docs(architecture): close live-session ownership slice

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Erik 2026-07-21 12:44:48 +02:00
parent 485b3fb6ed
commit ed9dc36643
8 changed files with 80 additions and 50 deletions

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@ -113,19 +113,17 @@ and the final two-client portal-out/materialization observer flow are
user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; 6,575 tests pass / 5 skip (17 tracked warnings, #228).
Release builds; 6,714 tests pass / 5 skip.
**Active prerequisite before new M4 subsystem work:** continue the
behavior-preserving `GameWindow` decomposition reconciled on 2026-07-21.
Selection/interaction Slice 1 is complete: `WorldSelectionQuery` and
`SelectionInteractionController` own the domain, exact-incarnation queued work,
and retail's shared inventory-request transaction. Live-animation-presentation
Slice 2 is also complete: `LiveEntityAnimationPresenter` owns final visual and
rigid PartArray composition, effect poses, and MotionDone; scheduler handoffs
are incarnation-, clock-, projection-, and appearance-bound. `GameWindow` is
14,546 lines, 277 fields, and 190 methods. Slice 3 completes live-session
ownership next; later slices finish live-entity App integration, landblock
presentation, update/render orchestration, and composition cleanup.
Selection/interaction Slice 1, live-animation-presentation Slice 2, and
complete live-session ownership Slice 3 are landed. `LiveSessionController`
now owns the exact resolve/connect/enter/tick/reconnect/graceful-close
generation; GameWindow has no parallel session/router/command fields or old
lifecycle bodies. `GameWindow` is 14,310 lines, 274 fields, and 190 methods.
Slice 4 extracts live-entity App integration next; later slices finish
landblock presentation, update/render orchestration, and composition cleanup.
See `docs/architecture/code-structure.md`. **Carried:** #153, #116, remaining
R6 ownership cleanup, TS-50/TS-51, Modern Pipeline MP1b+, and #225's
lifestone/particle alpha visual gate.