feat(world): port retail portal-space viewport
Replace the opaque teleport cover with the DAT-authored CreatureMode tunnel, exact retail camera/light/animation timing and easing, and animation-hook audio routing. Compose portal and fade passes below retained UI so gameplay windows and input remain active through F751 travel. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -301,6 +301,15 @@ recorded end-to-end dungeon round-trip user gate, plus the far-town
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teleport-OUT arrival cascade residual (**#145-residual, REOPENED** —
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capture-harness-first).
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**2026-07-15 portal presentation completion (visual gate pending).** The
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temporary black tunnel cover is retired. F751 transit now renders retail's
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client-enum-resolved DAT Setup `0x02000306` with animation `0x030005AC` at
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40 frames/s in a dedicated CreatureMode-equivalent viewport, using retail's
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camera, distant light, random eased yaw, frame-aligned exit window, and exact
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100-sample fade curve. The viewport and fades compose below retained UI, so
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chat, panels, toolbar, cursor, and input remain live throughout travel. See
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`docs/research/2026-07-15-retail-portal-space-pseudocode.md`.
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---
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#### (historical M1.5 working notes below)
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