phase(N.1): wire ACDREAM_USE_WB_SCENERY dispatch in Generate()
Phase N.1 step 5: when the flag is set, Generate() delegates to GenerateViaWb. Default off; flag flips to default-on in step 7 after visual verification. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -70,6 +70,12 @@ public static class SceneryGenerator
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HashSet<int>? buildingCells = null,
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float[]? heightTable = null)
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{
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// Phase N.1: route to the WorldBuilder-backed implementation when
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// ACDREAM_USE_WB_SCENERY=1. See
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// docs/superpowers/specs/2026-05-08-phase-n1-scenery-via-wb-helpers-design.md.
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if (UseWbScenery)
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return GenerateViaWb(dats, region, block, landblockId, buildingCells);
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var result = new List<ScenerySpawn>();
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if (region.TerrainInfo?.TerrainTypes is null || region.SceneInfo?.SceneTypes is null)
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