refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements. Co-authored-by: Codex <noreply@openai.com>
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29 changed files with 3311 additions and 1073 deletions
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@ -31,7 +31,9 @@ internal sealed class CombatAttackInputFrameAdapter : ICombatInputFrameControlle
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/// Owns the complete pre-object input frame: held semantic dispatch, one raw
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/// mouse-look sample, and combat attack intent.
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/// </summary>
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internal sealed class GameplayInputFrameController : IGameplayInputFramePhase
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internal sealed class GameplayInputFrameController
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: IGameplayInputFramePhase,
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AcDream.App.Streaming.ILocalPlayerTeleportInputLifetime
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{
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private readonly InputDispatcher? _dispatcher;
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private readonly DispatcherMovementInputSource _movement;
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