docs(architecture): close live-session ownership slice

This commit is contained in:
Erik 2026-07-21 12:44:48 +02:00
parent 485b3fb6ed
commit ed9dc36643
8 changed files with 80 additions and 50 deletions

View file

@ -1,6 +1,6 @@
# GameWindow Slice 3 — complete live-session ownership
**Status:** Active 2026-07-21.
**Status:** Complete 2026-07-21.
**Parent program:** [`docs/architecture/code-structure.md`](../architecture/code-structure.md), Slice 3.
**Baseline:** `9a150e24`; `GameWindow.cs` is 14,546 lines, 277 fields, and
190 methods before this slice.
@ -47,7 +47,12 @@ character-selection UI or redesign the transport.
unified shutdown, and structural regression gates proving the displaced
fields and lifecycle bodies remain absent. Three-agent review clean.
Release: 6,714 passed / 5 skipped.
- [ ] F — final review, connected gate, and documentation closeout (in progress).
- [x] F — final review, connected gate, and documentation closeout. All three
independent review tracks finished clean. Release: 6,714 passed / 5 skipped.
The 306-second connected lifecycle gate passed capped login, five travel/
revisit checkpoints, exact graceful exit, and uncapped fresh-process
reconnect; both client processes exited normally. The sole warning was 25
expected world-edge landblock misses already classified by the gate.
## 1. Outcome