feat(vfx): Phase C.1 — PES particle renderer + post-review fixes

Ports retail's ParticleEmitterInfo / Particle::Init / Particle::Update
(0x005170d0..0x0051d400) and PhysicsScript runtime to a C# data-layer
plus a Silk.NET billboard renderer. Sky-PES path is debug-only behind
ACDREAM_ENABLE_SKY_PES because named-retail decomp confirms GameSky
copies SkyObject.pes_id but never reads it (CreateDeletePhysicsObjects
0x005073c0, MakeObject 0x00506ee0, UseTime 0x005075b0).

Post-review fixes folded into this commit:

H1: AttachLocal (is_parent_local=1) follows live parent each frame.
    ParticleSystem.UpdateEmitterAnchor + ParticleHookSink.UpdateEntityAnchor
    let the owning subsystem refresh AnchorPos every tick — matches
    ParticleEmitter::UpdateParticles 0x0051d2d4 which re-reads the live
    parent frame when is_parent_local != 0. Drops the renderer-side
    cameraOffset hack that only worked when the parent was the camera.

H3: Strip the long stale comment in GfxObjMesh.cs that contradicted the
    retail-faithful (1 - translucency) opacity formula. The code was
    right; the comment was a leftover from an earlier hypothesis and
    would have invited a wrong "fix".

M1: SkyRenderer tracks textures whose wrap mode it set to ClampToEdge
    and restores them to Repeat at end-of-pass, so non-sky renderers
    that share the GL handle can't silently inherit clamped wrap state.

M2: Post-scene Z-offset (-120m) only fires when the SkyObject is
    weather-flagged AND bit 0x08 is clear, matching retail
    GameSky::UpdatePosition 0x00506dd0. The old code applied it to
    every post-scene object — a no-op today (every Dereth post-scene
    entry happens to be weather-flagged) but a future post-scene-only
    sun rim would have been pushed below the camera.

M4: ParticleSystem.EmitterDied event lets ParticleHookSink prune dead
    handles from the per-entity tracking dictionaries, fixing a slow
    leak where naturally-expired emitters' handles stayed in the
    ConcurrentBag forever during long sessions.

M5: SkyPesEntityId moves the post-scene flag bit to 0x08000000 so it
    can't ever overlap the object-index range. Synthetic IDs stay in
    the reserved 0xFxxxxxxx space.

New tests (ParticleSystemTests + ParticleHookSinkTests):
- UpdateEmitterAnchor_AttachLocal_ParticlePositionFollowsLiveAnchor
- UpdateEmitterAnchor_AttachLocalCleared_ParticleFrozenAtSpawnOrigin
- EmitterDied_FiresOncePerHandle_AfterAllParticlesExpire
- Birthrate_PerSec_EmitsOnePerTickWhenIntervalElapsed (retail-faithful
  single-emit-per-frame behavior)
- UpdateEntityAnchor_WithAttachLocal_MovesParticleToLiveAnchor
- EmitterDied_PrunesPerEntityHandleTracking

dotnet build green, dotnet test green: 695 / 393 / 243 = 1331 passed
(up from 1325).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-28 22:47:11 +02:00
parent 1f82b7604e
commit ec1bbb4f43
28 changed files with 2444 additions and 780 deletions

View file

@ -4,15 +4,12 @@ using DatReaderWriter.Enums;
namespace AcDream.Core.Tests.Meshing;
/// <summary>
/// Verifies that <see cref="TranslucencyKindExtensions.FromSurfaceType"/> maps
/// SurfaceType flag combinations to the correct <see cref="TranslucencyKind"/>
/// according to the documented priority order:
/// Additive &gt; InvAlpha &gt; AlphaBlend (Alpha|Translucent) &gt; ClipMap &gt; Opaque
/// Verifies the retail surface-state mapping used by the GL render split.
/// Priority order is:
/// Translucent+ClipMap override, Additive, InvAlpha, AlphaBlend, ClipMap, Opaque.
/// </summary>
public class TranslucencyKindTests
{
// ── Opaque cases ────────────────────────────────────────────────────────
[Fact]
public void Opaque_FromZeroFlags_ReturnsOpaque()
=> Assert.Equal(TranslucencyKind.Opaque, TranslucencyKindExtensions.FromSurfaceType((SurfaceType)0));
@ -25,8 +22,6 @@ public class TranslucencyKindTests
public void Opaque_FromBase1ImageFlag_ReturnsOpaque()
=> Assert.Equal(TranslucencyKind.Opaque, TranslucencyKindExtensions.FromSurfaceType(SurfaceType.Base1Image));
// ── ClipMap cases ───────────────────────────────────────────────────────
[Fact]
public void ClipMap_FromBase1ClipMapFlag_ReturnsClipMap()
=> Assert.Equal(TranslucencyKind.ClipMap, TranslucencyKindExtensions.FromSurfaceType(SurfaceType.Base1ClipMap));
@ -36,8 +31,6 @@ public class TranslucencyKindTests
=> Assert.Equal(TranslucencyKind.ClipMap,
TranslucencyKindExtensions.FromSurfaceType(SurfaceType.Base1ClipMap | SurfaceType.Gouraud));
// ── AlphaBlend cases ────────────────────────────────────────────────────
[Fact]
public void AlphaBlend_FromAlphaFlag_ReturnsAlphaBlend()
=> Assert.Equal(TranslucencyKind.AlphaBlend, TranslucencyKindExtensions.FromSurfaceType(SurfaceType.Alpha));
@ -56,7 +49,14 @@ public class TranslucencyKindTests
=> Assert.Equal(TranslucencyKind.AlphaBlend,
TranslucencyKindExtensions.FromSurfaceType(SurfaceType.Alpha | SurfaceType.Base1ClipMap));
// ── InvAlpha cases ──────────────────────────────────────────────────────
[Fact]
public void AlphaBlend_TranslucentClipMapAdditiveCloud_ReturnsAlphaBlend()
=> Assert.Equal(TranslucencyKind.AlphaBlend,
TranslucencyKindExtensions.FromSurfaceType(
SurfaceType.Base1ClipMap
| SurfaceType.Translucent
| SurfaceType.Alpha
| SurfaceType.Additive));
[Fact]
public void InvAlpha_FromInvAlphaFlag_ReturnsInvAlpha()
@ -67,15 +67,40 @@ public class TranslucencyKindTests
=> Assert.Equal(TranslucencyKind.InvAlpha,
TranslucencyKindExtensions.FromSurfaceType(SurfaceType.InvAlpha | SurfaceType.Alpha));
// ── Additive cases ──────────────────────────────────────────────────────
[Fact]
public void Additive_FromAdditiveFlag_ReturnsAdditive()
=> Assert.Equal(TranslucencyKind.Additive, TranslucencyKindExtensions.FromSurfaceType(SurfaceType.Additive));
[Fact]
public void Additive_AdditiveBeatsAllOther()
public void Additive_AdditiveBeatsNonTranslucentBlendFlags()
=> Assert.Equal(TranslucencyKind.Additive,
TranslucencyKindExtensions.FromSurfaceType(
SurfaceType.Additive | SurfaceType.InvAlpha | SurfaceType.Alpha | SurfaceType.Base1ClipMap));
[Fact]
public void OpacityFromSurfaceTranslucency_NonTranslucentIgnoresRawValue()
{
Assert.Equal(1f, TranslucencyKindExtensions.OpacityFromSurfaceTranslucency(SurfaceType.Base1Image, 0f));
Assert.Equal(1f, TranslucencyKindExtensions.OpacityFromSurfaceTranslucency(SurfaceType.Base1Image, 0.75f));
}
[Fact]
public void OpacityFromSurfaceTranslucency_TranslucentInvertsAndClamps()
{
Assert.Equal(1f, TranslucencyKindExtensions.OpacityFromSurfaceTranslucency(SurfaceType.Translucent, -0.25f));
Assert.Equal(0.75f, TranslucencyKindExtensions.OpacityFromSurfaceTranslucency(SurfaceType.Translucent, 0.25f));
Assert.Equal(0f, TranslucencyKindExtensions.OpacityFromSurfaceTranslucency(SurfaceType.Translucent, 1.25f));
}
[Fact]
public void DisablesFixedFunctionFog_RawAdditiveEvenWhenBlendForcedToAlpha()
{
var cloud = SurfaceType.Base1ClipMap
| SurfaceType.Translucent
| SurfaceType.Alpha
| SurfaceType.Additive;
Assert.Equal(TranslucencyKind.AlphaBlend, TranslucencyKindExtensions.FromSurfaceType(cloud));
Assert.True(TranslucencyKindExtensions.DisablesFixedFunctionFog(cloud));
}
}

View file

@ -0,0 +1,95 @@
using System.Numerics;
using AcDream.Core.Vfx;
using DatReaderWriter.Types;
using Xunit;
namespace AcDream.Core.Tests.Vfx;
public sealed class ParticleHookSinkTests
{
private static EmitterDesc MakeDesc(uint id, bool attachLocal, int totalParticles = 0)
{
return new EmitterDesc
{
DatId = id,
Type = ParticleType.Still,
Flags = EmitterFlags.Billboard | (attachLocal ? EmitterFlags.AttachLocal : 0),
EmitterKind = ParticleEmitterKind.BirthratePerSec,
MaxParticles = 4,
InitialParticles = 1,
TotalParticles = totalParticles,
LifetimeMin = 0.05f, LifetimeMax = 0.05f, Lifespan = 0.05f,
StartSize = 1f, EndSize = 1f,
StartAlpha = 1f, EndAlpha = 1f,
Birthrate = 1000f, // effectively never re-emit
};
}
[Fact]
public void UpdateEntityAnchor_WithAttachLocal_MovesParticleToLiveAnchor()
{
var registry = new EmitterDescRegistry();
registry.Register(MakeDesc(0x32000010u, attachLocal: true));
var sys = new ParticleSystem(registry, new System.Random(42));
var sink = new ParticleHookSink(sys);
var hook = new CreateParticleHook
{
EmitterInfoId = 0x32000010u,
EmitterId = 0,
PartIndex = 0,
Offset = new Frame(),
};
// First spawn at world origin.
sink.OnHook(entityId: 0xCAFEu, entityWorldPosition: Vector3.Zero, hook);
sys.Tick(0.01f);
var live1 = System.Linq.Enumerable.Single(sys.EnumerateLive());
Assert.Equal(Vector3.Zero, live1.Emitter.Particles[live1.Index].Position);
// Move the parent to (5, 7, 0) — UpdateEntityAnchor must propagate.
sink.UpdateEntityAnchor(0xCAFEu, new Vector3(5, 7, 0), Quaternion.Identity);
sys.Tick(0.01f);
var live2 = System.Linq.Enumerable.Single(sys.EnumerateLive());
Assert.Equal(new Vector3(5, 7, 0), live2.Emitter.Particles[live2.Index].Position);
}
[Fact]
public void EmitterDied_PrunesPerEntityHandleTracking()
{
// M4: ConcurrentBag<int> couldn't drop entries when a particle
// emitter expired naturally, so per-entity tracking grew without
// bound. The sink now subscribes to ParticleSystem.EmitterDied
// and prunes both the (entity,key) map and the per-entity set.
var registry = new EmitterDescRegistry();
registry.Register(MakeDesc(0x32000020u, attachLocal: false, totalParticles: 1));
var sys = new ParticleSystem(registry, new System.Random(42));
var sink = new ParticleHookSink(sys);
var hook = new CreateParticleHook
{
EmitterInfoId = 0x32000020u,
EmitterId = 0xABCDu, // logical key
PartIndex = 0,
Offset = new Frame(),
};
sink.OnHook(0xCAFEu, Vector3.Zero, hook);
Assert.Equal(1, sys.ActiveEmitterCount);
// TotalParticles=1 cap hit immediately by the InitialParticles spawn,
// so the emitter Finishes once its single particle expires (0.05s
// lifetime). After this, EmitterDied has fired and tracking is pruned.
for (int i = 0; i < 5; i++) sys.Tick(0.05f);
Assert.Equal(0, sys.ActiveEmitterCount);
// A fresh spawn for the same (entity, key) succeeds and is the only
// live emitter — i.e., the previous handle was pruned cleanly.
sink.OnHook(0xCAFEu, Vector3.Zero, hook);
Assert.Equal(1, sys.ActiveEmitterCount);
sink.StopAllForEntity(0xCAFEu, fadeOut: false);
sys.Tick(0.01f);
Assert.Equal(0, sys.ActiveEmitterCount);
}
}

View file

@ -34,6 +34,43 @@ public sealed class ParticleSystemTests
};
}
private static EmitterDesc MakeInitialParticleDesc(
ParticleType type,
Vector3 a,
Vector3 b,
Vector3 c)
{
return new EmitterDesc
{
DatId = 0x3200AA01u,
Type = type,
MaxParticles = 1,
InitialParticles = 1,
LifetimeMin = 10f,
LifetimeMax = 10f,
Lifespan = 10f,
LifespanRand = 0f,
OffsetDir = Vector3.UnitZ,
MinOffset = 0f,
MaxOffset = 0f,
InitialVelocity = Vector3.Zero,
Gravity = Vector3.Zero,
A = a,
MinA = 1f,
MaxA = 1f,
B = b,
MinB = 1f,
MaxB = 1f,
C = c,
MinC = 1f,
MaxC = 1f,
StartSize = 0.5f,
EndSize = 0.5f,
StartAlpha = 1f,
EndAlpha = 1f,
};
}
[Fact]
public void SpawnEmitter_ReturnsPositiveHandle_AndTracksEmitter()
{
@ -60,7 +97,7 @@ public sealed class ParticleSystemTests
public void Tick_ParticlesDieAtLifetime()
{
var sys = MakeSystem();
sys.SpawnEmitter(MakeDesc(emitRate: 20f, lifetime: 0.5f, maxParticles: 100), Vector3.Zero);
int handle = sys.SpawnEmitter(MakeDesc(emitRate: 20f, lifetime: 0.5f, maxParticles: 100), Vector3.Zero);
// Use many short ticks so we can observe the death curve.
// At 20/sec with 0.5s lifetime and a stable emission pool, the
@ -69,11 +106,10 @@ public sealed class ParticleSystemTests
int steadyState = sys.ActiveParticleCount;
Assert.InRange(steadyState, 7, 13);
// Now advance further with no spawns (stop emitter); all should die.
sys.SpawnEmitter(MakeDesc(emitRate: 0f, maxParticles: 1), Vector3.Zero); // noop
// Continue time; particles age past lifetime.
// Now advance further with no new spawns; all should die.
sys.StopEmitter(handle, fadeOut: true);
for (int i = 0; i < 30; i++) sys.Tick(0.05f); // 1.5s more than lifetime
Assert.True(sys.ActiveParticleCount <= steadyState);
Assert.Equal(0, sys.ActiveParticleCount);
}
[Fact]
@ -100,7 +136,7 @@ public sealed class ParticleSystemTests
var desc = new EmitterDesc
{
DatId = 0x32000002u,
Type = ParticleType.Parabolic,
Type = ParticleType.ParabolicLVGA,
EmitRate = 10f,
MaxParticles = 100,
LifetimeMin = 2f, LifetimeMax = 2f,
@ -192,7 +228,7 @@ public sealed class ParticleSystemTests
}
[Fact]
public void MaxParticles_CapEnforced_OverwriteOldest()
public void MaxParticles_CapEnforced()
{
var sys = MakeSystem();
// Low cap, high rate, long life → rapidly hit cap.
@ -219,4 +255,239 @@ public sealed class ParticleSystemTests
reg.Register(desc);
Assert.Same(desc, reg.Get(0x32001234u));
}
[Fact]
public void LocalVelocity_TransformsABySpawnRotation()
{
var sys = MakeSystem();
var desc = MakeInitialParticleDesc(
ParticleType.LocalVelocity,
Vector3.UnitX,
Vector3.Zero,
Vector3.Zero);
sys.SpawnEmitter(desc, Vector3.Zero, Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI * 0.5f));
sys.Tick(1f);
var live = sys.EnumerateLive().Single();
var pos = live.Emitter.Particles[live.Index].Position;
Assert.InRange(pos.X, -0.0001f, 0.0001f);
Assert.InRange(pos.Y, 0.9999f, 1.0001f);
}
[Fact]
public void GlobalVelocity_DoesNotTransformABySpawnRotation()
{
var sys = MakeSystem();
var desc = MakeInitialParticleDesc(
ParticleType.GlobalVelocity,
Vector3.UnitX,
Vector3.Zero,
Vector3.Zero);
sys.SpawnEmitter(desc, Vector3.Zero, Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI * 0.5f));
sys.Tick(1f);
var live = sys.EnumerateLive().Single();
var pos = live.Emitter.Particles[live.Index].Position;
Assert.InRange(pos.X, 0.9999f, 1.0001f);
Assert.InRange(pos.Y, -0.0001f, 0.0001f);
}
[Fact]
public void ParabolicLVLA_TransformsLocalAcceleration()
{
var sys = MakeSystem();
var desc = MakeInitialParticleDesc(
ParticleType.ParabolicLVLA,
Vector3.Zero,
Vector3.UnitX,
Vector3.Zero);
sys.SpawnEmitter(desc, Vector3.Zero, Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI * 0.5f));
sys.Tick(1f);
var live = sys.EnumerateLive().Single();
var pos = live.Emitter.Particles[live.Index].Position;
Assert.InRange(pos.X, -0.0001f, 0.0001f);
Assert.InRange(pos.Y, 0.4999f, 0.5001f);
}
[Fact]
public void ParabolicLVGA_KeepsGlobalAcceleration()
{
var sys = MakeSystem();
var desc = MakeInitialParticleDesc(
ParticleType.ParabolicLVGA,
Vector3.Zero,
Vector3.UnitX,
Vector3.Zero);
sys.SpawnEmitter(desc, Vector3.Zero, Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI * 0.5f));
sys.Tick(1f);
var live = sys.EnumerateLive().Single();
var pos = live.Emitter.Particles[live.Index].Position;
Assert.InRange(pos.X, 0.4999f, 0.5001f);
Assert.InRange(pos.Y, -0.0001f, 0.0001f);
}
[Fact]
public void EmitterDescRegistry_FromDat_PreservesRetailEnumValuesAndRates()
{
var dat = new DatReaderWriter.DBObjs.ParticleEmitter
{
EmitterType = DatReaderWriter.Enums.EmitterType.BirthratePerSec,
ParticleType = DatReaderWriter.Enums.ParticleType.Swarm,
GfxObjId = 0x01000001u,
HwGfxObjId = 0x01000002u,
Birthrate = 0.25,
MaxParticles = 17,
InitialParticles = 3,
TotalParticles = 9,
TotalSeconds = 4,
Lifespan = 2,
LifespanRand = 0.5,
A = new Vector3(1, 0, 0),
MinA = 0.5f,
MaxA = 2f,
StartScale = 0.2f,
FinalScale = 0.8f,
StartTrans = 1f,
FinalTrans = 0f,
IsParentLocal = true,
};
var desc = EmitterDescRegistry.FromDat(0x32000099u, dat);
Assert.Equal(ParticleType.Swarm, desc.Type);
Assert.Equal(ParticleEmitterKind.BirthratePerSec, desc.EmitterKind);
Assert.Equal(4f, desc.EmitRate);
Assert.Equal(0x01000001u, desc.GfxObjId);
Assert.Equal(0x01000002u, desc.HwGfxObjId);
Assert.Equal(3, desc.InitialParticles);
Assert.Equal(9, desc.TotalParticles);
Assert.Equal(1.5f, desc.LifetimeMin);
Assert.Equal(2.5f, desc.LifetimeMax);
Assert.Equal(0f, desc.StartAlpha);
Assert.Equal(1f, desc.EndAlpha);
Assert.Equal(EmitterFlags.Billboard | EmitterFlags.FaceCamera | EmitterFlags.AttachLocal, desc.Flags);
Assert.True((desc.Flags & EmitterFlags.AttachLocal) != 0);
}
[Fact]
public void UpdateEmitterAnchor_AttachLocal_ParticlePositionFollowsLiveAnchor()
{
// Retail ParticleEmitter::UpdateParticles 0x0051d2d4 reads the live
// parent frame each tick when is_parent_local=1. With the cameraOffset
// hack removed, AttachLocal correctness now depends on the owning
// subsystem updating AnchorPos every frame via UpdateEmitterAnchor.
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32AABBCCu,
Type = ParticleType.Still,
Flags = EmitterFlags.AttachLocal | EmitterFlags.Billboard,
MaxParticles = 1,
InitialParticles = 1,
LifetimeMin = 100f, LifetimeMax = 100f, Lifespan = 100f,
StartSize = 1f, EndSize = 1f,
StartAlpha = 1f, EndAlpha = 1f,
// Zero motion + zero offset so position == origin == AnchorPos.
};
int handle = sys.SpawnEmitter(desc, anchor: new Vector3(10, 0, 0));
sys.Tick(0.01f);
var p1 = sys.EnumerateLive().Single().Emitter.Particles[0];
Assert.Equal(new Vector3(10, 0, 0), p1.Position);
// Move the live anchor; AttachLocal should track it on the next tick.
sys.UpdateEmitterAnchor(handle, new Vector3(50, 20, 5));
sys.Tick(0.01f);
var p2 = sys.EnumerateLive().Single().Emitter.Particles[0];
Assert.Equal(new Vector3(50, 20, 5), p2.Position);
}
[Fact]
public void UpdateEmitterAnchor_AttachLocalCleared_ParticleFrozenAtSpawnOrigin()
{
// is_parent_local=0 → particle uses its frozen EmissionOrigin; later
// anchor updates must NOT move it (retail's "frame snapshotted at
// spawn" semantics).
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32AABBCDu,
Type = ParticleType.Still,
Flags = EmitterFlags.Billboard, // NO AttachLocal
MaxParticles = 1,
InitialParticles = 1,
LifetimeMin = 100f, LifetimeMax = 100f, Lifespan = 100f,
StartSize = 1f, EndSize = 1f,
StartAlpha = 1f, EndAlpha = 1f,
};
int handle = sys.SpawnEmitter(desc, anchor: new Vector3(10, 0, 0));
sys.Tick(0.01f);
sys.UpdateEmitterAnchor(handle, new Vector3(99, 99, 99));
sys.Tick(0.01f);
var p = sys.EnumerateLive().Single().Emitter.Particles[0];
Assert.Equal(new Vector3(10, 0, 0), p.Position);
}
[Fact]
public void EmitterDied_FiresOncePerHandle_AfterAllParticlesExpire()
{
var sys = MakeSystem();
var fired = new System.Collections.Generic.List<int>();
sys.EmitterDied += h => fired.Add(h);
int handle = sys.SpawnEmitter(MakeDesc(emitRate: 5f, lifetime: 0.2f, maxParticles: 4), Vector3.Zero);
sys.StopEmitter(handle, fadeOut: false); // kill emitter + all particles immediately
sys.Tick(0.01f);
Assert.Single(fired);
Assert.Equal(handle, fired[0]);
Assert.False(sys.IsEmitterAlive(handle));
}
[Fact]
public void Birthrate_PerSec_EmitsOnePerTickWhenIntervalElapsed()
{
// Retail ParticleEmitterInfo::ShouldEmitParticle 0x00517420 checks
// (cur_time - last_emit_time) > birthrate. RecordParticleEmission
// 0x0051c870 then sets last_emit_time = cur_time, so retail's
// UpdateParticles fires AT MOST one EmitParticle per frame
// (the dispatch is `if (ShouldEmit) EmitParticle()`, not a loop).
// Lock that behavior in.
var sys = MakeSystem();
var desc = new EmitterDesc
{
DatId = 0x32AAAA01u,
Type = ParticleType.Still,
EmitterKind = ParticleEmitterKind.BirthratePerSec,
Birthrate = 0.05f, // 50ms minimum between emits
EmitRate = 0f, // disable the EmitRate fallback path
MaxParticles = 100,
LifetimeMin = 100f, LifetimeMax = 100f, Lifespan = 100f,
StartSize = 1f, EndSize = 1f,
StartAlpha = 1f, EndAlpha = 1f,
};
sys.SpawnEmitter(desc, Vector3.Zero);
// Single 1-second tick. Retail-faithful behavior: exactly one
// particle emits, regardless of how many birthrate intervals fit in dt.
sys.Tick(1.0f);
Assert.Equal(1, sys.ActiveParticleCount);
// Subsequent small ticks each emit once if birthrate has elapsed.
sys.Tick(0.06f); // > 0.05s since last emit
Assert.Equal(2, sys.ActiveParticleCount);
// A tick smaller than birthrate adds nothing.
sys.Tick(0.01f);
Assert.Equal(2, sys.ActiveParticleCount);
}
}

View file

@ -207,4 +207,28 @@ public sealed class PhysicsScriptRunnerTests
runner.Tick(0.5f); // total 0.6 > 0.5 pause
Assert.Single(sink.Calls);
}
[Fact]
public void CallPES_SelfLoopWithPause_DoesNotReplaceCurrentInstance()
{
var script = BuildScript(
(0.0, new CallPESHook { PES = 0xAA, Pause = 30f }),
(0.0, CreateHook(123)));
var sink = new RecordingSink();
var runner = MakeRunner(sink, (0xAAu, script));
runner.Play(scriptId: 0xAA, entityId: 0x7, anchorWorldPos: Vector3.Zero);
runner.Tick(0.1f);
Assert.Single(sink.Calls);
Assert.Equal(123u, ((CreateParticleHook)sink.Calls[0].Hook).EmitterInfoId.DataId);
Assert.Equal(1, runner.ActiveScriptCount);
runner.Tick(29.8f);
Assert.Single(sink.Calls);
runner.Tick(0.3f);
Assert.Equal(2, sink.Calls.Count);
}
}

View file

@ -72,6 +72,29 @@ public sealed class SkyDescLoaderTests
Assert.Equal(FogMode.Linear, kf.FogMode);
}
[Fact]
public void LoadFromRegion_CapturesSkyObjectPesId()
{
var region = MakeRegion(dirBright: 1.0f, rBgrOrder: 255);
var dg = region.SkyInfo!.DayGroups[0];
dg.SkyObjects.Add(new SkyObject
{
BeginTime = 0f,
EndTime = 1f,
DefaultGfxObjectId = 0x01004C44u,
DefaultPesObjectId = 0x3300042Cu,
Properties = 0x05,
});
var loaded = SkyDescLoader.LoadFromRegion(region);
Assert.NotNull(loaded);
var obj = Assert.Single(loaded!.DayGroups[0].SkyObjects);
Assert.Equal(0x01004C44u, obj.GfxObjId);
Assert.Equal(0x3300042Cu, obj.PesObjectId);
Assert.True(obj.IsPostScene);
}
[Fact]
public void LoadFromRegion_SunColor_UsesRetailSunVectorMagnitude()
{

View file

@ -28,7 +28,8 @@ public sealed class WorldTimeDebugTests
// fraction 1/16: solve (t + 7/16*D) mod D = 1/16*D
// → t = (1/16 - 7/16) * D mod D = -6/16 * D mod D = 10/16 * D.
double targetFraction = 1.0 / 16.0; // Darktide-and-Half
double syncTick = (targetFraction - (7.0 / 16.0) + 1.0) * DerethDateTime.DayTicks;
double syncTick = targetFraction * DerethDateTime.DayTicks - DerethDateTime.OriginOffsetTicks;
while (syncTick < 0) syncTick += DerethDateTime.DayTicks;
var service = new WorldTimeService(SkyStateProvider.Default());
service.SyncFromServer(syncTick);