feat(quest): QT5/QT6 — the Journal panel, and the button that was already there
The quest log is on screen. Rows come from the live tracker joined to the authored catalog, the Status column runs QT4's port of FillProgressString, and the detail pane shows contact, locations, description and the other timer. Two things measured rather than assumed, each now pinned by an installed-DAT test rather than left to the commit message: The tab pairing is read from the authored 0x2E table, not inferred from x-order — the FA campaign had to correct exactly that mistake, and Contracts turns out to be the authored DEFAULT tab (0x32 = True), so opening on the wrong one would have looked like an empty panel. The open path needed no keybind at all. Toolbar button 0x1000055A authors 0x10000029 = 0x19 and has been sitting in ToolbarController.PanelButtonIds since the toolbar was ported — it just had no panel behind it, so clicking it did nothing. Registering slot 25 finished a wiring that was already three-quarters present. The list rebuild is revision-gated while the repeat countdown is not: nothing on the wire changes as a cooldown runs down, so a rebuild-gated timer would freeze on screen, and a per-frame rebuild would reset the player's scroll under them. Both directions have a test. Deliberately inert: the Abandon button (retail's abandon path is a contract-registry command this campaign did not port — authored and visible, but wiring a no-op handler would look responsive and lie), and the Journal notes and Page List tabs, which are their own feature. Campaign QT slices 5 and 6 of 6 — code-complete, connected gate owed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# Campaign QT — the contract tracker (H.3's client half)
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**Status:** ACTIVE 2026-08-21.
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**Status:** CODE-COMPLETE 2026-08-21. All six slices landed; the connected
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user gate is owed.
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**Why now.** M4's demo scenario is "talk to an NPC, accept a quest, ... complete
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the quest." Everything in that sentence works today EXCEPT the player's ability
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@ -162,10 +163,25 @@ the page is binding rather than new widget work.
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it is keyboard or menu — to be measured the way FA's F3/F4 was), plus the
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plugin-visible read surface from `r10-quest-dialogs.md` §11.6.
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### Landed so far
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### Landed
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QT1 `ab3934e2` (wire), QT3 `f629ce7f` (state + routing), QT2/QT4 `ef6b7310`
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(catalog + progress string). QT5 and QT6 are open.
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(catalog + progress string), QT5/QT6 (the panel and its open path).
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**The open path needed no new keybind.** Toolbar button `0x1000055A` authors
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`0x10000029 = 0x19` and has been in `ToolbarController.PanelButtonIds` since
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the toolbar was ported — it simply had no panel registered behind it, so
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clicking it did nothing. Registering slot 25 completed a wiring that was
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already three-quarters present.
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### Owed
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- The connected user gate: accept a quest against live ACE, open the Journal
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panel, confirm the list, the progress column and a repeat countdown.
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- The Abandon button is deliberately unwired — retail's abandon path is a
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contract-registry command this campaign did not port. It is authored and
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visible; clicking it does nothing.
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- The Journal notes page and Page List tabs mount inert, by design.
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## Definition of done
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