feat(world): port retail portal-space viewport
Replace the opaque teleport cover with the DAT-authored CreatureMode tunnel, exact retail camera/light/animation timing and easing, and animation-hook audio routing. Compose portal and fade passes below retained UI so gameplay windows and input remain active through F751 travel. Co-authored-by: OpenAI Codex <codex@openai.com>
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14 changed files with 983 additions and 45 deletions
116
tests/AcDream.App.Tests/Rendering/PortalTunnelAssetTests.cs
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116
tests/AcDream.App.Tests/Rendering/PortalTunnelAssetTests.cs
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@ -0,0 +1,116 @@
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using AcDream.App.Rendering;
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using AcDream.App.UI;
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using AcDream.Content.Vfx;
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using AcDream.Core.World;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Options;
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using Xunit.Sdk;
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namespace AcDream.App.Tests.Rendering;
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public sealed class PortalTunnelAssetTests
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{
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[Fact]
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public void InstalledDat_ResolvesRetailPortalSetupAndAnimation()
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{
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string? datDir = ResolveDatDir();
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if (datDir is null)
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throw SkipException.ForSkip(
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"Installed client_portal.dat is required for the portal-space asset gate.");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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uint setupDid = RetailDataIdResolver.Resolve(
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dats,
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PortalTunnelPresentation.SetupClientEnum,
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PortalTunnelPresentation.ClientEnumCategory);
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uint animationDid = RetailDataIdResolver.Resolve(
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dats,
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PortalTunnelPresentation.AnimationClientEnum,
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PortalTunnelPresentation.ClientEnumCategory);
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Assert.NotEqual(0u, setupDid);
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Assert.NotEqual(0u, animationDid);
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Assert.Equal(0x02000306u, setupDid);
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Assert.Equal(0x030005ACu, animationDid);
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Setup setup = Assert.IsType<Setup>(dats.Get<Setup>(setupDid));
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Animation animation = Assert.IsType<Animation>(
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new RetailAnimationLoader(dats).LoadAnimation(animationDid));
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Assert.NotEmpty(setup.Parts);
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Assert.True(
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animation.PartFrames.Count >= TeleportAnimSequencer.TunnelEndFrame,
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$"Retail tunnel timing samples frame {TeleportAnimSequencer.TunnelEndFrame}, "
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+ $"but animation 0x{animationDid:X8} has only {animation.PartFrames.Count} frames.");
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Assert.All(
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setup.Parts,
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part => Assert.Equal(0x01u, ((uint)part >> 24) & 0xFFu));
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Assert.Equal(0u, (uint)setup.DefaultAnimation);
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Assert.Equal(0u, (uint)setup.DefaultScript);
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Assert.Equal(0u, (uint)setup.DefaultScriptTable);
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var hook = Assert.Single(animation.PartFrames.SelectMany(frame => frame.Hooks));
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Assert.Equal(DatReaderWriter.Enums.AnimationHookType.SoundTweaked, hook.HookType);
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}
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[Fact]
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public void PortalTunnelCamera_UsesRetailEyeAndRotatesAroundAcUpAxis()
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{
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var camera = new PortalTunnelCamera
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{
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DirectionDegrees = 0f,
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Aspect = 1f,
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};
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Assert.True(System.Numerics.Matrix4x4.Invert(camera.View, out var world));
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Assert.Equal(PortalTunnelCamera.RetailEye.X, world.Translation.X, precision: 5);
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Assert.Equal(PortalTunnelCamera.RetailEye.Y, world.Translation.Y, precision: 5);
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Assert.Equal(PortalTunnelCamera.RetailEye.Z, world.Translation.Z, precision: 5);
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camera.DirectionDegrees = 90f;
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Assert.True(System.Numerics.Matrix4x4.Invert(camera.View, out var rotatedWorld));
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System.Numerics.Vector3 up = System.Numerics.Vector3.Normalize(
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System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3.UnitY, rotatedWorld));
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Assert.Equal(0f, up.X, precision: 5);
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Assert.Equal(0f, up.Y, precision: 5);
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Assert.Equal(1f, up.Z, precision: 5);
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}
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[Theory]
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[InlineData(45f)]
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[InlineData(60f)]
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[InlineData(90f)]
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public void PortalTunnelCamera_UsesActiveSmartBoxFieldOfView(float degrees)
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{
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float expected = degrees * (MathF.PI / 180f);
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var smartBoxProjection = System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(
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expected,
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16f / 9f,
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0.1f,
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5000f);
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var camera = new PortalTunnelCamera();
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camera.UseSmartBoxFov(smartBoxProjection);
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Assert.Equal(expected, camera.FovRadians, precision: 5);
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}
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private static string? ResolveDatDir()
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{
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string? configured = System.Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR");
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if (!string.IsNullOrWhiteSpace(configured)
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&& File.Exists(Path.Combine(configured, "client_portal.dat")))
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return configured;
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const string installed = @"C:\Turbine\Asheron's Call";
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if (File.Exists(Path.Combine(installed, "client_portal.dat")))
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return installed;
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string conventional = Path.Combine(
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System.Environment.GetFolderPath(System.Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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return File.Exists(Path.Combine(conventional, "client_portal.dat"))
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? conventional
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: null;
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}
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}
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@ -73,7 +73,12 @@ public sealed class TeleportAnimSequencerTests
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// Helper: drive the sequencer forward by total elapsed time using small fixed steps.
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private static (TeleportAnimSnapshot snap, List<TeleportAnimEvent> allEvents)
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DriveSeconds(TeleportAnimSequencer seq, float seconds, bool worldReady, float step = 0.016f)
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DriveSeconds(
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TeleportAnimSequencer seq,
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float seconds,
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bool worldReady,
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float step = 0.016f,
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int tunnelAnimationFrame = 72)
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{
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var allEvts = new List<TeleportAnimEvent>();
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float remaining = seconds;
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@ -81,7 +86,7 @@ public sealed class TeleportAnimSequencerTests
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while (remaining > 0f)
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{
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float dt = Math.Min(step, remaining);
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var (snap, evts) = seq.Tick(dt, worldReady);
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var (snap, evts) = seq.Tick(dt, worldReady, tunnelAnimationFrame);
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last = snap;
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allEvts.AddRange(evts);
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remaining -= dt;
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@ -193,11 +198,54 @@ public sealed class TeleportAnimSequencerTests
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seq.Tick(0.016f, worldReady: true); // -> TunnelContinue
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// Drive MaxContinue + ε with worldReady=false (simulating "world never loaded")
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DriveSeconds(seq, TeleportAnimSequencer.MaxContinue + 0.05f, worldReady: false);
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DriveSeconds(
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seq,
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TeleportAnimSequencer.MaxContinue + 0.05f,
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worldReady: false,
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tunnelAnimationFrame: 0);
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Assert.Equal(TeleportAnimState.TunnelFadeOut, seq.State);
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}
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[Theory]
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[InlineData(68, false)] // retail uses an open interval at 1.30 seconds
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[InlineData(69, true)] // 1.275 seconds remaining
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[InlineData(72, true)] // 1.20 seconds remaining
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[InlineData(75, true)] // 1.125 seconds remaining
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[InlineData(76, false)] // retail uses an open interval at 1.10 seconds
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[InlineData(77, false)] // 1.075 seconds remaining
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[InlineData(121, false)] // retail unsigned subtraction after the endpoint
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public void TunnelContinue_UsesRetailAnimationExitWindow(int frame, bool shouldFade)
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{
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var seq = new TeleportAnimSequencer();
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seq.Begin(TeleportEntryKind.Portal);
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seq.Tick(0f, worldReady: false, tunnelAnimationFrame: frame);
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seq.Tick(0.016f, worldReady: true, tunnelAnimationFrame: frame);
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DriveSeconds(
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seq,
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TeleportAnimSequencer.MinContinue + 0.01f,
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worldReady: true,
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tunnelAnimationFrame: frame);
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Assert.Equal(
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shouldFade ? TeleportAnimState.TunnelFadeOut : TeleportAnimState.TunnelContinue,
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seq.State);
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}
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[Theory]
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[InlineData(0.00f, 0)]
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[InlineData(0.01f, 0)]
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[InlineData(0.25f, 146)]
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[InlineData(0.50f, 512)]
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[InlineData(0.75f, 877)]
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[InlineData(0.99f, 1024)]
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[InlineData(1.00f, 1024)]
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public void RetailAnimationLevel_MatchesGoldenTable(float t, short expected)
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{
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Assert.Equal(expected, TeleportAnimSequencer.GetRetailAnimationLevel(t));
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}
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// --- TunnelFadeOut -> WorldFadeIn: PlayExitSound edge event ---
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[Fact]
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@ -245,7 +293,7 @@ public sealed class TeleportAnimSequencerTests
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var seq = new TeleportAnimSequencer();
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seq.Begin(TeleportEntryKind.Logout);
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var (snap, _) = seq.Tick(dt: 0f, worldReady: false);
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// At elapsed=0 in WorldFadeOut: smoothstep(0)=0 => alpha=0 (world fully visible).
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// At elapsed=0 in WorldFadeOut: retail animation level 0 => fully visible.
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Assert.Equal(0f, snap.FadeAlpha, precision: 4);
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}
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@ -261,7 +309,7 @@ public sealed class TeleportAnimSequencerTests
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Assert.Equal(TeleportAnimState.WorldFadeOut, seq.State);
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var (snap, _) = seq.Tick(0f, worldReady: false);
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// smoothstep(clamp((1.0-0.02)/1.0,0,1)) should be close to 1
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// The retail animation table should be close to fully opaque here.
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Assert.True(snap.FadeAlpha > 0.95f, $"Expected FadeAlpha near 1, got {snap.FadeAlpha}");
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}
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