refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements. Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
parent
c557038353
commit
eeb0f6b45c
29 changed files with 3311 additions and 1073 deletions
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@ -414,18 +414,32 @@ public sealed class UpdateFrameOrchestratorTests
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StringComparison.Ordinal);
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Assert.DoesNotContain("wantCaptureMouse: ()", source,
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StringComparison.Ordinal);
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Assert.Equal(5, CountOccurrences(
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Assert.Equal(2, CountOccurrences(
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source,
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"_gameplayInputFrame?.EndMouseLook();"));
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Assert.Contains(
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"new(\"mouse capture\", () => _gameplayInputFrame?.EndMouseLook())",
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source,
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StringComparison.Ordinal);
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string teleportSource = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Streaming",
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"LocalPlayerTeleportController.cs"));
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AssertAppearsInOrder(
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source,
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"_teleportTransit.CanBegin(teleportSequence)",
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"_gameplayInputFrame?.EndMouseLook();",
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"_teleportTransit.QueueStart(teleportSequence)");
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teleportSource,
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"_transit.CanBegin(teleportSequence)",
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"_input.EndMouseLook();",
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"_transit.QueueStart(teleportSequence)");
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string playerModeSource = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Input",
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"PlayerModeController.cs"));
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Assert.Contains("_input.EndMouseLook();", playerModeSource,
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StringComparison.Ordinal);
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AssertAppearsInOrder(
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source,
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"private void OnFocusChanged(bool focused)",
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@ -433,6 +447,50 @@ public sealed class UpdateFrameOrchestratorTests
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"_gameplayInputFrame?.EndMouseLook();");
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}
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[Fact]
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public void GameWindow_DelegatesTheCompleteLocalTeleportLifetime()
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{
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string root = FindRepoRoot();
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string source = File.ReadAllText(Path.Combine(
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root,
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"src",
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"AcDream.App",
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"Rendering",
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"GameWindow.cs"));
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string networkSource = File.ReadAllText(Path.Combine(
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root,
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"src",
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"AcDream.App",
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"Physics",
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"LiveEntityNetworkUpdateController.cs"));
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Assert.Contains(
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"new AcDream.App.Streaming.LocalPlayerTeleportController(",
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source,
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StringComparison.Ordinal);
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Assert.Equal(1, CountOccurrences(
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source,
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"_localPlayerTeleport!.Tick(frameDelta);"));
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Assert.DoesNotContain("_teleportTransit", source, StringComparison.Ordinal);
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Assert.DoesNotContain("_teleportAnim", source, StringComparison.Ordinal);
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Assert.DoesNotContain("_teleportViewPlane", source, StringComparison.Ordinal);
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Assert.DoesNotContain("_pendingTeleport", source, StringComparison.Ordinal);
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Assert.DoesNotContain("AimTeleportDestination", source, StringComparison.Ordinal);
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Assert.DoesNotContain("ResetTeleportTransitState", source, StringComparison.Ordinal);
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Assert.DoesNotContain("PlaceTeleportArrival", source, StringComparison.Ordinal);
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Assert.DoesNotContain("TryActivatePendingTeleportPresentation", source,
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StringComparison.Ordinal);
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Assert.DoesNotContain("Action<WorldSession.EntityPositionUpdate>", networkSource,
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StringComparison.Ordinal);
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Assert.Contains("ILocalPlayerTeleportNetworkSink", networkSource,
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StringComparison.Ordinal);
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AssertAppearsInOrder(
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source,
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"_liveEntityLiveness?.Tick(ClientTimerNow());",
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"_localPlayerTeleport!.Tick(frameDelta);",
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"_playerModeAutoEntry?.TryEnter();");
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}
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[Fact]
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public void GameplayInputOwnersUseTypedSeamsWithoutGameWindowBackReferences()
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{
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@ -498,6 +556,45 @@ public sealed class UpdateFrameOrchestratorTests
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BindingFlags.Instance | BindingFlags.NonPublic),
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field => typeof(Delegate).IsAssignableFrom(field.FieldType));
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FieldInfo approachCompletions = Assert.Single(
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typeof(AcDream.App.Input.PlayerModeController).GetFields(
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BindingFlags.Instance | BindingFlags.NonPublic),
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field => field.Name == "_approachCompletions");
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Assert.Equal(
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typeof(AcDream.App.Interaction.IPlayerApproachCompletionLifetimeOwner),
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approachCompletions.FieldType);
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Assert.DoesNotContain(
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typeof(AcDream.App.Input.PlayerModeController).GetFields(
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BindingFlags.Instance | BindingFlags.NonPublic),
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field => field.FieldType
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== typeof(AcDream.App.Interaction.SelectionInteractionController));
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Assert.DoesNotContain(
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typeof(AcDream.App.Interaction.PlayerApproachCompletionState).GetFields(
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BindingFlags.Instance | BindingFlags.NonPublic),
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field => typeof(Delegate).IsAssignableFrom(field.FieldType));
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string playerModeSource = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Input",
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"PlayerModeController.cs"));
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AssertAppearsInOrder(
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playerModeSource,
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"controller.PreparePositionForCommit(",
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"_camera.EnterChaseMode(legacyCamera, retailCamera);",
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"EntityPhysicsHost.SelectStableHostWithoutRebind(",
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"_shadow.SyncPose(",
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"EntityPhysicsHost.InstallOrRebind(",
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"playerEntity.SetPosition(initial.Position);",
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"controller.CommitPreparedPosition();",
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"_controllerSlot.Controller = controller;",
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"_mode.IsPlayerMode = true;");
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Assert.Contains("_shadow.Restore(playerEntity, priorShadow);", playerModeSource,
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StringComparison.Ordinal);
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Assert.Contains("_camera.RestoreState(priorCamera);", playerModeSource,
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StringComparison.Ordinal);
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string mouseLookSource = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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