docs(overhaul): preserve AP-240 in c4 fix

This commit is contained in:
Erik 2026-09-05 00:25:45 +02:00
parent 2281fdb3d6
commit ee8d585651

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@ -1902,8 +1902,12 @@ For a **detail-active** Wb or EnvCell command, select the pipeline for that
resolved family, including new `ONE,ONE` and `INVSRCALPHA,ONE` Vulkan variants; resolved family, including new `ONE,ONE` and `INVSRCALPHA,ONE` Vulkan variants;
arm `ParamB` with the resolved final-`X` alpha-test reference when enabled; and arm `ParamB` with the resolved final-`X` alpha-test reference when enabled; and
bypass post-combine fog exactly when the resolved state says raw Additive bypass post-combine fog exactly when the resolved state says raw Additive
disabled it. EnvCell must use the resolved family rather than raw disabled it. One explicit existing deviation remains binding: a pure-ClipMap
`IsAdditive` precedence and must have a real inverse path. Combined ClipMap ordinary-Gfx/building Wb command keeps AP-240's immediate opaque/A2C pipeline
and placement while gaining the correct final-`X` `ParamB`; only EnvCell uses
retail's pure-ClipMap `ONE,INVSRCALPHA` pipeline. EnvCell must otherwise use
the resolved family rather than raw `IsAdditive` precedence and must have a
real inverse path. Combined ClipMap
families retain their blend factors and use the same final-`X` comparison; families retain their blend factors and use the same final-`X` comparison;
the Translucent+ClipMap override uses straight alpha with the test disabled. the Translucent+ClipMap override uses straight alpha with the test disabled.
The ordinary and atmospheric shaders must implement the same fog decision. The ordinary and atmospheric shaders must implement the same fog decision.