feat(world): port retail portal-space viewport
Replace the opaque teleport cover with the DAT-authored CreatureMode tunnel, exact retail camera/light/animation timing and easing, and animation-hook audio routing. Compose portal and fade passes below retained UI so gameplay windows and input remain active through F751 travel. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -26,11 +26,11 @@ namespace AcDream.Core.Net.Messages;
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/// </list>
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///
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/// <para>
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/// Should be sent immediately after <c>CharacterEnterWorld</c> (0xF657)
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/// completes the in-world transition. Retail clients send it once the
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/// portal-space transition animation finishes; we send it as soon as we
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/// flag the session <c>InWorld</c> because acdream doesn't have a portal-
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/// space animation yet.
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/// Retail clients send it once the portal-space transition animation finishes.
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/// acdream's F751 teleport path now does the same through
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/// <c>TeleportAnimSequencer.FireLoginComplete</c>. Initial session bootstrap
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/// still sends from the PlayerCreate handler; that remaining ordering gap is
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/// tracked as TS-28 in the divergence register.
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/// </para>
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/// </summary>
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public static class GameActionLoginComplete
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