refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements. Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
parent
c557038353
commit
eeb0f6b45c
29 changed files with 3311 additions and 1073 deletions
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using System.Numerics;
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using AcDream.App.Input;
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using AcDream.App.Rendering;
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using AcDream.App.Streaming;
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using AcDream.App.Update;
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using AcDream.App.World;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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namespace AcDream.App.Tests.Streaming;
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public sealed class LocalPlayerTeleportControllerTests
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{
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[Fact]
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public void DestinationBeforeStart_IsReplayedOnceAfterPresentationActivates()
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{
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var harness = new Harness();
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WorldSession.EntityPositionUpdate destination = Position(
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cellId: 0x20210001u,
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teleportSequence: 7,
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x: 12f,
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y: 34f,
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z: 5f);
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harness.Controller.OfferDestination(
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destination,
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teleportTimestampAdvanced: true);
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Assert.Empty(harness.Streaming.PriorityWrites);
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harness.Controller.OnTeleportStarted(7);
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Assert.Equal(1, harness.Input.EndCount);
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Assert.Equal(1, harness.Mode.EnterPortalCount);
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Assert.Equal(Matrix4x4.Identity, harness.Presentation.BeginProjection);
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Assert.Equal((0x2021FFFFu, LocalPlayerTeleportController.NearRingRadius),
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Assert.Single(harness.Streaming.PriorityWrites));
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Assert.True(harness.Reveal.Snapshot.IsActive);
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Assert.Equal(WorldRevealKind.Portal, harness.Reveal.Snapshot.Kind);
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harness.Controller.OfferDestination(
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destination,
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teleportTimestampAdvanced: false);
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Assert.Single(harness.Streaming.PriorityWrites);
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}
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[Fact]
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public void MissingPlayerController_KeepsStartAndDestinationPendingUntilProjectionExists()
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{
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var harness = new Harness();
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harness.Mode.Controller = null;
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harness.Controller.OnTeleportStarted(2);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 2, 7f, 8f, 9f),
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teleportTimestampAdvanced: true);
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Assert.False(harness.Controller.IsActive);
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Assert.Equal(0u, harness.Controller.ActiveDestinationCell);
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Assert.Null(harness.Presentation.BeginProjection);
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harness.Mode.Controller = new PlayerMovementController(new PhysicsEngine());
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harness.Mode.Controller.SetPosition(
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Vector3.Zero,
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0x20210001u,
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Vector3.Zero);
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harness.Controller.Tick(0.016f);
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Assert.True(harness.Controller.IsActive);
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Assert.Equal(0x20210001u, harness.Controller.ActiveDestinationCell);
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Assert.NotNull(harness.Presentation.BeginProjection);
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Assert.Single(harness.Streaming.PriorityWrites);
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}
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[Fact]
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public void ControllerWithdrawnAfterActivation_KeepsAcceptedDestinationUntilItReturns()
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{
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var harness = new Harness();
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harness.Controller.OnTeleportStarted(14);
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Assert.True(harness.Controller.IsActive);
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harness.Mode.Controller = null;
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harness.Controller.OfferDestination(
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Position(0x20210001u, 14, 7f, 8f, 9f),
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teleportTimestampAdvanced: true);
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Assert.Equal(0u, harness.Controller.ActiveDestinationCell);
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Assert.Empty(harness.Streaming.PriorityWrites);
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harness.Mode.Controller = new PlayerMovementController(new PhysicsEngine());
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harness.Mode.Controller.SetPosition(Vector3.Zero, 0x20210001u, Vector3.Zero);
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harness.Controller.Tick(0.016f);
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Assert.Equal(0x20210001u, harness.Controller.ActiveDestinationCell);
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Assert.Single(harness.Streaming.PriorityWrites);
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}
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[Fact]
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public void ControllerWithdrawnAfterAim_HoldsPresentationUntilModeRebuildsIt()
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{
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var harness = new Harness();
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harness.Controller.OnTeleportStarted(15);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 15, 7f, 8f, 9f),
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teleportTimestampAdvanced: true);
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harness.Mode.Controller = null;
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harness.Presentation.Enqueue(TeleportAnimEvent.Place);
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harness.Controller.Tick(0.016f);
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Assert.Equal(default, harness.Placement.Position);
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Assert.Empty(harness.Presentation.WorldReadyValues);
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harness.Mode.RebuildOnEnter = () =>
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{
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var controller = new PlayerMovementController(new PhysicsEngine());
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controller.SetPosition(Vector3.Zero, 0x20210001u, Vector3.Zero);
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return controller;
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};
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harness.Controller.Tick(0.016f);
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Assert.NotNull(harness.Mode.Controller);
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Assert.Equal(new Vector3(7f, 8f, 9f), harness.Placement.Position);
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}
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[Fact]
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public void SameLandblockDestination_DoesNotRecenterAndKeepsTranslatedPosition()
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{
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var harness = new Harness(centerX: 0x20, centerY: 0x21);
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harness.Controller.OnTeleportStarted(3);
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harness.Controller.OfferDestination(
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Position(0x20210123u, 3, 20f, 30f, 4f),
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teleportTimestampAdvanced: true);
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harness.Presentation.EmitPlaceWhenReady = true;
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harness.Controller.Tick(0.016f);
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Assert.Empty(harness.Streaming.Recenters);
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Assert.Equal(new Vector3(20f, 30f, 4f), harness.Placement.Position);
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Assert.Equal(0x20210123u, harness.Placement.CellId);
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Assert.False(harness.Placement.Forced);
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}
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[Fact]
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public void CrossLandblockDestination_RecentersBeforeItCanBecomeReady()
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{
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var harness = new Harness(centerX: 0x20, centerY: 0x21);
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harness.Mode.Controller!.SetPosition(
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Vector3.Zero,
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0x20210001u,
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Vector3.Zero);
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harness.Controller.OnTeleportStarted(4);
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harness.Streaming.RecenterPending = true;
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harness.Controller.OfferDestination(
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Position(0x30310100u, 4, -2f, 8f, 9f),
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teleportTimestampAdvanced: true);
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harness.Presentation.EmitPlaceWhenReady = true;
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harness.Controller.Tick(1f);
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Assert.Equal((0x30, 0x31, true), Assert.Single(harness.Streaming.Recenters));
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Assert.False(Assert.Single(harness.Presentation.WorldReadyValues));
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Assert.Equal(default, harness.Placement.Position);
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harness.Streaming.RecenterPending = false;
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harness.Controller.Tick(0.016f);
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Assert.Equal(new Vector3(-2f, 8f, 9f), harness.Placement.Position);
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}
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[Fact]
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public void ReadinessHold_UsesWallClockAndForcesExactlyAtTenSeconds()
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{
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var harness = new Harness(worldReady: false);
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harness.Controller.OnTeleportStarted(5);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 5, 1f, 2f, 3f),
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teleportTimestampAdvanced: true);
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harness.Presentation.EmitPlaceWhenReady = true;
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harness.Controller.Tick(9.5f);
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Assert.False(Assert.Single(harness.Presentation.WorldReadyValues));
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Assert.Equal(default, harness.Placement.Position);
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harness.Controller.Tick(0.5f);
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Assert.True(harness.Presentation.WorldReadyValues[^1]);
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Assert.True(harness.Placement.Forced);
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Assert.Equal(new Vector3(1f, 2f, 3f), harness.Placement.Position);
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}
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[Fact]
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public void Place_ReconcilesInsidePlacementBeforeRevealMaterialized()
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{
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var order = new List<string>();
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var harness = new Harness(order: order);
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harness.Controller.OnTeleportStarted(8);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 8, 4f, 5f, 6f),
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teleportTimestampAdvanced: true);
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order.Clear();
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harness.Presentation.Enqueue(TeleportAnimEvent.Place);
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harness.Controller.Tick(0.016f);
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Assert.True(Index(order, "placement") < Index(order, "[world-reveal] event=materialized"));
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Assert.True(Index(order, "[world-reveal] event=materialized") < Index(order, "priority-clear"));
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Assert.Equal(1, harness.Reveal.PortalMaterializationCount);
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}
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[Fact]
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public void LoginComplete_EntersWorldThenSendsThenCompletesAndResets()
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{
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var order = new List<string>();
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var harness = new Harness(order: order);
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harness.Controller.OnTeleportStarted(9);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 9, 4f, 5f, 6f),
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teleportTimestampAdvanced: true);
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harness.Presentation.Enqueue(TeleportAnimEvent.Place);
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harness.Controller.Tick(0.016f);
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order.Clear();
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harness.Presentation.Enqueue(TeleportAnimEvent.FireLoginComplete);
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harness.Controller.Tick(0.016f);
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Assert.True(Index(order, "enter-world") < Index(order, "login-complete"));
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Assert.True(Index(order, "login-complete") < Index(order, "[world-reveal] event=complete"));
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Assert.True(Index(order, "[world-reveal] event=complete") < Index(order, "presentation-reset"));
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Assert.False(harness.Controller.IsActive);
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Assert.Equal(0u, harness.Controller.ActiveDestinationCell);
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Assert.Equal(1, harness.Session.LoginCompleteCount);
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}
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[Fact]
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public void NewerStart_ReplacesOldDestinationWithoutReusingIt()
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{
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var harness = new Harness();
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harness.Controller.OnTeleportStarted(10);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 10, 1f, 1f, 1f),
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teleportTimestampAdvanced: true);
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harness.Controller.OnTeleportStarted(11);
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harness.Controller.Tick(LocalPlayerTeleportController.MaximumWorldHoldSeconds);
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Assert.Equal(default, harness.Placement.Position);
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Assert.Equal(0u, harness.Controller.ActiveDestinationCell);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 11, 2f, 2f, 2f),
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teleportTimestampAdvanced: true);
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harness.Presentation.Enqueue(TeleportAnimEvent.Place);
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harness.Controller.Tick(0.016f);
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Assert.Equal(new Vector3(2f), harness.Placement.Position);
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}
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[Fact]
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public void SessionReset_ClearsTransitCancelsRevealAndRequiresRecenterConvergence()
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{
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var harness = new Harness();
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harness.Controller.OnTeleportStarted(12);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 12, 1f, 2f, 3f),
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teleportTimestampAdvanced: true);
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harness.Controller.ResetSession();
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Assert.False(harness.Controller.IsActive);
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Assert.True(harness.Reveal.Snapshot.Cancelled);
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Assert.True(harness.Streaming.LastResetWasSessionEnding);
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var failed = new Harness();
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failed.Streaming.ResetResult = false;
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Assert.Throws<InvalidOperationException>(() => failed.Controller.ResetSession());
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}
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[Fact]
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public void StaleStart_DoesNotMutateInputModeOrPresentation()
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{
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var harness = new Harness();
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harness.Authority.IsFresh = false;
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harness.Controller.OnTeleportStarted(13);
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Assert.Equal(0, harness.Input.EndCount);
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Assert.Equal(0, harness.Mode.EnterPortalCount);
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Assert.Null(harness.Presentation.BeginProjection);
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Assert.False(harness.Controller.IsActive);
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}
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[Fact]
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public void ReentrantNewStartDuringPlacement_CannotBeCompletedByOldTail()
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{
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var harness = new Harness();
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harness.Controller.OnTeleportStarted(20);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 20, 1f, 2f, 3f),
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teleportTimestampAdvanced: true);
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harness.Streaming.PriorityClearCount = 0;
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harness.Placement.OnPlace = () => harness.Controller.OnTeleportStarted(21);
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harness.Presentation.Enqueue(TeleportAnimEvent.Place);
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harness.Controller.Tick(0.016f);
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Assert.True(harness.Controller.IsActive);
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Assert.Equal(0u, harness.Controller.ActiveDestinationCell);
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Assert.Equal(0, harness.Reveal.PortalMaterializationCount);
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Assert.Equal(1, harness.Streaming.PriorityClearCount);
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}
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[Fact]
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public void ReentrantNewStartDuringLoginComplete_PreservesReplacementLifetime()
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{
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var harness = new Harness();
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harness.Controller.OnTeleportStarted(30);
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harness.Controller.OfferDestination(
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Position(0x20210001u, 30, 1f, 2f, 3f),
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teleportTimestampAdvanced: true);
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harness.Session.OnSend = () => harness.Controller.OnTeleportStarted(31);
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harness.Presentation.Enqueue(TeleportAnimEvent.FireLoginComplete);
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harness.Controller.Tick(0.016f);
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Assert.True(harness.Controller.IsActive);
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Assert.Equal(0u, harness.Controller.ActiveDestinationCell);
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Assert.False(harness.Reveal.Snapshot.Completed);
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Assert.Equal(1, harness.Session.LoginCompleteCount);
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}
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[Fact]
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public void DisposeFailure_CanBeRetriedWithoutDoubleDisposingAfterSuccess()
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{
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var harness = new Harness();
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harness.Presentation.DisposeFailuresRemaining = 1;
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Assert.Throws<InvalidOperationException>(() => harness.Controller.Dispose());
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harness.Controller.Dispose();
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harness.Controller.Dispose();
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Assert.Equal(2, harness.Presentation.DisposeCount);
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}
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[Fact]
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public void ConcretePlacement_CommitsEntityControllerAndOneSpatialReconcile()
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{
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const uint guid = 0x50000001u;
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const uint cell = 0x20210001u;
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var world = new GpuWorldState();
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world.AddLandblock(new LoadedLandblock(
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0x2021FFFFu,
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new DatReaderWriter.DBObjs.LandBlock(),
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Array.Empty<WorldEntity>()));
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var runtime = new LiveEntityRuntime(world, new NullResources());
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runtime.RegisterLiveEntity(Spawn(guid, cell));
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WorldEntity entity = runtime.MaterializeLiveEntity(
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guid,
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cell,
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id => new WorldEntity
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{
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Id = id,
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ServerGuid = guid,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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var identity = new LocalPlayerIdentityState { ServerGuid = guid };
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var controllerSlot = new LocalPlayerControllerSlot
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{
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Controller = new PlayerMovementController(new PhysicsEngine()),
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};
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controllerSlot.Controller.SetPosition(Vector3.Zero, cell, Vector3.Zero);
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var cameras = new ChaseCameraInputState
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{
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Legacy = new ChaseCamera(),
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Retail = new RetailChaseCamera(),
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};
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var origin = new LiveWorldOriginState();
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origin.SetPlaceholder(0x20, 0x21);
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var spatial = new FakeSpatialReconcile(() => new PlacementSnapshot(
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entity.Position,
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entity.ParentCellId ?? 0u,
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entity.Rotation,
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controllerSlot.Controller.Position,
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controllerSlot.Controller.CellId,
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controllerSlot.Controller.BodyOrientation));
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var placement = new LocalPlayerTeleportPlacement(
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new PhysicsEngine(),
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runtime,
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identity,
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controllerSlot,
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new LocalPlayerPhysicsHostSlot(),
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cameras,
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origin,
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spatial);
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var position = new Vector3(12f, 24f, 6f);
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Quaternion rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.5f);
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placement.Place(position, cell, rotation, forced: false);
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Assert.Equal(entity.Position, controllerSlot.Controller.Position);
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Assert.Equal(entity.ParentCellId, controllerSlot.Controller.CellId);
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Assert.Equal(cell & 0xFFFF0000u, entity.ParentCellId & 0xFFFF0000u);
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Assert.Equal(rotation, entity.Rotation);
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Assert.Equal(rotation, controllerSlot.Controller.BodyOrientation);
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Assert.Equal(1, spatial.Count);
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Assert.Equal(entity.Position, spatial.Snapshot.EntityPosition);
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Assert.Equal(entity.ParentCellId, spatial.Snapshot.EntityCell);
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Assert.Equal(entity.Rotation, spatial.Snapshot.EntityRotation);
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Assert.Equal(
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controllerSlot.Controller.Position,
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spatial.Snapshot.ControllerPosition);
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Assert.Equal(
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controllerSlot.Controller.CellId,
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spatial.Snapshot.ControllerCell);
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Assert.Equal(
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controllerSlot.Controller.BodyOrientation,
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spatial.Snapshot.ControllerRotation);
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}
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private static int Index(IReadOnlyList<string> events, string prefix)
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{
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for (int i = 0; i < events.Count; i++)
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{
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if (events[i].StartsWith(prefix, StringComparison.Ordinal))
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return i;
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}
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return int.MaxValue;
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}
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private static WorldSession.EntityPositionUpdate Position(
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uint cellId,
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ushort teleportSequence,
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float x,
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float y,
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float z) => new(
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0x50000001u,
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new CreateObject.ServerPosition(
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cellId,
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x,
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y,
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z,
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1f,
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0f,
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0f,
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0f),
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null,
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null,
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true,
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1,
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1,
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teleportSequence,
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1);
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private static WorldSession.EntitySpawn Spawn(uint guid, uint cell) => new(
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Guid: guid,
|
||||
Position: new CreateObject.ServerPosition(
|
||||
cell,
|
||||
0f,
|
||||
0f,
|
||||
0f,
|
||||
1f,
|
||||
0f,
|
||||
0f,
|
||||
0f),
|
||||
SetupTableId: 0x02000001u,
|
||||
AnimPartChanges: [],
|
||||
TextureChanges: [],
|
||||
SubPalettes: [],
|
||||
BasePaletteId: null,
|
||||
ObjScale: null,
|
||||
Name: "player",
|
||||
ItemType: null,
|
||||
MotionState: null,
|
||||
MotionTableId: null);
|
||||
|
||||
private sealed class NullResources : ILiveEntityResourceLifecycle
|
||||
{
|
||||
public void Register(WorldEntity entity) { }
|
||||
public void Unregister(WorldEntity entity) { }
|
||||
}
|
||||
|
||||
private sealed class FakeSpatialReconcile : ILiveSpatialReconcilePhase
|
||||
{
|
||||
private readonly Func<PlacementSnapshot> _capture;
|
||||
|
||||
public FakeSpatialReconcile(Func<PlacementSnapshot> capture) =>
|
||||
_capture = capture;
|
||||
|
||||
public int Count;
|
||||
public PlacementSnapshot Snapshot;
|
||||
|
||||
public void Reconcile()
|
||||
{
|
||||
Snapshot = _capture();
|
||||
Count++;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly record struct PlacementSnapshot(
|
||||
Vector3 EntityPosition,
|
||||
uint EntityCell,
|
||||
Quaternion EntityRotation,
|
||||
Vector3 ControllerPosition,
|
||||
uint ControllerCell,
|
||||
Quaternion ControllerRotation);
|
||||
|
||||
private sealed class Harness
|
||||
{
|
||||
public readonly FakeAuthority Authority = new();
|
||||
public readonly FakeInput Input = new();
|
||||
public readonly FakeMode Mode;
|
||||
public readonly FakeStreaming Streaming;
|
||||
public readonly FakePlacement Placement;
|
||||
public readonly FakeSession Session;
|
||||
public readonly FakePresentation Presentation;
|
||||
public readonly WorldRevealCoordinator Reveal;
|
||||
public readonly LocalPlayerTeleportController Controller;
|
||||
|
||||
public Harness(
|
||||
int centerX = 0x20,
|
||||
int centerY = 0x21,
|
||||
bool worldReady = true,
|
||||
List<string>? order = null)
|
||||
{
|
||||
order ??= new List<string>();
|
||||
Mode = new FakeMode(order);
|
||||
Streaming = new FakeStreaming(centerX, centerY, order);
|
||||
Placement = new FakePlacement(order);
|
||||
Session = new FakeSession(order);
|
||||
Presentation = new FakePresentation(order);
|
||||
Reveal = new WorldRevealCoordinator(
|
||||
isRenderNeighborhoodReady: (_, _) => worldReady,
|
||||
isSpawnCellReady: _ => worldReady,
|
||||
isTerrainNeighborhoodReady: (_, _) => worldReady,
|
||||
areCompositeTexturesReady: () => worldReady,
|
||||
prepareCompositeTextures: (_, _) => { },
|
||||
invalidateCompositeTextures: () => { },
|
||||
isSpawnClaimUnhydratable: _ => false,
|
||||
log: order.Add);
|
||||
Controller = new LocalPlayerTeleportController(
|
||||
Authority,
|
||||
Input,
|
||||
Mode,
|
||||
Streaming,
|
||||
Reveal,
|
||||
Placement,
|
||||
Session,
|
||||
Presentation);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class FakeAuthority : ILocalPlayerTeleportAuthority
|
||||
{
|
||||
public bool IsFresh = true;
|
||||
public bool IsFreshStart(ushort sequence) => IsFresh;
|
||||
}
|
||||
|
||||
private sealed class FakeInput : ILocalPlayerTeleportInputLifetime
|
||||
{
|
||||
public int EndCount;
|
||||
public void EndMouseLook() => EndCount++;
|
||||
}
|
||||
|
||||
private sealed class FakeMode : ILocalPlayerTeleportModeOperations
|
||||
{
|
||||
private readonly List<string> _order;
|
||||
|
||||
public FakeMode(List<string> order)
|
||||
{
|
||||
_order = order;
|
||||
Controller = new PlayerMovementController(new PhysicsEngine());
|
||||
Controller.SetPosition(Vector3.Zero, 0x20210001u, Vector3.Zero);
|
||||
}
|
||||
|
||||
public PlayerMovementController? Controller { get; set; }
|
||||
public Matrix4x4 Projection => Matrix4x4.Identity;
|
||||
public int EnterPortalCount;
|
||||
public Func<PlayerMovementController?>? RebuildOnEnter;
|
||||
|
||||
public bool TryEnterPortalSpace()
|
||||
{
|
||||
EnterPortalCount++;
|
||||
Controller ??= RebuildOnEnter?.Invoke();
|
||||
if (Controller is null)
|
||||
return false;
|
||||
Controller.State = PlayerState.PortalSpace;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void EnterWorld()
|
||||
{
|
||||
_order.Add("enter-world");
|
||||
if (Controller is { } controller)
|
||||
controller.State = PlayerState.InWorld;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class FakeStreaming : ILocalPlayerTeleportStreamingOperations
|
||||
{
|
||||
private readonly List<string> _order;
|
||||
|
||||
public FakeStreaming(int centerX, int centerY, List<string> order)
|
||||
{
|
||||
CenterX = centerX;
|
||||
CenterY = centerY;
|
||||
_order = order;
|
||||
}
|
||||
|
||||
public int CenterX { get; }
|
||||
public int CenterY { get; }
|
||||
public bool IsRecenterPending => RecenterPending;
|
||||
public bool RecenterPending;
|
||||
public bool ResetResult = true;
|
||||
public bool LastResetWasSessionEnding;
|
||||
public int PriorityClearCount;
|
||||
public readonly List<(int X, int Y, bool Sealed)> Recenters = new();
|
||||
public readonly List<(uint Landblock, int Radius)> PriorityWrites = new();
|
||||
|
||||
public bool BeginRecenter(int x, int y, bool isSealedDungeon)
|
||||
{
|
||||
Recenters.Add((x, y, isSealedDungeon));
|
||||
return !RecenterPending;
|
||||
}
|
||||
|
||||
public bool ResetRecenter(bool sessionEnding)
|
||||
{
|
||||
LastResetWasSessionEnding = sessionEnding;
|
||||
return ResetResult;
|
||||
}
|
||||
|
||||
public bool IsSealedDungeon(uint cellId) =>
|
||||
(cellId & 0xFFFFu) >= 0x0100u;
|
||||
|
||||
public void SetPriority(uint landblockId, int radius) =>
|
||||
PriorityWrites.Add((landblockId, radius));
|
||||
|
||||
public void ClearPriority()
|
||||
{
|
||||
PriorityClearCount++;
|
||||
_order.Add("priority-clear");
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class FakePlacement : ILocalPlayerTeleportPlacement
|
||||
{
|
||||
private readonly List<string> _order;
|
||||
|
||||
public FakePlacement(List<string> order) => _order = order;
|
||||
|
||||
public Vector3 Position;
|
||||
public uint CellId;
|
||||
public Quaternion Rotation;
|
||||
public bool Forced;
|
||||
public Action? OnPlace;
|
||||
|
||||
public void Place(Vector3 position, uint cellId, Quaternion rotation, bool forced)
|
||||
{
|
||||
_order.Add("placement");
|
||||
Position = position;
|
||||
CellId = cellId;
|
||||
Rotation = rotation;
|
||||
Forced = forced;
|
||||
OnPlace?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class FakeSession : ILocalPlayerTeleportSession
|
||||
{
|
||||
private readonly List<string> _order;
|
||||
|
||||
public FakeSession(List<string> order) => _order = order;
|
||||
|
||||
public int LoginCompleteCount;
|
||||
public Action? OnSend;
|
||||
|
||||
public void SendLoginComplete()
|
||||
{
|
||||
_order.Add("login-complete");
|
||||
LoginCompleteCount++;
|
||||
OnSend?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class FakePresentation : ILocalPlayerTeleportPresentation
|
||||
{
|
||||
private readonly List<string> _order;
|
||||
private readonly Queue<IReadOnlyList<TeleportAnimEvent>> _events = new();
|
||||
|
||||
public FakePresentation(List<string> order) => _order = order;
|
||||
|
||||
public bool IsPortalViewportVisible { get; private set; }
|
||||
public int CurrentTunnelFrame => 72;
|
||||
public Matrix4x4? BeginProjection;
|
||||
public bool EmitPlaceWhenReady;
|
||||
public readonly List<bool> WorldReadyValues = new();
|
||||
public int DisposeFailuresRemaining;
|
||||
public int DisposeCount;
|
||||
|
||||
public void Enqueue(params TeleportAnimEvent[] events) => _events.Enqueue(events);
|
||||
|
||||
public void Begin(Matrix4x4 projection)
|
||||
{
|
||||
BeginProjection = projection;
|
||||
_order.Add("presentation-begin");
|
||||
}
|
||||
|
||||
public (TeleportAnimSnapshot Snapshot, IReadOnlyList<TeleportAnimEvent> Events)
|
||||
Tick(float deltaSeconds, bool worldReady)
|
||||
{
|
||||
WorldReadyValues.Add(worldReady);
|
||||
if (_events.Count > 0)
|
||||
return (default, _events.Dequeue());
|
||||
if (EmitPlaceWhenReady && worldReady)
|
||||
{
|
||||
EmitPlaceWhenReady = false;
|
||||
return (default, new[] { TeleportAnimEvent.Place });
|
||||
}
|
||||
|
||||
return (default, Array.Empty<TeleportAnimEvent>());
|
||||
}
|
||||
|
||||
public void TickTunnel(float deltaSeconds) => _order.Add("tunnel-tick");
|
||||
public void EnterTunnel() => IsPortalViewportVisible = true;
|
||||
public void ExitTunnel() => IsPortalViewportVisible = false;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_order.Add("presentation-reset");
|
||||
IsPortalViewportVisible = false;
|
||||
BeginProjection = null;
|
||||
_events.Clear();
|
||||
}
|
||||
|
||||
public Matrix4x4 ApplyViewPlane(Matrix4x4 projection) => projection;
|
||||
public ICamera ApplyViewPlane(ICamera camera) => camera;
|
||||
public void DrawPortalViewport(int width, int height, Matrix4x4 projection) { }
|
||||
public void Dispose()
|
||||
{
|
||||
DisposeCount++;
|
||||
if (DisposeFailuresRemaining-- > 0)
|
||||
throw new InvalidOperationException("injected disposal failure");
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue