docs(phys L.2a): handoff + next-session prompt + CLAUDE.md / plan-of-record updates
Documents the L.2a-slice-1/2/3 ship for the next session and updates the project's source-of-truth docs to reflect current state. New files: - docs/research/2026-05-12-l2a-shipped-l2d-handoff.md — full cold-start handoff: what shipped, three findings (L.2e cell-id format gap, L.2c wall-slide working, L.2d sub-direction = CBuildingObj port), branch state, diagnostic surface inventory, files changed, open concerns, cold-start checklist, reproduction recipe. - docs/research/2026-05-12-l2d-next-session-prompt.md — terse copy-paste prompt for the next Claude Code session. Modified: - docs/plans/2026-04-29-movement-collision-conformance.md — added "Current sub-direction" note under L.2d capturing the evidence-driven call: building-mesh fidelity issue, not door-state-toggle. - CLAUDE.md — updated "Currently between phases" → "Currently in Phase L.2"; added L.2a shipped paragraph; added ACDREAM_PROBE_RESOLVE / ACDREAM_PROBE_CELL to Diagnostic env vars; prepended L.2d brainstorm to next-phase candidates list. No code changes in this commit. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -169,6 +169,23 @@ fallback.
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- Audit `Setup.Radius` and cylinder fallback behavior against retail before
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relying on them for conformance.
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Current sub-direction (2026-05-12, evidence-driven by L.2a slice 2 + 3):
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The "I can't walk through doorways" symptom at Holtburg is **NOT a door-
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state-toggle issue**. The `[resolve]` probe captured 140 hit=yes lines
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at the doorway with `obj=0xA9B47900` (126 hits) — a landblock-baked
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static in the `0xLLLLxxxx` range, i.e. the **building itself**, not a
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door entity (no `0xCC0Cxxxx`-range hits). The building's baked collision
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mesh is treated as one solid block; the doorway gap that's visible in
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the rendered mesh isn't represented in the collision data we consume.
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L.2d slice 1's scope is therefore the `CBuildingObj` + per-cell
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walkability port (interpretation 2 of the handoff). The named retail
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anchors `CCellStruct::point_in_cell`, `CCellStruct::sphere_intersects_cell`,
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`CCellStruct::box_intersects_cell`, `CBuildingObj::find_building_collisions`
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are the entry points. Spec to be written at
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`docs/superpowers/specs/2026-05-13-l2d-cbuildingobj-collision-design.md`.
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Handoff: [docs/research/2026-05-12-l2a-shipped-l2d-handoff.md](../research/2026-05-12-l2a-shipped-l2d-handoff.md).
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### L.2e - Cell Ownership: Outdoor Seams, CELLARRAY, cell_bsp
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Goal: the resolver knows which cell owns the movement and which adjacent cells
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