docs: add "out of scope / tracked follow-ups" section to the port plan ($4)
Names the boundary of what BR-1..BR-8 delivers, so the gaps are written down rather than silently assumed (the very thing that breeds whack-a-mole): FU-1 transparency/sorting (BR-9 candidate, area unmapped), FU-2 dungeon visibility scaling #95 (plausibly helped by BR-4/BR-6 but NOT guaranteed - re-measure after), FU-3 LOD/degrades, FU-4 picking, FU-5 the ~30 open questions (in the comparison doc $6), FU-6 verification top-up before BR-8b lighting. None blocks BR-1..BR-8; each becomes its own item. The #95 dungeon-scaling follow-up was previously raised only verbally - now tracked in the plan. Sections 4/5 renumbered to 5/6. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -242,7 +242,47 @@ workaround.
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fold its findings in as a BR-9 candidate after review (the AlphaList
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deferral machinery is already decompiled in the Area 1 file).
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## 4. Sequencing summary
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## 4. Explicitly out of scope — tracked follow-ups (NOT covered by BR-1…BR-8)
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Completing BR-1 through BR-8 lands the building/interior **drawing
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discipline** and the collision rearchitecture. It does **not** cover the
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items below. They are named here so the boundary of what the campaign
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delivers is written down, not assumed — each becomes its own roadmap item or
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issue, none blocks BR-1…BR-8.
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- **FU-1 — Transparency / draw-sorting (→ BR-9 candidate).** Retail's
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`DrawSortCell` + AlphaList deferral (decompiled in
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`2026-06-11-holistic-map/wf1-gfxobj-draw.md`) governs water surfaces,
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translucent windows, and alpha-blend ordering. The area's *map never
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completed* (agent hit the token limit), so there are no divergences yet —
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scope it before promoting to BR-9. **Severity: medium; user-visible as
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wrong window/water compositing.**
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- **FU-2 — Dungeon visibility scaling (#95).** The 8 phases are
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Holtburg-building-shaped. Dungeons share the EnvCell/portal discipline so
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they benefit *automatically*, and BR-4's tighter flood admission
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(no-distance-constant + screen-clip rejection + cell-loaded gate)
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**plausibly** shrinks #95's 135-cells/frame blowup — but #95 is a
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disconnected-landblock *seeding* problem that BR-4 is not guaranteed to
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fix. **Re-measure #95 after BR-4/BR-6 land; if still blown, it needs its
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own phase.** Do not assume the building port closes it.
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- **FU-3 — Distance LOD / degrades (= BR-8c, optional).** Per-part degrade
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selection beyond humanoids; far models stay base-detail until picked up.
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- **FU-4 — Picking refinements** (4 low-severity divergences,
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`wf2-picking-selection.md`). Defer; file as issues if/when the port
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changes what is clickable (e.g. building shells, baked fills).
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- **FU-5 — The ~30 open questions** live in the comparison doc §6
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(`2026-06-11-building-render-acdream-vs-retail-comparison.md`). The
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load-bearing ones are referenced inline in the phases that consume them
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(e.g. `LScape::draw` clip behavior for BR-2/BR-3, the near-W constant,
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`DrawPortal` mode-3 seal-on-failure for unstreamed interiors); the rest
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are pinned during implementation, not before.
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- **FU-6 — Verification top-up.** ~36/76 divergences remain UNVERIFIED (the
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overnight resume was stopped to preserve budget; both runs are resumable
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by ID — see comparison §7). Run a cheap resume before **BR-8b lighting**
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scoping (the one phase that leans on unverified rows) and before promoting
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FU-1 to BR-9.
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## 5. Sequencing summary
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```
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BR-1 (surface gate) — first; standalone visual win, lowest risk
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@ -260,7 +300,7 @@ retail citations, named user visual gate, roadmap/ISSUES updated in the same
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session, and the render digest updated when a phase closes one of the named
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bugs.
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## 5. Approval asks
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## 6. Approval asks
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1. Approve the plan shape + ordering (BR-1 → BR-8, BR-7 parallel-capable).
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2. Approve the deletions implied by BR-3/BR-6 (shell-chop enforcement,
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