docs(architecture): close live-session ownership slice
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# GameWindow Slice 3 — complete live-session ownership
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**Status:** Active 2026-07-21.
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**Status:** Complete 2026-07-21.
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**Parent program:** [`docs/architecture/code-structure.md`](../architecture/code-structure.md), Slice 3.
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**Baseline:** `9a150e24`; `GameWindow.cs` is 14,546 lines, 277 fields, and
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190 methods before this slice.
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@ -47,7 +47,12 @@ character-selection UI or redesign the transport.
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unified shutdown, and structural regression gates proving the displaced
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fields and lifecycle bodies remain absent. Three-agent review clean.
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Release: 6,714 passed / 5 skipped.
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- [ ] F — final review, connected gate, and documentation closeout (in progress).
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- [x] F — final review, connected gate, and documentation closeout. All three
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independent review tracks finished clean. Release: 6,714 passed / 5 skipped.
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The 306-second connected lifecycle gate passed capped login, five travel/
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revisit checkpoints, exact graceful exit, and uncapped fresh-process
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reconnect; both client processes exited normally. The sole warning was 25
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expected world-edge landblock misses already classified by the gate.
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## 1. Outcome
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