fix(net): FA1 review round -- zero-id tree rejection, monarch clear, 0x001F builder
Applies both MUST-FIX items and the code-facing SHOULD-FIX items from the dual-lens FA1 review (docs/research/2026-08-12-fa1-review-mechanism.md, docs/research/2026-08-12-fa1-review-blast.md): Mechanism MF-1 / blast SF-2: AllegianceHierarchy::Add @0x005B6E90 wraps its entire body in `if (_id != 0)` -- a record whose own id is zero discards the WHOLE message, for both the monarch and a child record, and this is also what makes treeParent == 0 unconditionally fatal for a non-monarch record. ReadAllegianceProfileBody now rejects CharacterId == 0 on both paths; four new boundary tests in AllegianceProfileVersionGateTests.cs (zero-id monarch, zero-id child, zero treeParent, plus the existing orphan/self-parent/duplicate trio). Mechanism MF-2: added the missing 0x001F AllegianceUpdateRequest builder -- the structural twin of the fellowship 0x00A6 this slice already repaired -- with golden-vector tests for both on/off. Mechanism SF-1 / blast SF-3: UnPack's last act before returning success forces the monarch's MayPassupExperience to false regardless of the wire bit or the HasPackedLevel-absent legacy-compat fallback. Ported at the end of the record loop; the pre-existing HasPackedLevel-absent test moved off the monarch record (which the new clear makes indistinguishable from "the fallback never fired") onto a vassal record, and a new test proves the monarch clear fires even when the wire bit explicitly asks for true. Mechanism SF-2: removed ParseFellowshipDisband's invented body-length validation -- retail's DispatchUI_Disband reads only the opcode and never inspects a trailing body. The parser now always succeeds; the matching test flips from asserting rejection to asserting acceptance. Mechanism SF-3: added the D5 `<<1` shareLoot-shape test at the 0x02C0 FellowshipUpdateFellow site -- previously only pinned at 0x02BE, so a future split of the shared ReadFellow helper could silently reintroduce a bool read on this leg undetected. Mechanism SF-5: renumbered the version-gate comments in ReadAllegianceProfileBody to the true AllegianceVersion enum values (1-11, matching acclient.h's SpokespersonAdded..ApprovedVassal) instead of wire-appearance order, which only reached 10 and silently dropped gate 5 (BannedCharactersAdded, which is real but gates nothing in UnPack -- now called out explicitly). Fixed the stale "lane B §12" citation in SocialActions.cs to the actual master-table row. Blast SF-1: pinned the two retail-faithful but user-visible behavior changes FA1 made to the ALREADY-LIVE `@allegiance info` command -- reversed vassal print order (3-vassal test through FormatAllegianceInfoLines) and malformed-tree silent-drop (test at the GameEventWiring registration layer, which is `if (info is null) return;`). Blast SF-4: fixed a doc comment citing a nonexistent `ConfirmationResponseTests` class; the actual class is `ConfirmationTripleTests`. Blast SF-5: cross-referenced the confirmation-triple discriminator's split representation (ConfirmationType on the response leg only; bare uint on the two inbound legs production actually reads) at both sites, so FA4 inherits a stated decision rather than an unexplained inconsistency. Full Release suite: 13,158 passed / 4 skipped / 0 failed (13,162 total), up from the pre-fix-round 13,149/4/0 (+9 tests this round). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8 changed files with 385 additions and 34 deletions
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@ -37,6 +37,24 @@ public static class AllegianceRequests
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public const uint SwearOpcode = 0x001Du;
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public const uint BreakOpcode = 0x001Eu;
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/// <summary>
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/// <c>0x001F AllegianceUpdateRequest</c> — the allegiance panel's
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/// subscribe/unsubscribe toggle, the structural twin of the fellowship
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/// <c>0x00A6 FellowshipUpdateRequest</c> repaired elsewhere in this
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/// slice. Retail's <c>CM_Allegiance::Event_UpdateRequest(u32)</c>
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/// (<c>@0x006A72BA</c>, lane C §1.2) is NOT a one-shot query — send
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/// <c>1</c> on <c>gmAllegianceUI::PostInit</c>'s tail
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/// (<c>@0x004911C6</c>) and on <c>RecvNotice_PlayerDescReceived</c>
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/// (<c>@0x00490D59</c>), <c>1</c> on <c>OnVisibilityChanged</c>'s
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/// visible branch (<c>@0x004912DD</c>), <c>0</c> on its hidden branch
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/// (<c>@0x00491311</c>). ACE's own handler
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/// (<c>GameActionAllegianceUpdateRequest.cs:12</c>) reads the value
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/// and ignores it — always replying once regardless — but retail
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/// servers do not, so this must be sent correctly (lane C §7.1
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/// message #3).
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/// </summary>
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public const uint AllegianceUpdateRequestOpcode = 0x001Fu;
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/// <summary>Pledge yourself to the given patron.</summary>
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public static byte[] BuildSwear(uint gameActionSequence, uint patronGuid)
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{
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@ -72,6 +90,17 @@ public static class AllegianceRequests
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return Build(gameActionSequence, BreakOpcode, vassalGuid);
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}
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/// <summary>
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/// Declare the allegiance panel's visibility/subscription state to the
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/// server (<c>0x001F AllegianceUpdateRequest</c>). See
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/// <see cref="AllegianceUpdateRequestOpcode"/> for the four retail send
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/// sites and their arguments.
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/// </summary>
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public static byte[] BuildAllegianceUpdateRequest(uint gameActionSequence, bool on)
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{
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return Build(gameActionSequence, AllegianceUpdateRequestOpcode, on ? 1u : 0u);
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}
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private static byte[] Build(uint seq, uint sub, uint targetGuid)
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{
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byte[] body = new byte[16];
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