terminator over buffer[len-1]. Guessing either way was a coin flip that
decides whether every repeat timer reads "Done (1h 30s  to Repeat)".

The single-%d substitution is a MEASUREMENT, not a convenience: 89 of the 322
installed contracts author a progress format and every one uses exactly one
specifier. An installed-DAT test asserts that, so a future dat that ships two
fails there rather than silently rendering a raw specifier.

LayoutDump gained --contracts, which is how all of the above was measured.

Campaign QT slices 2 and 4 of 6.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-21 14:53:21 +02:00
parent f629ce7f3d
commit ef6b7310c5
6 changed files with 637 additions and 0 deletions

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using System.Collections.Generic;
namespace AcDream.Core.Quests;
/// <summary>
/// One contract's authored description, from portal.dat's ContractTable.
/// </summary>
/// <remarks>
/// <para>
/// The wire carries only an id, a stage and two timers — every word the player
/// reads comes from here, keyed by <see cref="ContractId"/>.
/// </para>
/// <para>
/// The <c>Questflag*</c> names are the server's own bookkeeping. The client
/// never reads or writes a quest flag (<c>r10-quest-dialogs.md</c> §1.3); it
/// keeps the names because <c>gmContractsUI::FillProgressString @0x00498DE0</c>
/// branches on whether <see cref="QuestflagRepeatTime"/> is EMPTY, which is how
/// it tells "finished for good" from "finished for now".
/// </para>
/// </remarks>
public sealed record ContractEntry(
uint Version,
uint ContractId,
string ContractName,
string Description,
/// <summary>
/// A printf format, NOT a literal — retail feeds it one integer
/// (<c>stage - 4</c>). The installed table has entries like
/// <c>"%d/20 Tuskers"</c>. Rendering it verbatim shows the player a raw
/// format specifier.
/// </summary>
string DescriptionProgress,
string NameNpcStart,
string NameNpcEnd,
string QuestflagStamped,
string QuestflagStarted,
string QuestflagFinished,
string QuestflagProgress,
string QuestflagTimer,
string QuestflagRepeatTime)
{
public static readonly ContractEntry Unknown = new(
0u, 0u,
string.Empty, string.Empty, string.Empty,
string.Empty, string.Empty,
string.Empty, string.Empty, string.Empty,
string.Empty, string.Empty, string.Empty);
}
/// <summary>The installed contract catalog, keyed by contract id.</summary>
public sealed class ContractCatalog(IReadOnlyDictionary<uint, ContractEntry> contracts)
{
public static readonly ContractCatalog Empty =
new(new Dictionary<uint, ContractEntry>());
public IReadOnlyDictionary<uint, ContractEntry> Contracts { get; } = contracts;
public int Count => Contracts.Count;
/// <summary>
/// The entry for <paramref name="contractId"/>, or
/// <see cref="ContractEntry.Unknown"/>.
/// </summary>
/// <remarks>
/// A miss is normal rather than exceptional: the server may track a
/// contract this client's dat build has never heard of, and the panel still
/// has to draw the row.
/// </remarks>
public ContractEntry Lookup(uint contractId) =>
Contracts.TryGetValue(contractId, out ContractEntry? entry)
? entry
: ContractEntry.Unknown;
}

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using System;
using System.Globalization;
using System.Text;
namespace AcDream.Core.Quests;
/// <summary>
/// The contract tracker's progress column — a faithful port of
/// <c>gmContractsUI::FillProgressString @0x00498DE0</c>.
/// </summary>
public static class ContractProgressText
{
private const int SecondsPerMonth = 0x278D00; // 2,592,000 — a 30-day month
private const int SecondsPerDay = 0x15180; // 86,400
private const int SecondsPerHour = 0xE10; // 3,600
private const int SecondsPerMinute = 0x3C; // 60
/// <summary>
/// Port of <c>ClientUISystem::DeltaTimeToString @0x00565E10</c>.
/// </summary>
/// <remarks>
/// <para>
/// Largest-unit-first, each unit omitted when zero, seconds always shown:
/// <c>"2d 3h 4m 5s"</c>, <c>"45s"</c>. A "month" is a flat 30 days.
/// </para>
/// <para>
/// Every part is emitted with a TRAILING space and the final one is then
/// truncated. That truncation is not visible in the decompiler output —
/// the instruction reads as noise — so it was settled by decoding the
/// bytes: at <c>0x00565F0E</c>, <c>mov byte ptr [esp+eax+0x1b], cl</c>
/// with <c>cl == 0</c> and <c>eax == strlen</c> writes the terminator over
/// <c>buffer[len - 1]</c>. Without it, the caller composes
/// <c>"Done (1h 30s to Repeat)"</c> with a double space.
/// </para>
/// </remarks>
public static string DeltaTimeToString(double seconds)
{
// Retail's _ftol2 — truncation toward zero, matching a C cast.
long total = (long)seconds;
if (total < 0) total = 0;
long months = total / SecondsPerMonth;
long rest = total % SecondsPerMonth;
long days = rest / SecondsPerDay;
rest %= SecondsPerDay;
long hours = rest / SecondsPerHour;
rest %= SecondsPerHour;
long minutes = rest / SecondsPerMinute;
long secs = rest % SecondsPerMinute;
var text = new StringBuilder();
if (months != 0) Append(text, months, "mo");
if (days != 0) Append(text, days, "d");
if (hours != 0) Append(text, hours, "h");
if (minutes != 0) Append(text, minutes, "m");
Append(text, secs, "s");
// The trailing space the last part just wrote.
return text.ToString(0, text.Length - 1);
static void Append(StringBuilder text, long value, string unit)
{
text.Append(value.ToString(CultureInfo.InvariantCulture));
text.Append(unit);
text.Append(' ');
}
}
/// <summary>
/// The progress text for one tracked contract.
/// </summary>
/// <param name="stage">
/// The wire stage. Deliberately a raw <c>uint</c> rather than an enum:
/// retail encodes a progress COUNTER as <c>4 + n</c>, so the values above
/// three are data, not names.
/// </param>
/// <param name="timeWhenRepeats">Seconds until the repeat cooldown ends.</param>
/// <param name="receivedAt">When this state arrived — the countdown anchor.</param>
/// <param name="entry">The authored contract, or
/// <see cref="ContractEntry.Unknown"/>.</param>
/// <param name="now">The current time.</param>
/// <remarks>
/// <para>
/// Two details worth stating because they look like mistakes:
/// </para>
/// <para>
/// <b><c>TimeWhenDone</c> is never read.</b> Only <c>TimeWhenRepeats</c>
/// reaches this text. The other timer is on the wire and simply does not
/// drive the progress column.
/// </para>
/// <para>
/// <b>An empty <c>QuestflagRepeatTime</c> is what distinguishes "Done"
/// from "Available".</b> A contract with no repeat flag is finished for
/// good; one with a repeat flag whose timer has run out is offered again.
/// </para>
/// </remarks>
public static string Build(
uint stage,
double timeWhenRepeats,
DateTime receivedAt,
ContractEntry entry,
DateTime now)
{
ArgumentNullException.ThrowIfNull(entry);
if (stage == 1u) return "Available";
if (stage == 2u) return "In Progress";
if (stage == 3u)
{
if (timeWhenRepeats <= 0d)
{
return entry.QuestflagRepeatTime.Length == 0 ? "Done" : "Available";
}
// Retail counts down from when the state ARRIVED, using its own
// clock — the server never sends that instant.
double elapsed = (now - receivedAt).TotalSeconds;
double remaining = timeWhenRepeats - elapsed;
if (remaining <= 0d) return "Available";
return $"Done ({DeltaTimeToString(remaining)} to Repeat)";
}
if (stage >= 4u)
{
// A counter with nothing authored to put it in.
if (entry.DescriptionProgress.Length == 0) return "In Progress";
return FormatProgress(entry.DescriptionProgress, stage - 4u);
}
// Stage 0 or anything else: retail returns without writing, leaving the
// caller's string as it found it.
return string.Empty;
}
/// <summary>
/// Substitutes retail's single integer argument into an authored progress
/// format.
/// </summary>
/// <remarks>
/// <c>FillProgressString</c> passes exactly ONE integer, so only the first
/// <c>%d</c> can be honoured — a second specifier would read past the
/// argument in retail too. Measured against the installed table: 89 of 322
/// contracts author a progress format and every one uses exactly one
/// <c>%d</c> (e.g. <c>"%d/20 Tuskers"</c>), so the single-substitution
/// reading covers the whole shipped catalog rather than merely the common
/// case.
/// </remarks>
private static string FormatProgress(string format, uint value)
{
int at = format.IndexOf("%d", StringComparison.Ordinal);
if (at < 0) return format;
return string.Concat(
format.AsSpan(0, at),
value.ToString(CultureInfo.InvariantCulture),
format.AsSpan(at + 2));
}
}