fix(ui): unify target-mode primary clicks

This commit is contained in:
Erik 2026-07-11 01:36:43 +02:00
parent b7e7ca9ee2
commit eb6229394a
12 changed files with 176 additions and 25 deletions

View file

@ -106,13 +106,12 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
list.Cell.EmptySprite = emptySlotSprite; // visible empty-slot frame so every position is seen + usable. The live
list.Cell.Clicked = () =>
{
if (_itemInteraction?.IsTargetModeActive == true)
{
_itemInteraction.AcquireSelfTarget();
uint itemId = list.Cell.ItemId;
if (itemId != 0 && _itemInteraction?.OfferPrimaryClick(itemId)
is not null and not ItemPrimaryClickResult.NotActive)
return;
}
if (list.Cell.ItemId != 0)
_selection.Select(list.Cell.ItemId, SelectionChangeSource.Paperdoll);
if (itemId != 0)
_selection.Select(itemId, SelectionChangeSource.Paperdoll);
};
list.Cell.DoubleClicked = () =>
{
@ -144,7 +143,7 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
// four-arrows — retail resolves target cursors off the SmartBox world
// object only; UI hover is always pending. 2026-07-03 visual gate.)
if (_dollViewport is UiViewport doll)
doll.Clicked = () => { _itemInteraction?.AcquireSelfTarget(); };
doll.Clicked = () => { _itemInteraction?.OfferSelfPrimaryClick(); };
var slotsBtnEl = layout.FindElement(0x100005BEu);
if (slotsBtnEl is UiButton slotsBtn)