feat(CT6): character window Y-resize clamped at retail's authored host minimum + shrink-and-scroll list contract
CT6 (Campaign CT slice 6): the resize clamp source is the SHARED gmPanelUI host (0x100005FE in LayoutDesc 0x2100006E), not 0x2100002E's own root and not the Character/Skills slot 0x1000018E either — live probe confirmed the host authors MinWidth=MaxWidth=310 (fixed — no horizontal Resizebar authored), MinHeight=372, MaxHeight=1000, and that the bottom Resizebar (0x10000660) and top Dragbar (0x1000065C) are direct children of the host, not the content parent. Decomp chain: UIElement_Resizebar::StartMouseResizing @0x0046B7E0 calls UIElement::StartResizing(this->GetParent(), ...), stashing drag state on that parent; UIElement::MouseResizeElement @0x00461130 then reads GetAttribute_Int(this, 0x3C..0x3F) off that same element every mouse-move. RetailUiRuntime.MountCharacter now imports the host element and passes it as RetailWindowFrame.Options.DatConstraintSource, matching the existing MountSideVitals pattern. CharacterStatController.RebuildActiveList now wraps BOTH the Attributes and Skills tabs' rows in the same UiScrollablePanel viewport (previously only Skills got one; Attributes rows had no clipping/scrolling and the shared scrollbar was force-hidden — owner report item 2). The shared scrollbar is now always bound + visible; UiScrollbar's own IsPresentationVisible/IsModelDisabled already draw the correct full-track "disabled" thumb when content fits. This surfaced and fixed a real #372/#412-class anchor-baseline bug: the viewport's Left|Top|Bottom anchor was capturing its baseline margins lazily on its own first ApplyAnchor call, which happens AFTER the ListBox has already grown from its raw DAT height to its mounted height, permanently capping the viewport short on every later resize. Fixed with an eager CaptureCurrentAnchorBaseline() call, mirroring UiTemplateListBox .Viewport's own lazy getter. CharacterTitlesController.Bind gained the same defensive Anchors = Left|Top|Bottom fallback for the Titles ListBox that CharacterStatController already had (a no-op on the real DAT — both the Titles page and its ListBox already carry a real authored LayoutPolicy that stretches correctly). Standardization audit: UiElement.MinWidth/MinHeight/MaxWidth/MaxHeight, set once at RetailWindowFrame.Mount, are the ONLY clamp fields — read identically by interactive drag, RetailWindowManager.ResizeTo, and RetailWindowLayoutPersistence's restore clamp. No gaps found; no register row (every number is a live-probed authored DAT value or a structural correctness fix, nothing inferred). Tests: CharacterStatControllerTests .CharacterWindow_ResizesYWithinAuthoredHostClamp_AndReflowsListAndScrollbar, CharacterTitlesControllerTests .TitlesList_ReflowsWithWindowResize_AndScrollbarOverflowFlips, RetailWindowFrameTests .NineSlice_ChatShapedConstraints_ClampProgrammaticResizeAtAuthoredBounds (shared-mechanism regression pin), CharacterPanelLiveDatTests .PanelHost_AuthorsFixedWidthAndBottomOnlyResizeContract (InstalledDat pin). Existing attribute-row tests updated from list.Children to Descendants(list) for the new nested-viewport shape (the pattern skill rows already needed). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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parent
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10 changed files with 741 additions and 74 deletions
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@ -399,8 +399,75 @@ enforcement verified as the STANDARD path for every registered window
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(one shared mechanism in `RetailWindowFrame`/`RetailWindowManager`,
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no per-window special cases).
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**CT6 landing notes (2026-08-25, implementation).** Live probe (dumped
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+ deleted, pattern preserved by the new
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`CharacterPanelLiveDatTests.PanelHost_AuthorsFixedWidthAndBottomOnlyResizeContract`
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pin) confirmed the research lead's hypothesis exactly: the shared
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`gmPanelUI` host `0x100005FE` (LayoutDesc `0x2100006E`) authors
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MinWidth=MaxWidth=310 (fixed — no horizontal Resizebar), MinHeight=372,
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MaxHeight=1000; its bottom Resizebar (`0x10000660`) and top Dragbar
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(`0x1000065C`) are DIRECT CHILDREN of the host, not the content parent
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— matching `UIElement_Resizebar::StartMouseResizing @0x0046B7E0`'s
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`GetParent()` call and `UIElement::MouseResizeElement @0x00461130`'s
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`GetAttribute_Int(this, 0x3C..0x3F)` reads off that same parent. The
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Character/Skills slot `0x1000018E` itself authors no constraints of its
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own (confirmed, same pin). `RetailUiRuntime.MountCharacter` now imports
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that host element and passes it as `DatConstraintSource`; the mounted
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outer frame clamps at MinWidth=MaxWidth≈320, MinHeight≈382,
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MaxHeight≈1010 after the NineSlice chrome inset. Full derivation +
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decomp anchors: `docs/research/2026-08-24-campaign-ct-dat-ground-truth.md`
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§CT6.
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`CharacterStatController.RebuildActiveList` now wraps BOTH the
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Attributes and Skills tabs' rows in the same `UiScrollablePanel`
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viewport (previously only Skills got one; Attributes rows were added
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directly to the ListBox with no clipping/scrolling and the shared
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scrollbar was force-hidden — the owner's item 2). The shared scrollbar
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is now always bound + visible; `UiScrollbar`'s own
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`IsPresentationVisible`/`IsModelDisabled` already draw the correct
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full-track "disabled" thumb when content fits (`HideWhenDisabled`
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defaults false), so no per-tab visibility toggle is needed any more.
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This surfaced and fixed a real, previously-unexercised `#372`/
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`#412`-class anchor-baseline bug: the viewport's `Left|Top|Bottom`
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anchor was capturing its baseline margins lazily on its OWN first
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`ApplyAnchor` call, which happens AFTER the ListBox has already grown
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from its raw DAT height (160px) to its mounted height — measuring a
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bogus non-zero margin that permanently capped the viewport short on
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every later resize. Fixed with an eager
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`viewport.CaptureCurrentAnchorBaseline()` call right after
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`AddChild`, mirroring the identical fix already shipped in
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`UiTemplateListBox.Viewport`'s own lazy getter. `CharacterTitlesController.Bind`
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gained the same defensive `Anchors = Left|Top|Bottom` fallback for the
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Titles ListBox (`0x10000532`) that `CharacterStatController` already
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had for its own list — live-verified as a no-op on the real DAT (both
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the Titles page container and its ListBox already carry a real authored
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`LayoutPolicy` that stretches correctly on its own), but matching the
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established pattern for synthetic/test layouts.
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STANDARDIZATION AUDIT (no gaps found, no follow-up filed): `UiElement
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.MinWidth/MinHeight/MaxWidth/MaxHeight`, set once at
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`RetailWindowFrame.Mount` from `Options.DatConstraintSource`/explicit
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overrides, are the ONLY clamp fields — read identically by the
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interactive drag path (`UiRoot`'s resize handling), the programmatic
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path (`RetailWindowManager.ResizeTo`, which both `RetailPanelUiController`'s
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main-panel geometry sync and this slice's tests exercise), and the
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persisted-geometry restore clamp (`RetailWindowLayoutPersistence.Apply`).
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`RetailWindowFrame.Mount` remains the single production mount path (no
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window bypasses it). New regression pin:
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`RetailWindowFrameTests.NineSlice_ChatShapedConstraints_ClampProgrammaticResizeAtAuthoredBounds`
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proves the same mechanism still clamps chat-shaped constraints after
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Character was wired onto it. Tests: `CharacterStatControllerTests
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.CharacterWindow_ResizesYWithinAuthoredHostClamp_AndReflowsListAndScrollbar`
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(window-level: clamp at authored min/max, list shrink, scrollbar
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overflow flip, footer stays bottom-docked, grow-back restore) and
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`CharacterTitlesControllerTests.TitlesList_ReflowsWithWindowResize_AndScrollbarOverflowFlips`
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(same contract for the Titles list) plus the pre-existing 126+22-test
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suites, all updated where the new nested-viewport DOM shape required it
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(`Descendants(list)` instead of `list.Children` — the shape Skills rows
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already needed). No register row: every number is either a live-probed
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authored DAT value or a structural anchor-capture-correctness fix,
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nothing inferred.
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**CT7 — Connected gate.** Test script
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(`docs/research/2026-08-24-campaign-ct-test-script.md`), owner drive:
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(`docs/research/2026-08-25-campaign-ct-test-script.md`), owner drive:
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titles round trip against ACE (earn/set/display), header lines vs
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retail side-by-side, resize behavior, row alignment screenshots.
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@ -563,3 +563,127 @@ already does steps 3–4 for other consumers.
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`RetailKeyNames` cross-validation table (§5). The title chain's final
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two DIDs and end-to-end string resolution ARE pinned
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(`TitleStringTable_ResolvesWarMageEndToEnd`).
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## §CT6 — the shared-host resize clamp (2026-08-25 live probe)
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**Verdict: the resize clamp source is the shared `gmPanelUI` host
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(`0x100005FE` in LayoutDesc `0x2100006E`), not `0x2100002E`'s own root
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and not the Character/Skills slot `0x1000018E` either.** Probed with a
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temporary test dumping layout `0x2100006E` via both the whole-layout
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walk and the targeted single-root overload (deleted before commit; the
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pattern is preserved by the committed pin
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`CharacterPanelLiveDatTests.PanelHost_AuthorsFixedWidthAndBottomOnlyResizeContract`).
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### Host element `0x100005FE`
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```
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Type=0x1000002F (gmPanelUI) X=0 Y=0 W=310 H=372
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MinWidth=310 MaxWidth=310 (fixed — no horizontal Resizebar authored)
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MinHeight=372 MaxHeight=1000
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17 children, including (all DIRECT children of the host, siblings of
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the content parent, not nested under it):
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0x10000180 content parent Type=3 X=5 Y=5 W=300 H=362
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0x1000065C top-center Dragbar Type=2 X=5 Y=0 W=300 H=5
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0x10000660 bottom-center Resizebar Type=9 X=5 Y=367 W=300 H=5
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(+ 14 border/corner chrome pieces, 0x10000653-0x10000662)
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```
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`MinHeight == 372 == the host's own authored default height`: retail's
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Character/Skills window can only be resized TALLER (up to 1000px), never
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shorter than its own authored default — this IS the "resizable in Y down
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to an authored minimum" the owner reported; 372 is that floor, not an
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arbitrary smaller number.
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The Character/Skills slot `0x1000018E` (the SAME structural role CT1
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probed for `0x2100002E`'s standalone root `0x10000227`, but reached
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through the shared host this time) itself authors **no** MinWidth/
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MinHeight/MaxWidth/MaxHeight — confirming the clamp is exclusively the
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HOST's, not layered again on the slot:
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```
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0x1000018E Type=8 (TabControl) X=0 Y=0 W=300 H=362
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Min=(null,null) Max=(null,null)
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children: 0x10000228/29 (tab buttons), 0x1000022A (close button),
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0x10000538 (Titles tab), 0x10000539 (Titles page),
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0x1000022B/2C (Attributes/Skills pages) — same ids `0x2100002E`
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imports, reached here via `0x1000018E`'s BaseElement inheritance
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from `0x10000227` (same mechanism CT1 §3 documents for the Titles
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row template's `0x1000052D`/`0x10000536` pair).
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```
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### Decomp chain confirming which element the drag clamp applies to
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- `UIElement_Resizebar::StartMouseResizing @0x0046B7E0`: `eax_1 =
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this->vtable->GetParent()` then `UIElement::StartResizing(eax_1,
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border, x, y)` — the drag state (`m_DragStartWidth/Height`,
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`m_currentBorder`) is stashed on the RESIZEBAR'S PARENT, confirmed
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live to be the host `0x100005FE` (§ above), not the content parent.
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- `UIElement::StartResizing @0x0045fca0`: pure state setup
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(`m_DragStartX/Y/Width/Height`, `m_currentBorder`) on `this` — no
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clamp read here.
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- `UIElement::MouseResizeElement @0x00461130`: the actual per-mouse-move
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resize application. Reads `GetAttribute_Int(this, 0x3F)` (min width),
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`0x3D` (max width), `0x3E` (min height), `0x3C` (max height) — all off
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`this`, the SAME element `StartResizing` was called against. Since
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that element is the host (per the GetParent() call above), the host's
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own authored 0x3C..0x3F values are what govern every live drag.
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This matches — and completes — the "Verified resize mechanism" section
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already in this doc (`UIElement::ResizeTo @0x00463C30`'s equivalent
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clamp for the programmatic path): both the interactive drag
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(`MouseResizeElement`) and the programmatic call (`ResizeTo`) read
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0x3C..0x3F off the SAME element, and that element is always whichever
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one is actually being resized — the host, never the character content
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root or the slot.
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### Production wiring (`RetailUiRuntime.MountCharacter`)
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`MountCharacter` now imports `ElementInfo? hostConstraint =
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LayoutImporter.ImportInfos(dats, 0x2100006Eu, 0x100005FEu)` (the same
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targeted single-root overload CT1 established for row templates) and
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passes it as `RetailWindowFrame.Options.DatConstraintSource`. Chrome
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inset (`2 * RetailChromeSprites.Border` = 10px, NineSlice) is added
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automatically by `RetailWindowFrame.ResolveConstraint`, giving the
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mounted outer frame MinWidth=MaxWidth=320, MinHeight=382, MaxHeight=1010.
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`ResizeX=false`/`ResizableEdges=Bottom` (already correct in the
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pre-CT6 code) match the fixed-width/bottom-only-Resizebar authoring
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exactly — no change needed there.
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### Titles-page list reflow
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The Titles page's own container (`0x10000539`) and its ListBox
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(`0x10000532`) both already carry a REAL authored `LayoutPolicy` in the
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committed/installed layout (live-verified: `LayoutPolicy is not null`
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for both) that correctly stretches with the mounted content's height —
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no code was needed to make the PAGE itself reflow. The only missing
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piece was the ListBox's own compatibility fallback (`Anchors =
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Left|Top|Bottom`, engaged only when `LayoutPolicy is null` — a no-op on
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the real DAT, but needed for synthetic/test layouts and matches the
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identical pattern already used for `CharacterStatController`'s
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`statList`), added in `CharacterTitlesController.Bind`.
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### A latent anchor-baseline bug this slice surfaced and fixed
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`CharacterStatController.RebuildActiveList`'s (and, before CT6, only the
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Skills tab's) `UiScrollablePanel` viewport is constructed with `Height =
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statList.Height` **before** the window's first anchor pass ever grows
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`statList` from its raw DAT-authored height (160px) up to its actual
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mounted height. Left alone, the viewport's own `Left|Top|Bottom` anchor
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captures its baseline margins lazily on ITS OWN first `ApplyAnchor` call
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— which happens AFTER `statList` has already grown — measuring a bogus
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non-zero bottom margin that then permanently caps the viewport short on
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every later resize (the exact `#372`/`#412`-class bug `UiTemplateListBox
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.Viewport`'s own lazy getter already works around). Fixed by calling
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`viewport.CaptureCurrentAnchorBaseline()` immediately after
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`statList.AddChild(viewport)`, while `viewport.Height` still exactly
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equals `statList`'s own current (pre-reflow, zero-margin) height. This
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was previously unexercised/untested for Skills (no test asserted its
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viewport's exact height against a real window resize) and is now proven
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by `CharacterStatControllerTests
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.CharacterWindow_ResizesYWithinAuthoredHostClamp_AndReflowsListAndScrollbar`.
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### No register row
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Every number in this section is either a live-probed authored DAT value
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or a structural wiring/anchor-capture-correctness fix — nothing here is
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inferred or approximated.
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@ -73,13 +73,53 @@ Useful ACE console helpers: title grants come from quests/admin — check
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## 4. Resize + scrollbar (CT6)
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*(Section finalized after CT6 lands — placeholder items below.)*
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Ground truth (2026-08-25 live probe against layout `0x2100006E`, host
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`0x100005FE` — `docs/research/2026-08-24-campaign-ct-dat-ground-truth.md`
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§CT6): the resize clamp is authored on the SHARED `gmPanelUI` host, not
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the character content itself. Host authors **MinWidth=MaxWidth=310**
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(fixed width — no horizontal Resizebar) and **MinHeight=372,
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MaxHeight=1000**. With the NineSlice chrome's 10px inset, the MOUNTED
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window's outer bounds are MinHeight≈382px, MaxHeight≈1010px, width
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fixed ≈320px.
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1. Resize the character window vertically: it clamps at the authored
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minimum; the stat list shows its scrollbar when the shortened
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viewport overflows, with retail hover/press states on the bar.
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2. Other windows (chat, social) still clamp at their own authored
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minimums — regression check.
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1. **Grab the bottom edge and drag up (shrink).** PASS: the window
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stops shrinking at its authored floor (≈382px outer / the point where
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further dragging has no visible effect) — it does NOT collapse
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arbitrarily small, and it does NOT refuse to shrink at all (the
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pre-CT6 bug). Retail comparison: drag retail's own Character/Skills
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window to its floor side-by-side; both should bottom out at
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proportionally the same point relative to their starting size.
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2. **Keep dragging down (grow).** PASS: the window keeps growing until
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its authored ceiling (≈1010px outer) — same side-by-side comparison
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against retail's own ceiling.
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3. **Left/right edges do not resize.** Only the bottom edge (and top
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Dragbar for moving, not resizing) responds — matches retail's
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fixed-width authoring (no horizontal Resizebar).
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4. **Scrollbar hand-off, Attributes tab.** At the default window size
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the 9 attribute/vital rows fit without a visible scroll gap (bar
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shows retail's full-track "disabled" thumb — present, not hidden,
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per the 2026-08-24 scrollbar work's contract). Shrink the window
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until the rows overflow: the bar's thumb shrinks proportionally and
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becomes interactive (drag, click-to-page, wheel-scroll all move the
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list). PASS: this is the owner's item 2 fix — previously the
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scrollbar never appeared on Attributes at all.
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5. **Scrollbar hand-off, Skills tab.** Same shrink/overflow check —
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should already have worked pre-CT6; confirm no regression.
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6. **Scrollbar hand-off, Titles tab.** With several earned titles,
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shrink the window until the Titles list (authored 455px, inside the
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575px page) overflows its available space — the list's own scrollbar
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(`0x10000533`) takes over the same way.
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7. **Footer stays bottom-docked.** While shrinking/growing on the
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Attributes/Skills tabs, the footer (raise buttons / selected-stat
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info) stays pinned to the bottom edge — it does not float mid-window
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or get clipped early.
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8. **Grow back restores.** Drag back to the original size: the lists
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return to showing all rows without scrolling (scrollbar reverts to
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the full-track disabled state) and the window returns to its
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original proportions.
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9. Other windows (chat, social) still clamp at their own authored
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minimums — regression check (chat: min 300×100, max 2000×2000 per
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`CharacterPanelLiveDatTests.ChatWindowRoot_AuthorsExplicitSizeConstraints`).
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## 5. Regression sweep (5 minutes)
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