feat(B.6 slice 1): ACDREAM_PROBE_AUTOWALK diagnostic baseline
Per the B.6 design spec (now retail-grounded on Option A), slice 1 is
pure-additive logging so the next session has a clean trace of what
ACE actually sends to the local player during a server-initiated
auto-walk.
New PhysicsDiagnostics.ProbeAutoWalkEnabled static flag, env-var-
initialized from ACDREAM_PROBE_AUTOWALK=1. Probe sites:
[autowalk-out] on SendUse + SendPickUp — the packets that trigger
ACE's CreateMoveToChain when the target is out of WithinUseRadius.
[autowalk-mt] on OnLiveMotionUpdated for _playerServerGuid only —
captures MovementType + MoveToPath origin/min-dist/obj-dist +
moveTowards + speed/runRate. Lets us see exactly the wire data
retail's PerformMovement case 6 (0x00524440) was acting on.
[autowalk-up] on OnLivePositionUpdated for _playerServerGuid only —
cadence + payload of ACE's position broadcasts during auto-walk.
No behavior change. All flags off by default; opt in with the env var
during a focused reproduction. Designed to be mirrored into DebugVM
checkbox state later (parallel to ProbeResolve / ProbeCell / ProbeBuilding)
but not wired yet — env-var-only for the first trace session.
This commit is contained in:
parent
9e1d33a5f7
commit
eda8278a64
2 changed files with 77 additions and 0 deletions
|
|
@ -94,4 +94,30 @@ public static class PhysicsDiagnostics
|
|||
/// </para>
|
||||
/// </summary>
|
||||
public static ResolvedPolygon? LastBspHitPoly { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// B.6 slice 1 (2026-05-14) — baseline trace for the local-player
|
||||
/// server-initiated auto-walk path (issue #63). When true, the
|
||||
/// following events emit one-line <c>[autowalk-*]</c> logs:
|
||||
/// <list type="bullet">
|
||||
/// <item><description><c>[autowalk-out]</c> on every <c>SendUse</c>
|
||||
/// / <c>SendPickUp</c> the local player issues — these are the
|
||||
/// packets that may trigger ACE's server-side <c>CreateMoveToChain</c>
|
||||
/// when the target is out of <c>WithinUseRadius</c>.</description></item>
|
||||
/// <item><description><c>[autowalk-mt]</c> on every inbound
|
||||
/// <c>UpdateMotion</c> for the local player — captures the
|
||||
/// <c>MovementType + MoveToPath + speed/runRate</c> ACE sends.</description></item>
|
||||
/// <item><description><c>[autowalk-up]</c> on every inbound
|
||||
/// <c>UpdatePosition</c> for the local player — answers "what's
|
||||
/// ACE's broadcast cadence during auto-walk?"</description></item>
|
||||
/// </list>
|
||||
/// Initial state from <c>ACDREAM_PROBE_AUTOWALK=1</c>.
|
||||
///
|
||||
/// <para>
|
||||
/// Spec: <c>docs/superpowers/specs/2026-05-14-phase-b6-design.md</c>
|
||||
/// §"Required investigation".
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static bool ProbeAutoWalkEnabled { get; set; } =
|
||||
Environment.GetEnvironmentVariable("ACDREAM_PROBE_AUTOWALK") == "1";
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue