docs(architecture): close live-session ownership slice
This commit is contained in:
parent
485b3fb6ed
commit
ed9dc36643
8 changed files with 80 additions and 50 deletions
|
|
@ -834,11 +834,13 @@ Current movement/collision ownership:
|
|||
Linux/headless extraction.
|
||||
- **The behavior-preserving thin-`GameWindow` ownership campaign is the active
|
||||
prerequisite before new M4 subsystem bodies.** Selection/interaction Slice 1
|
||||
landed 2026-07-21 with `WorldSelectionQuery`,
|
||||
`SelectionInteractionController`, and the shared retail inventory-request
|
||||
owner; live animation presentation is next. The reconciled ledger and
|
||||
sequence live in `docs/architecture/code-structure.md`. This decision does
|
||||
not reclassify the remaining L.2 conformance work or Track LH.
|
||||
landed with `WorldSelectionQuery`, `SelectionInteractionController`, and the
|
||||
shared retail inventory-request owner; Slice 2 moved final animation
|
||||
presentation into `LiveEntityAnimationPresenter`; Slice 3 moved the complete
|
||||
session generation into `LiveSessionController` plus its focused host and
|
||||
routers. Slice 4 live-entity App integration is next. The reconciled ledger
|
||||
and sequence live in `docs/architecture/code-structure.md`. This decision
|
||||
does not reclassify the remaining L.2 conformance work or Track LH.
|
||||
|
||||
Full `GameEntity` type aggregation remains a separate, higher-risk target after
|
||||
the thin-`GameWindow` campaign. The current campaign reuses canonical
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue