fix(ui): unify target-mode primary clicks
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12 changed files with 176 additions and 25 deletions
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@ -12069,11 +12069,9 @@ public sealed class GameWindow : IDisposable
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if (picked is uint guid)
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{
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if (_itemInteractionController?.IsTargetModeActive == true)
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{
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_itemInteractionController.AcquireTarget(guid);
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if (_itemInteractionController?.OfferPrimaryClick(guid)
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is not null and not AcDream.App.UI.ItemPrimaryClickResult.NotActive)
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return;
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}
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_selection.Select(guid, AcDream.Core.Selection.SelectionChangeSource.World);
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string label = DescribeLiveEntity(guid);
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