refactor(streaming): own presentation retirement in pipeline
Move full and near-tier presentation retirement out of GameWindow and into a concrete pipeline-owned stage mapper. Harden the retry ledger against reentrancy and committed visibility observer failures, enforce a single state/resource ownership graph, and split concrete versus legacy controller construction so callbacks cannot be silently ignored. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
dc39772bf9
commit
ea7ffbc186
10 changed files with 860 additions and 140 deletions
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@ -150,7 +150,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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// Phase A.1: streaming fields replacing the one-shot _entities list.
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private AcDream.App.Streaming.LandblockStreamer? _streamer;
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private AcDream.App.Streaming.GpuWorldState _worldState = new();
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private AcDream.App.Streaming.LandblockRetirementCoordinator? _landblockRetirements;
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private AcDream.App.Streaming.LandblockRenderPublisher? _landblockRenderPublisher;
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private AcDream.App.Streaming.LandblockPhysicsPublisher? _landblockPhysicsPublisher;
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private AcDream.App.Streaming.LandblockStaticPresentationPublisher?
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@ -2208,11 +2207,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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wbSpawnAdapter,
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onLandblockUnloaded: _classificationCache.InvalidateLandblock,
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entityScriptActivator: entityScriptActivator);
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_landblockRetirements =
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new AcDream.App.Streaming.LandblockRetirementCoordinator(
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_worldState,
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AdvanceLandblockPresentationRetirement);
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_liveEntities = new AcDream.App.World.LiveEntityRuntime(
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_worldState,
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new AcDream.App.World.CompositeLiveEntityResourceLifecycle(
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@ -2529,17 +2523,24 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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});
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_streamer.Start();
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var landblockRetirementOwner =
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new AcDream.App.Streaming.LandblockPresentationRetirementOwner(
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_landblockRenderPublisher!,
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_landblockPhysicsPublisher!,
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_landblockStaticPresentationPublisher!,
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_lightingSink!,
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_translucencyFades);
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var landblockPresentationPipeline =
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new AcDream.App.Streaming.LandblockPresentationPipeline(
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_landblockRenderPublisher!,
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_landblockPhysicsPublisher!,
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_landblockStaticPresentationPublisher!,
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_worldState,
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landblockRetirementOwner,
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onLandblockLoaded: loadedLandblockId =>
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_liveEntityHydration!.OnLandblockLoaded(loadedLandblockId),
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ensureEnvCellMeshes:
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_landblockRenderPublisher!.PrepareAfterRenderPins,
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retirementCoordinator: _landblockRetirements);
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_landblockRenderPublisher!.PrepareAfterRenderPins);
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_streamingController = new AcDream.App.Streaming.StreamingController(
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enqueueLoad: (id, kind, generation) => _streamer.EnqueueLoad(
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new AcDream.App.Streaming.LandblockBuildRequest(
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@ -2551,18 +2552,13 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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_liveCenterY))),
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enqueueUnload: (id, generation) => _streamer.EnqueueUnload(id, generation),
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drainCompletions: _streamer.DrainCompletions,
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applyTerrain: ApplyLoadedTerrain,
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state: _worldState,
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nearRadius: _nearRadius,
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farRadius: _farRadius,
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clearPendingLoads: _streamer.ClearPendingLoads,
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// #138: restore retained server objects when a landblock reloads
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// Retained-object recovery runs after each
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// (dungeon-exit expand or Far→Near promote). ACE won't re-send the
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// objects it thinks we still know, so we re-project them ourselves.
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onLandblockLoaded: loadedLandblockId =>
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_liveEntityHydration!.OnLandblockLoaded(loadedLandblockId),
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ensureEnvCellMeshes: _landblockRenderPublisher!.PrepareAfterRenderPins,
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retirementCoordinator: _landblockRetirements,
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// objects it still considers known.
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presentationPipeline: landblockPresentationPipeline);
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// A.5 T22.5: apply max-completions from resolved quality.
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_streamingController.MaxCompletionsPerFrame = _resolvedQuality.MaxCompletionsPerFrame;
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@ -3805,65 +3801,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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$"live: AdminEnvirons sound cue = {name} " +
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$"(0x{environChangeType:X2}) — audio binding pending");
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}
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private void AdvanceLandblockPresentationRetirement(
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AcDream.App.Streaming.LandblockRetirementTicket ticket)
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{
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bool staticOnly =
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ticket.Kind == AcDream.App.Streaming.LandblockRetirementKind.NearLayer;
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ticket.RunForEachEntity(
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AcDream.App.Streaming.LandblockRetirementStage.EntityLighting,
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entity => !staticOnly || entity.ServerGuid == 0,
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entity =>
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{
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if (entity.ServerGuid == 0)
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_landblockStaticPresentationPublisher!.RemoveLighting(entity);
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else
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_lightingSink?.UnregisterOwner(entity.Id);
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});
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ticket.RunForEachEntity(
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AcDream.App.Streaming.LandblockRetirementStage.EntityTranslucency,
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entity => !staticOnly || entity.ServerGuid == 0,
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entity =>
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{
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if (entity.ServerGuid == 0)
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_landblockStaticPresentationPublisher!.RemoveTranslucency(entity);
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else
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_translucencyFades.ClearEntity(entity.Id);
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});
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ticket.RunForEachEntity(
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AcDream.App.Streaming.LandblockRetirementStage.PluginProjection,
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static entity => entity.ServerGuid == 0,
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entity => _landblockStaticPresentationPublisher!
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.RemovePluginProjection(entity));
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if (ticket.Kind == AcDream.App.Streaming.LandblockRetirementKind.Full)
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{
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ticket.RunOnce(
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AcDream.App.Streaming.LandblockRetirementStage.Terrain,
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() => _landblockRenderPublisher?.RemoveTerrain(ticket.LandblockId));
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}
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ticket.RunOnce(
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AcDream.App.Streaming.LandblockRetirementStage.Physics,
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() =>
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{
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if (ticket.Kind == AcDream.App.Streaming.LandblockRetirementKind.Full)
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_landblockPhysicsPublisher!.RemoveLandblock(ticket.LandblockId);
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else
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_landblockPhysicsPublisher!.DemoteToTerrain(ticket.LandblockId);
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});
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ticket.RunOnce(
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AcDream.App.Streaming.LandblockRetirementStage.CellVisibility,
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() => _landblockRenderPublisher?.RemoveCellVisibility(ticket.LandblockId));
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ticket.RunOnce(
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AcDream.App.Streaming.LandblockRetirementStage.BuildingRegistry,
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() => _landblockRenderPublisher?.RemoveBuildingRegistry(ticket.LandblockId));
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ticket.RunOnce(
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AcDream.App.Streaming.LandblockRetirementStage.EnvironmentCells,
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() => _landblockRenderPublisher?.RemoveEnvironmentCells(ticket.LandblockId));
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}
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/// <summary>
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/// Phase A.1 / A.5 T12: render-thread callback from StreamingController.Tick
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/// whenever a new landblock's terrain + entities are ready for GPU upload.
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@ -5961,7 +5898,8 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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LiveEntities: _liveEntities?.Count ?? 0,
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MaterializedLiveEntities: _liveEntities?.MaterializedCount ?? 0,
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PendingLiveTeardowns: _liveEntities?.PendingTeardownCount ?? 0,
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PendingLandblockRetirements: _landblockRetirements?.PendingCount ?? 0,
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PendingLandblockRetirements:
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_streamingController?.PendingRetirementCount ?? 0,
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ParticleEmitters: _particleSystem?.ActiveEmitterCount ?? 0,
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Particles: _particleSystem?.ActiveParticleCount ?? 0,
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ParticleBindings: _particleSink?.ActiveBindingCount ?? 0,
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@ -79,6 +79,13 @@ public sealed class LandblockPresentationPipeline
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_state = state;
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_onLandblockLoaded = onLandblockLoaded;
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_ensureEnvCellMeshes = ensureEnvCellMeshes;
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if (retirementCoordinator is not null
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&& !retirementCoordinator.MatchesState(_state))
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{
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throw new ArgumentException(
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"The retirement coordinator must own the pipeline's world state.",
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nameof(retirementCoordinator));
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}
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_retirements = retirementCoordinator
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?? LandblockRetirementCoordinator.CreateLegacy(
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state,
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@ -96,9 +103,9 @@ public sealed class LandblockPresentationPipeline
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LandblockPhysicsPublisher physicsPublisher,
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LandblockStaticPresentationPublisher staticPublisher,
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GpuWorldState state,
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LandblockPresentationRetirementOwner retirementOwner,
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Action<uint>? onLandblockLoaded = null,
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Action<EnvCellLandblockBuild>? ensureEnvCellMeshes = null,
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LandblockRetirementCoordinator? retirementCoordinator = null)
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Action<EnvCellLandblockBuild>? ensureEnvCellMeshes = null)
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{
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_renderPublisher = renderPublisher
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?? throw new ArgumentNullException(nameof(renderPublisher));
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@ -107,19 +114,35 @@ public sealed class LandblockPresentationPipeline
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_staticPublisher = staticPublisher
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?? throw new ArgumentNullException(nameof(staticPublisher));
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_state = state ?? throw new ArgumentNullException(nameof(state));
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if (!_renderPublisher.MatchesState(_state))
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{
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throw new ArgumentException(
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"The render publisher must own the pipeline's world state.",
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nameof(state));
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}
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ArgumentNullException.ThrowIfNull(retirementOwner);
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if (!retirementOwner.Matches(
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_renderPublisher,
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_physicsPublisher,
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_staticPublisher))
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{
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throw new ArgumentException(
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"The retirement owner must reference the pipeline's concrete publishers.",
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nameof(retirementOwner));
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}
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_onLandblockLoaded = onLandblockLoaded;
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_ensureEnvCellMeshes = ensureEnvCellMeshes;
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// Until Slice 5F internalizes concrete retirement ownership, a
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// concrete publication pipeline must share the production coordinator.
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// A legacy no-op retirement suffix would detach spatial state while
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// leaking the concrete render/physics/static owners.
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_retirements = retirementCoordinator
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?? throw new ArgumentNullException(nameof(retirementCoordinator));
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_retirements = new LandblockRetirementCoordinator(
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state,
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retirementOwner.Advance);
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}
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public int PendingRetirementCount => _retirements.PendingCount;
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public int PendingPublicationCount => _publications.Count;
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internal bool MatchesState(GpuWorldState state) =>
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ReferenceEquals(_state, state);
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public bool IsRetirementPending(uint landblockId) =>
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_retirements.IsPending(landblockId);
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@ -0,0 +1,119 @@
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using AcDream.Core.Lighting;
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using AcDream.Core.Rendering;
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using AcDream.Core.World;
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namespace AcDream.App.Streaming;
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/// <summary>
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/// Composes the presentation-owner half of one detach-first landblock
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/// retirement. <see cref="LandblockRetirementTicket"/> remains the exact
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/// retry ledger; this class only maps each stage to its concrete owner.
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/// </summary>
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/// <remarks>
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/// Retail separates <c>CLandBlock::release_all</c> (0x0052FCF0),
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/// <c>CLandBlock::destroy_static_objects</c> (0x0052FA50), and
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/// <c>CLandBlock::Destroy</c> (0x0052FAA0). Acdream's asynchronous equivalent
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/// detaches spatial reachability first, then advances these concrete owners
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/// from the retained ticket without replaying successful stages or entities.
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/// </remarks>
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public sealed class LandblockPresentationRetirementOwner
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{
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private readonly LandblockRenderPublisher _render;
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private readonly LandblockPhysicsPublisher _physics;
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private readonly LandblockStaticPresentationPublisher _staticPresentation;
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private readonly LightingHookSink _lighting;
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private readonly TranslucencyFadeManager _translucency;
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public LandblockPresentationRetirementOwner(
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LandblockRenderPublisher render,
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LandblockPhysicsPublisher physics,
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LandblockStaticPresentationPublisher staticPresentation,
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LightingHookSink lighting,
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TranslucencyFadeManager translucency)
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{
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_render = render ?? throw new ArgumentNullException(nameof(render));
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_physics = physics ?? throw new ArgumentNullException(nameof(physics));
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_staticPresentation = staticPresentation
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?? throw new ArgumentNullException(nameof(staticPresentation));
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_lighting = lighting ?? throw new ArgumentNullException(nameof(lighting));
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_translucency = translucency
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?? throw new ArgumentNullException(nameof(translucency));
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if (!_staticPresentation.MatchesResources(_lighting, _translucency))
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{
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throw new ArgumentException(
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"The retirement resources must be those owned by the static " +
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"presentation publisher.",
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nameof(staticPresentation));
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}
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}
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internal bool Matches(
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LandblockRenderPublisher render,
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LandblockPhysicsPublisher physics,
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LandblockStaticPresentationPublisher staticPresentation) =>
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ReferenceEquals(_render, render)
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&& ReferenceEquals(_physics, physics)
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&& ReferenceEquals(_staticPresentation, staticPresentation)
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&& _staticPresentation.MatchesResources(_lighting, _translucency);
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public void Advance(LandblockRetirementTicket ticket)
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{
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ArgumentNullException.ThrowIfNull(ticket);
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bool staticOnly = ticket.Kind == LandblockRetirementKind.NearLayer;
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ticket.RunForEachEntity(
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LandblockRetirementStage.EntityLighting,
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entity => !staticOnly || entity.ServerGuid == 0,
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RemoveLighting);
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ticket.RunForEachEntity(
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LandblockRetirementStage.EntityTranslucency,
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entity => !staticOnly || entity.ServerGuid == 0,
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RemoveTranslucency);
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ticket.RunForEachEntity(
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LandblockRetirementStage.PluginProjection,
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static entity => entity.ServerGuid == 0,
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_staticPresentation.RemovePluginProjection);
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if (ticket.Kind == LandblockRetirementKind.Full)
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{
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ticket.RunOnce(
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LandblockRetirementStage.Terrain,
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() => _render.RemoveTerrain(ticket.LandblockId));
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}
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ticket.RunOnce(
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LandblockRetirementStage.Physics,
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() =>
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{
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if (ticket.Kind == LandblockRetirementKind.Full)
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_physics.RemoveLandblock(ticket.LandblockId);
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else
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_physics.DemoteToTerrain(ticket.LandblockId);
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});
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ticket.RunOnce(
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LandblockRetirementStage.CellVisibility,
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() => _render.RemoveCellVisibility(ticket.LandblockId));
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ticket.RunOnce(
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LandblockRetirementStage.BuildingRegistry,
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() => _render.RemoveBuildingRegistry(ticket.LandblockId));
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ticket.RunOnce(
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LandblockRetirementStage.EnvironmentCells,
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() => _render.RemoveEnvironmentCells(ticket.LandblockId));
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}
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private void RemoveLighting(WorldEntity entity)
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{
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if (entity.ServerGuid == 0)
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_staticPresentation.RemoveLighting(entity);
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else
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_lighting.UnregisterOwner(entity.Id);
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}
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private void RemoveTranslucency(WorldEntity entity)
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{
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if (entity.ServerGuid == 0)
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_staticPresentation.RemoveTranslucency(entity);
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else
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_translucency.ClearEntity(entity.Id);
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}
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}
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@ -145,6 +145,9 @@ public sealed class LandblockRenderPublisher
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_buildingRegistryRemovalCount,
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_envCellRemovalCount);
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internal bool MatchesState(GpuWorldState state) =>
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ReferenceEquals(_worldState, state);
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/// <summary>
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/// Publishes the prefix that retail establishes before physics/static
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/// activation: terrain, complete visibility cells, and spatial bounds.
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@ -136,14 +136,23 @@ public sealed class LandblockRetirementTicket
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}
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/// <summary>
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/// Game-window-lifetime owner for landblock retirement. World-state detachment
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/// Pipeline-lifetime owner for landblock retirement. World-state detachment
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/// commits first; renderer/cache/script cleanup advances afterward from a
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/// per-owner ledger. The coordinator is intentionally shared by replacement
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/// <see cref="StreamingController"/> instances so a quality-setting rebuild
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/// cannot abandon an unfinished retirement.
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/// per-owner ledger. Reentrant begin/advance requests are serialized so an
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/// owner callback cannot recursively replay its active stage or mutate the
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/// pending-ticket map while it is being enumerated.
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/// </summary>
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public sealed class LandblockRetirementCoordinator
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{
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private enum RequestKind : byte
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{
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BeginFull,
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BeginNearLayer,
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Advance,
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}
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private readonly record struct Request(RequestKind Kind, uint LandblockId);
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private const LandblockRetirementStage CoreStages =
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LandblockRetirementStage.MeshReferences
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| LandblockRetirementStage.StaticScripts
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@ -165,6 +174,9 @@ public sealed class LandblockRetirementCoordinator
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_requiredPresentationStages;
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private readonly Dictionary<uint, List<LandblockRetirementTicket>> _pending = new();
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private readonly List<uint> _completedIds = new();
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private readonly Queue<Request> _requests = new();
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private readonly HashSet<Request> _seenDuringDrain = new();
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private bool _drainingRequests;
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public LandblockRetirementCoordinator(
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GpuWorldState state,
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@ -186,13 +198,19 @@ public sealed class LandblockRetirementCoordinator
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public bool IsPending(uint landblockId) =>
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_pending.ContainsKey(Canonicalize(landblockId));
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public void BeginFull(uint landblockId) =>
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Begin(landblockId, LandblockRetirementKind.Full);
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internal bool MatchesState(GpuWorldState state) =>
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ReferenceEquals(_state, state);
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public void BeginNearLayer(uint landblockId) =>
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Begin(landblockId, LandblockRetirementKind.NearLayer);
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public void BeginFull(uint landblockId) => EnqueueRequest(
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new Request(RequestKind.BeginFull, Canonicalize(landblockId)));
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public void Advance()
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public void BeginNearLayer(uint landblockId) => EnqueueRequest(
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new Request(RequestKind.BeginNearLayer, Canonicalize(landblockId)));
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public void Advance() => EnqueueRequest(
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new Request(RequestKind.Advance, 0u));
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private void AdvanceCore()
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{
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if (_pending.Count == 0)
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return;
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@ -250,7 +268,7 @@ public sealed class LandblockRetirementCoordinator
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return new LandblockRetirementCoordinator(state, AdvanceLegacy, Required);
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}
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private void Begin(uint landblockId, LandblockRetirementKind kind)
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private void BeginCore(uint landblockId, LandblockRetirementKind kind)
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{
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uint canonical = Canonicalize(landblockId);
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if (_pending.TryGetValue(canonical, out List<LandblockRetirementTicket>? existing))
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@ -259,20 +277,52 @@ public sealed class LandblockRetirementCoordinator
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{
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if (existing[i].Kind == kind)
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{
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AdvanceTicket(existing[i]);
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LandblockRetirementTicket existingTicket = existing[i];
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AdvanceTicket(existingTicket);
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if (existingTicket.IsComplete)
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{
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existing.RemoveAt(i);
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PendingCount--;
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if (existing.Count == 0)
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_pending.Remove(canonical);
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}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GpuLandblockRetirement? stateRetirement = kind == LandblockRetirementKind.Full
|
||||
? _state.DetachLandblock(canonical)
|
||||
: _state.DetachNearLayer(canonical);
|
||||
if (stateRetirement is null)
|
||||
return;
|
||||
|
||||
LandblockRetirementStage required =
|
||||
CoreStages | _requiredPresentationStages(kind);
|
||||
GpuLandblockRetirement? stateRetirement = null;
|
||||
Exception? detachmentObserverFailure = null;
|
||||
GpuWorldState.MutationBatch mutation = _state.BeginMutationBatch();
|
||||
try
|
||||
{
|
||||
// The detach methods create a nested batch. Holding this outer
|
||||
// transaction lets us retain their returned teardown context
|
||||
// before visibility observers run at the outer commit boundary.
|
||||
stateRetirement = kind == LandblockRetirementKind.Full
|
||||
? _state.DetachLandblock(canonical)
|
||||
: _state.DetachNearLayer(canonical);
|
||||
}
|
||||
finally
|
||||
{
|
||||
try
|
||||
{
|
||||
mutation.Dispose();
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
detachmentObserverFailure = error;
|
||||
}
|
||||
}
|
||||
if (stateRetirement is null)
|
||||
{
|
||||
if (detachmentObserverFailure is not null)
|
||||
throw detachmentObserverFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
var ticket = new LandblockRetirementTicket(stateRetirement, required);
|
||||
if (existing is null)
|
||||
{
|
||||
|
|
@ -290,6 +340,13 @@ public sealed class LandblockRetirementCoordinator
|
|||
if (existing.Count == 0)
|
||||
_pending.Remove(canonical);
|
||||
}
|
||||
// Visibility is a delivered-by-attempt broadcast: every subscriber is
|
||||
// invoked and failures are aggregated, but failed subscribers are not
|
||||
// retained as replayable work. Complete the presentation teardown
|
||||
// from the preserved detach receipt, then surface that committed-edge
|
||||
// failure to the caller without inventing a one-frame pending fence.
|
||||
if (detachmentObserverFailure is not null)
|
||||
throw detachmentObserverFailure;
|
||||
}
|
||||
|
||||
private void AdvanceTicket(LandblockRetirementTicket ticket)
|
||||
|
|
@ -325,4 +382,70 @@ public sealed class LandblockRetirementCoordinator
|
|||
|
||||
private static uint Canonicalize(uint id) =>
|
||||
(id & 0xFFFF0000u) | 0xFFFFu;
|
||||
|
||||
private void EnqueueRequest(Request request)
|
||||
{
|
||||
if (_drainingRequests)
|
||||
{
|
||||
if (_seenDuringDrain.Add(request))
|
||||
_requests.Enqueue(request);
|
||||
return;
|
||||
}
|
||||
|
||||
_drainingRequests = true;
|
||||
_seenDuringDrain.Clear();
|
||||
_requests.Clear();
|
||||
_seenDuringDrain.Add(request);
|
||||
_requests.Enqueue(request);
|
||||
List<Exception>? failures = null;
|
||||
try
|
||||
{
|
||||
while (_requests.TryDequeue(out Request pending))
|
||||
{
|
||||
try
|
||||
{
|
||||
switch (pending.Kind)
|
||||
{
|
||||
case RequestKind.BeginFull:
|
||||
BeginCore(
|
||||
pending.LandblockId,
|
||||
LandblockRetirementKind.Full);
|
||||
break;
|
||||
case RequestKind.BeginNearLayer:
|
||||
BeginCore(
|
||||
pending.LandblockId,
|
||||
LandblockRetirementKind.NearLayer);
|
||||
break;
|
||||
case RequestKind.Advance:
|
||||
AdvanceCore();
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException(
|
||||
$"Unknown retirement request {pending.Kind}.");
|
||||
}
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
(failures ??= new List<Exception>()).Add(error);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_requests.Clear();
|
||||
_seenDuringDrain.Clear();
|
||||
_drainingRequests = false;
|
||||
}
|
||||
|
||||
if (failures is { Count: 1 })
|
||||
System.Runtime.ExceptionServices.ExceptionDispatchInfo
|
||||
.Capture(failures[0])
|
||||
.Throw();
|
||||
if (failures is { Count: > 1 })
|
||||
{
|
||||
throw new AggregateException(
|
||||
"One or more serialized landblock retirement requests failed.",
|
||||
failures);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -108,6 +108,12 @@ public sealed class LandblockStaticPresentationPublisher
|
|||
_activeByLandblock.Count,
|
||||
_landblockByEntityId.Count);
|
||||
|
||||
internal bool MatchesResources(
|
||||
LightingHookSink lighting,
|
||||
TranslucencyFadeManager translucency) =>
|
||||
ReferenceEquals(_lighting, lighting)
|
||||
&& ReferenceEquals(_translucency, translucency);
|
||||
|
||||
public LandblockStaticPresentationPublication PreparePublication(
|
||||
LandblockPhysicsPublication physicsPublication)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -115,6 +115,7 @@ public sealed class StreamingController
|
|||
// deferred-LOAD backlog. A non-zero value during/after a teleport is the
|
||||
// GPU-upload tail draining at MaxCompletionsPerFrame. Removable probe surface.
|
||||
public int DeferredApplyBacklog => _deferredApply.Count;
|
||||
public int PendingRetirementCount => _presentation.PendingRetirementCount;
|
||||
|
||||
/// <summary>
|
||||
/// True once every in-bounds landblock in the requested Chebyshev ring has
|
||||
|
|
@ -174,8 +175,40 @@ public sealed class StreamingController
|
|||
Action? clearPendingLoads = null,
|
||||
Action<uint>? onLandblockLoaded = null,
|
||||
Action<EnvCellLandblockBuild>? ensureEnvCellMeshes = null,
|
||||
LandblockRetirementCoordinator? retirementCoordinator = null,
|
||||
LandblockPresentationPipeline? presentationPipeline = null)
|
||||
LandblockRetirementCoordinator? retirementCoordinator = null)
|
||||
: this(
|
||||
enqueueLoad,
|
||||
enqueueUnload,
|
||||
drainCompletions,
|
||||
state,
|
||||
nearRadius,
|
||||
farRadius,
|
||||
new LandblockPresentationPipeline(
|
||||
applyTerrain,
|
||||
state,
|
||||
onLandblockLoaded,
|
||||
ensureEnvCellMeshes,
|
||||
retirementCoordinator,
|
||||
removeTerrain,
|
||||
demoteNearLayer),
|
||||
clearPendingLoads)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Concrete presentation path. Its pipeline is the sole presentation and
|
||||
/// retirement owner, so no legacy publication delegate can be supplied or
|
||||
/// silently ignored.
|
||||
/// </summary>
|
||||
public StreamingController(
|
||||
Action<uint, LandblockStreamJobKind, ulong> enqueueLoad,
|
||||
Action<uint, ulong> enqueueUnload,
|
||||
Func<int, IReadOnlyList<LandblockStreamResult>> drainCompletions,
|
||||
GpuWorldState state,
|
||||
int nearRadius,
|
||||
int farRadius,
|
||||
LandblockPresentationPipeline presentationPipeline,
|
||||
Action? clearPendingLoads = null)
|
||||
{
|
||||
_enqueueLoad = enqueueLoad;
|
||||
_enqueueUnload = enqueueUnload;
|
||||
|
|
@ -183,14 +216,13 @@ public sealed class StreamingController
|
|||
_clearPendingLoads = clearPendingLoads;
|
||||
_state = state;
|
||||
_presentation = presentationPipeline
|
||||
?? new LandblockPresentationPipeline(
|
||||
applyTerrain,
|
||||
state,
|
||||
onLandblockLoaded,
|
||||
ensureEnvCellMeshes,
|
||||
retirementCoordinator,
|
||||
removeTerrain,
|
||||
demoteNearLayer);
|
||||
?? throw new ArgumentNullException(nameof(presentationPipeline));
|
||||
if (!_presentation.MatchesState(_state))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"The presentation pipeline must own the controller's world state.",
|
||||
nameof(presentationPipeline));
|
||||
}
|
||||
NearRadius = nearRadius;
|
||||
FarRadius = farRadius;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,8 +40,9 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
fixture.RetirementOwner,
|
||||
onLandblockLoaded: _ => calls.Add("live-recovery"),
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
ensureEnvCellMeshes: null);
|
||||
LandblockBuild build = Build(Entity(0x80A9B401u));
|
||||
|
||||
pipeline.PublishLoaded(Result(build));
|
||||
|
|
@ -77,7 +78,7 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
fixture.RetirementOwner);
|
||||
LandblockBuild build = Build(Entity(0x80A9B401u));
|
||||
LandblockStreamResult.Loaded result = Result(build);
|
||||
|
||||
|
|
@ -113,7 +114,7 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
fixture.RetirementOwner);
|
||||
WorldEntity first = Entity(0x80A9B401u);
|
||||
LandblockBuild build = Build(first, Entity(first.Id));
|
||||
LandblockStreamResult.Loaded result = Result(build);
|
||||
|
|
@ -140,7 +141,7 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
fixture.RetirementOwner);
|
||||
WorldEntity first = Entity(0x80A9B401u);
|
||||
pipeline.PublishLoaded(Result(Build(first)));
|
||||
long renderBegins = fixture.Render.Diagnostics.BeginCount;
|
||||
|
|
@ -161,7 +162,7 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
}
|
||||
|
||||
[Fact]
|
||||
public void ConcreteConstructor_RequiresSharedRetirementCoordinator()
|
||||
public void ConcreteConstructor_RequiresMatchingRetirementOwner()
|
||||
{
|
||||
ConcreteFixture fixture = Fixture(new List<string>());
|
||||
|
||||
|
|
@ -171,7 +172,51 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: null));
|
||||
retirementOwner: null!));
|
||||
|
||||
var foreignRender = new LandblockRenderPublisher(
|
||||
static (_, _, _) => { },
|
||||
static _ => { },
|
||||
new CellVisibility(),
|
||||
fixture.State);
|
||||
var foreignOwner = new LandblockPresentationRetirementOwner(
|
||||
foreignRender,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.Lighting,
|
||||
fixture.Translucency);
|
||||
Assert.Throws<ArgumentException>(() =>
|
||||
new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
foreignOwner));
|
||||
|
||||
Assert.Throws<ArgumentException>(() =>
|
||||
new LandblockPresentationRetirementOwner(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
new LightingHookSink(
|
||||
new LightManager(),
|
||||
new NullPoseSource()),
|
||||
fixture.Translucency));
|
||||
Assert.Throws<ArgumentException>(() =>
|
||||
new LandblockPresentationRetirementOwner(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.Lighting,
|
||||
new TranslucencyFadeManager()));
|
||||
|
||||
Assert.Throws<ArgumentException>(() =>
|
||||
new LandblockPresentationPipeline(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
new GpuWorldState(),
|
||||
fixture.RetirementOwner));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
@ -183,7 +228,7 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
fixture.RetirementOwner);
|
||||
WorldEntity first = Entity(0x80A9B401u);
|
||||
WorldEntity replacement = Entity(first.Id);
|
||||
|
||||
|
|
@ -205,7 +250,7 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
retirementCoordinator: fixture.Retirements);
|
||||
fixture.RetirementOwner);
|
||||
WorldEntity entity = Entity(0x80A9B401u);
|
||||
pipeline.PublishLoaded(Result(Build(entity)));
|
||||
Assert.Equal(1, fixture.Runner.ActiveOwnerCount);
|
||||
|
|
@ -217,9 +262,158 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
Assert.False(fixture.Poses.TryGetRootPose(entity.Id, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FullRetirement_DetachesFirstAndBalancesEveryConcreteOwner()
|
||||
{
|
||||
var calls = new List<string>();
|
||||
ConcreteFixture fixture = Fixture(calls);
|
||||
var pipeline = Pipeline(fixture);
|
||||
WorldEntity staticEntity = Entity(0x80A9B401u);
|
||||
WorldEntity liveEntity = Entity(
|
||||
7u,
|
||||
serverGuid: 0x80000007u);
|
||||
pipeline.PublishLoaded(Result(Build(staticEntity, liveEntity)));
|
||||
fixture.Lighting.RegisterOwnedLight(new LightSource
|
||||
{
|
||||
OwnerId = staticEntity.Id,
|
||||
Kind = LightKind.Point,
|
||||
});
|
||||
fixture.Lighting.RegisterOwnedLight(new LightSource
|
||||
{
|
||||
OwnerId = liveEntity.Id,
|
||||
Kind = LightKind.Point,
|
||||
});
|
||||
fixture.Translucency.StartPartFade(staticEntity.Id, 0u, 0f, 1f, 2f);
|
||||
fixture.Translucency.StartPartFade(liveEntity.Id, 0u, 0f, 1f, 2f);
|
||||
calls.Clear();
|
||||
|
||||
pipeline.BeginFullRetirement(LandblockId);
|
||||
|
||||
Assert.False(fixture.State.IsLoaded(LandblockId));
|
||||
Assert.Equal(0, pipeline.PendingRetirementCount);
|
||||
Assert.Equal(0, fixture.Runner.ActiveOwnerCount);
|
||||
Assert.False(fixture.Poses.TryGetRootPose(staticEntity.Id, out _));
|
||||
Assert.Equal(0, fixture.Lights.RegisteredCount);
|
||||
Assert.False(fixture.Translucency.TryGetCurrentValue(
|
||||
staticEntity.Id,
|
||||
0u,
|
||||
out _));
|
||||
Assert.False(fixture.Translucency.TryGetCurrentValue(
|
||||
liveEntity.Id,
|
||||
0u,
|
||||
out _));
|
||||
Assert.Empty(fixture.World.Entities);
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.FullRemovalCount);
|
||||
Assert.Equal(0, fixture.Physics.Diagnostics.DemotionCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.TerrainRemovalCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.CellVisibilityRemovalCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.BuildingRegistryRemovalCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.EnvCellRemovalCount);
|
||||
Assert.Contains("unpin", calls);
|
||||
Assert.Contains("terrain-remove", calls);
|
||||
Assert.Contains("envcell-remove", calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NearRetirement_KeepsTerrainAndLivePresentationButRetiresNearOwners()
|
||||
{
|
||||
var calls = new List<string>();
|
||||
ConcreteFixture fixture = Fixture(calls);
|
||||
var pipeline = Pipeline(fixture);
|
||||
WorldEntity staticEntity = Entity(0x80A9B401u);
|
||||
WorldEntity liveEntity = Entity(
|
||||
7u,
|
||||
serverGuid: 0x80000007u);
|
||||
pipeline.PublishLoaded(Result(Build(staticEntity, liveEntity)));
|
||||
fixture.Lighting.RegisterOwnedLight(new LightSource
|
||||
{
|
||||
OwnerId = staticEntity.Id,
|
||||
Kind = LightKind.Point,
|
||||
});
|
||||
fixture.Lighting.RegisterOwnedLight(new LightSource
|
||||
{
|
||||
OwnerId = liveEntity.Id,
|
||||
Kind = LightKind.Point,
|
||||
});
|
||||
fixture.Translucency.StartPartFade(staticEntity.Id, 0u, 0f, 1f, 2f);
|
||||
fixture.Translucency.StartPartFade(liveEntity.Id, 0u, 0f, 1f, 2f);
|
||||
calls.Clear();
|
||||
|
||||
pipeline.BeginNearLayerRetirement(LandblockId);
|
||||
|
||||
Assert.True(fixture.State.IsLoaded(LandblockId));
|
||||
Assert.False(fixture.State.IsNearTier(LandblockId));
|
||||
Assert.Single(fixture.State.Entities);
|
||||
Assert.Same(liveEntity, fixture.State.Entities[0]);
|
||||
Assert.Equal(0, fixture.Runner.ActiveOwnerCount);
|
||||
Assert.False(fixture.Poses.TryGetRootPose(staticEntity.Id, out _));
|
||||
Assert.Single(fixture.Lighting.GetOwnedLights(liveEntity.Id)!);
|
||||
Assert.Null(fixture.Lighting.GetOwnedLights(staticEntity.Id));
|
||||
Assert.False(fixture.Translucency.TryGetCurrentValue(
|
||||
staticEntity.Id,
|
||||
0u,
|
||||
out _));
|
||||
Assert.True(fixture.Translucency.TryGetCurrentValue(
|
||||
liveEntity.Id,
|
||||
0u,
|
||||
out _));
|
||||
Assert.Empty(fixture.World.Entities);
|
||||
Assert.Equal(0, fixture.Physics.Diagnostics.FullRemovalCount);
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.DemotionCount);
|
||||
Assert.Equal(0, fixture.Render.Diagnostics.TerrainRemovalCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.CellVisibilityRemovalCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.BuildingRegistryRemovalCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.EnvCellRemovalCount);
|
||||
Assert.DoesNotContain("terrain-remove", calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FullRetirementFailure_RetriesOnlyUnfinishedConcreteStage()
|
||||
{
|
||||
int terrainAttempts = 0;
|
||||
var calls = new List<string>();
|
||||
ConcreteFixture fixture = Fixture(
|
||||
calls,
|
||||
removeTerrain: _ =>
|
||||
{
|
||||
terrainAttempts++;
|
||||
if (terrainAttempts == 1)
|
||||
throw new InvalidOperationException("injected terrain removal failure");
|
||||
});
|
||||
var pipeline = Pipeline(fixture);
|
||||
pipeline.PublishLoaded(Result(Build(Entity(0x80A9B401u))));
|
||||
|
||||
pipeline.BeginFullRetirement(LandblockId);
|
||||
|
||||
Assert.False(fixture.State.IsLoaded(LandblockId));
|
||||
Assert.Equal(1, pipeline.PendingRetirementCount);
|
||||
Assert.Equal(1, terrainAttempts);
|
||||
Assert.Equal(0, fixture.Render.Diagnostics.TerrainRemovalCount);
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.FullRemovalCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.EnvCellRemovalCount);
|
||||
|
||||
pipeline.AdvanceRetirements();
|
||||
|
||||
Assert.Equal(0, pipeline.PendingRetirementCount);
|
||||
Assert.Equal(2, terrainAttempts);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.TerrainRemovalCount);
|
||||
Assert.Equal(1, fixture.Physics.Diagnostics.FullRemovalCount);
|
||||
Assert.Equal(1, fixture.Render.Diagnostics.EnvCellRemovalCount);
|
||||
}
|
||||
|
||||
private static LandblockPresentationPipeline Pipeline(
|
||||
ConcreteFixture fixture) => new(
|
||||
fixture.Render,
|
||||
fixture.Physics,
|
||||
fixture.Static,
|
||||
fixture.State,
|
||||
fixture.RetirementOwner);
|
||||
|
||||
private static ConcreteFixture Fixture(
|
||||
List<string> calls,
|
||||
Action<EnvCellLandblockBuild>? commitEnvCells = null)
|
||||
Action<EnvCellLandblockBuild>? commitEnvCells = null,
|
||||
Action<uint>? removeTerrain = null,
|
||||
Action<uint>? removeEnvCells = null)
|
||||
{
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
var particleSink = new ParticleHookSink(
|
||||
|
|
@ -246,33 +440,44 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
var engine = new PhysicsEngine { DataCache = cache };
|
||||
var render = new LandblockRenderPublisher(
|
||||
(_, _, _) => calls.Add("terrain"),
|
||||
static _ => { },
|
||||
removeTerrain ?? (_ => calls.Add("terrain-remove")),
|
||||
new CellVisibility(),
|
||||
state,
|
||||
commitEnvCells: commitEnvCells);
|
||||
commitEnvCells: commitEnvCells,
|
||||
removeEnvCells: removeEnvCells ?? (_ => calls.Add("envcell-remove")));
|
||||
var physics = new LandblockPhysicsPublisher(engine, new float[256]);
|
||||
var lights = new LightManager();
|
||||
var lighting = new LightingHookSink(
|
||||
new LightManager(),
|
||||
lights,
|
||||
new NullPoseSource());
|
||||
var translucency = new TranslucencyFadeManager();
|
||||
var world = new WorldGameState();
|
||||
var events = new WorldEvents();
|
||||
var retirements = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
static _ => { },
|
||||
static _ => LandblockRetirementStage.None);
|
||||
var staticPresentation = new LandblockStaticPresentationPublisher(
|
||||
lighting,
|
||||
translucency,
|
||||
world,
|
||||
events);
|
||||
var retirementOwner = new LandblockPresentationRetirementOwner(
|
||||
render,
|
||||
physics,
|
||||
staticPresentation,
|
||||
lighting,
|
||||
translucency);
|
||||
return new ConcreteFixture(
|
||||
state,
|
||||
engine,
|
||||
render,
|
||||
physics,
|
||||
new LandblockStaticPresentationPublisher(
|
||||
lighting,
|
||||
new TranslucencyFadeManager(),
|
||||
new WorldGameState(),
|
||||
events),
|
||||
staticPresentation,
|
||||
events,
|
||||
retirements,
|
||||
retirementOwner,
|
||||
runner,
|
||||
poses);
|
||||
poses,
|
||||
lights,
|
||||
lighting,
|
||||
translucency,
|
||||
world);
|
||||
}
|
||||
|
||||
private static LandblockStreamResult.Loaded Result(LandblockBuild build) =>
|
||||
|
|
@ -316,9 +521,11 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
|
||||
private static WorldEntity Entity(
|
||||
uint id,
|
||||
uint sourceId = 0x01000001u) => new()
|
||||
uint sourceId = 0x01000001u,
|
||||
uint serverGuid = 0u) => new()
|
||||
{
|
||||
Id = id,
|
||||
ServerGuid = serverGuid,
|
||||
SourceGfxObjOrSetupId = sourceId,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
|
|
@ -336,9 +543,13 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
LandblockPhysicsPublisher Physics,
|
||||
LandblockStaticPresentationPublisher Static,
|
||||
WorldEvents Events,
|
||||
LandblockRetirementCoordinator Retirements,
|
||||
LandblockPresentationRetirementOwner RetirementOwner,
|
||||
PhysicsScriptRunner Runner,
|
||||
EntityEffectPoseRegistry Poses);
|
||||
EntityEffectPoseRegistry Poses,
|
||||
LightManager Lights,
|
||||
LightingHookSink Lighting,
|
||||
TranslucencyFadeManager Translucency,
|
||||
WorldGameState World);
|
||||
|
||||
private sealed class NullHookSink : IAnimationHookSink
|
||||
{
|
||||
|
|
@ -355,9 +566,7 @@ public sealed class LandblockConcretePresentationPipelineTests
|
|||
|
||||
public void PinPreparedRenderData(ulong id) => calls.Add("pin");
|
||||
|
||||
public void DecrementRefCount(ulong id)
|
||||
{
|
||||
}
|
||||
public void DecrementRefCount(ulong id) => calls.Add("unpin");
|
||||
}
|
||||
|
||||
private sealed class NullPoseSource : IEntityEffectPoseSource
|
||||
|
|
|
|||
|
|
@ -12,6 +12,63 @@ namespace AcDream.App.Tests.Streaming;
|
|||
|
||||
public sealed class LandblockPresentationPipelineTests
|
||||
{
|
||||
[Fact]
|
||||
public void ControllerRejectsPresentationPipelineFromForeignWorldState()
|
||||
{
|
||||
var controllerState = new GpuWorldState();
|
||||
var foreignState = new GpuWorldState();
|
||||
var foreignPipeline = new LandblockPresentationPipeline(
|
||||
static (_, _) => { },
|
||||
foreignState);
|
||||
|
||||
Assert.Throws<ArgumentException>(() => new StreamingController(
|
||||
enqueueLoad: static (_, _, _) => { },
|
||||
enqueueUnload: static (_, _) => { },
|
||||
drainCompletions: static _ => Array.Empty<LandblockStreamResult>(),
|
||||
controllerState,
|
||||
nearRadius: 0,
|
||||
farRadius: 0,
|
||||
presentationPipeline: foreignPipeline));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LegacyPipelineRejectsRetirementCoordinatorFromForeignWorldState()
|
||||
{
|
||||
var pipelineState = new GpuWorldState();
|
||||
var foreignCoordinator = new LandblockRetirementCoordinator(
|
||||
new GpuWorldState(),
|
||||
static _ => { });
|
||||
|
||||
Assert.Throws<ArgumentException>(() =>
|
||||
new LandblockPresentationPipeline(
|
||||
static (_, _) => { },
|
||||
pipelineState,
|
||||
retirementCoordinator: foreignCoordinator));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ControllerConcreteConstructorHasNoLegacyPresentationParameters()
|
||||
{
|
||||
string[] legacyNames =
|
||||
[
|
||||
"applyTerrain",
|
||||
"removeTerrain",
|
||||
"demoteNearLayer",
|
||||
"onLandblockLoaded",
|
||||
"ensureEnvCellMeshes",
|
||||
"retirementCoordinator",
|
||||
];
|
||||
|
||||
System.Reflection.ConstructorInfo concrete = Assert.Single(
|
||||
typeof(StreamingController).GetConstructors(),
|
||||
constructor => constructor.GetParameters().Any(
|
||||
parameter => parameter.Name == "presentationPipeline"));
|
||||
string[] names = concrete.GetParameters()
|
||||
.Select(parameter => parameter.Name!)
|
||||
.ToArray();
|
||||
Assert.DoesNotContain(names, legacyNames.Contains);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Loaded_PreservesPresentationSpatialPinReplayAndLiveRecoveryOrder()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -137,6 +137,203 @@ public sealed class LandblockRetirementCoordinatorTests
|
|||
Assert.False(coordinator.IsPending(landblockId));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ReentrantSameIdBegin_DoesNotReplaySuccessfulStage()
|
||||
{
|
||||
const uint landblockId = 0x4040FFFFu;
|
||||
var state = StateWith(landblockId, Entity(1));
|
||||
int lightingCalls = 0;
|
||||
LandblockRetirementCoordinator? coordinator = null;
|
||||
coordinator = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
ticket => CompletePresentation(
|
||||
ticket,
|
||||
lighting: _ =>
|
||||
{
|
||||
lightingCalls++;
|
||||
coordinator!.BeginFull(landblockId);
|
||||
}));
|
||||
|
||||
coordinator.BeginFull(landblockId);
|
||||
|
||||
Assert.Equal(1, lightingCalls);
|
||||
Assert.Equal(0, coordinator.PendingCount);
|
||||
Assert.False(coordinator.IsPending(landblockId));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ReentrantAdvance_RetriesFailedStageWithoutRecursion()
|
||||
{
|
||||
const uint landblockId = 0x4141FFFFu;
|
||||
var state = StateWith(landblockId, Entity(1));
|
||||
int lightingCalls = 0;
|
||||
LandblockRetirementCoordinator? coordinator = null;
|
||||
coordinator = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
ticket => CompletePresentation(
|
||||
ticket,
|
||||
lighting: _ =>
|
||||
{
|
||||
lightingCalls++;
|
||||
coordinator!.Advance();
|
||||
if (lightingCalls == 1)
|
||||
throw new InvalidOperationException("injected first failure");
|
||||
}));
|
||||
|
||||
coordinator.BeginFull(landblockId);
|
||||
|
||||
Assert.Equal(2, lightingCalls);
|
||||
Assert.Equal(0, coordinator.PendingCount);
|
||||
Assert.False(coordinator.IsPending(landblockId));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ReentrantDifferentIdBegin_IsDeferredUntilActiveAdvanceCompletes()
|
||||
{
|
||||
const uint firstId = 0x4242FFFFu;
|
||||
const uint secondId = 0x4343FFFFu;
|
||||
var state = StateWith(firstId);
|
||||
state.AddLandblock(new LoadedLandblock(
|
||||
secondId,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
int firstAttempts = 0;
|
||||
int secondAttempts = 0;
|
||||
LandblockRetirementCoordinator? coordinator = null;
|
||||
coordinator = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
ticket => CompletePresentation(
|
||||
ticket,
|
||||
terrain: () =>
|
||||
{
|
||||
if (ticket.LandblockId == firstId)
|
||||
{
|
||||
firstAttempts++;
|
||||
if (firstAttempts == 1)
|
||||
throw new InvalidOperationException("leave first pending");
|
||||
coordinator!.BeginFull(secondId);
|
||||
}
|
||||
else
|
||||
{
|
||||
secondAttempts++;
|
||||
}
|
||||
}));
|
||||
coordinator.BeginFull(firstId);
|
||||
Assert.Equal(1, coordinator.PendingCount);
|
||||
|
||||
coordinator.Advance();
|
||||
|
||||
Assert.Equal(2, firstAttempts);
|
||||
Assert.Equal(1, secondAttempts);
|
||||
Assert.False(state.IsLoaded(secondId));
|
||||
Assert.Equal(0, coordinator.PendingCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RepeatedBegin_RemovesTicketWhenRetryCompletes()
|
||||
{
|
||||
const uint landblockId = 0x4444FFFFu;
|
||||
var state = StateWith(landblockId);
|
||||
int terrainAttempts = 0;
|
||||
int requiredStageCalls = 0;
|
||||
var coordinator = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
ticket => CompletePresentation(
|
||||
ticket,
|
||||
terrain: () =>
|
||||
{
|
||||
terrainAttempts++;
|
||||
if (terrainAttempts == 1)
|
||||
throw new InvalidOperationException("injected first failure");
|
||||
}),
|
||||
_ =>
|
||||
{
|
||||
requiredStageCalls++;
|
||||
return LandblockRetirementCoordinator.ProductionPresentationStages;
|
||||
});
|
||||
|
||||
coordinator.BeginFull(landblockId);
|
||||
Assert.Equal(1, coordinator.PendingCount);
|
||||
|
||||
coordinator.BeginFull(landblockId);
|
||||
|
||||
Assert.Equal(2, terrainAttempts);
|
||||
Assert.Equal(1, requiredStageCalls);
|
||||
Assert.Equal(0, coordinator.PendingCount);
|
||||
Assert.False(coordinator.IsPending(landblockId));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void VisibilityObserverFailure_CompletesReceiptThenRethrowsCommittedEdge()
|
||||
{
|
||||
const uint landblockId = 0x4545FFFFu;
|
||||
WorldEntity live = Entity(1, serverGuid: 0x70000001u);
|
||||
var state = StateWith(landblockId, live);
|
||||
state.LiveProjectionVisibilityChanged += (_, _) =>
|
||||
throw new InvalidOperationException("injected visibility failure");
|
||||
int terrainCalls = 0;
|
||||
var coordinator = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
ticket => CompletePresentation(
|
||||
ticket,
|
||||
terrain: () => terrainCalls++));
|
||||
|
||||
Assert.Throws<AggregateException>(() =>
|
||||
coordinator.BeginFull(landblockId));
|
||||
|
||||
Assert.False(state.IsLoaded(landblockId));
|
||||
Assert.Equal(1, terrainCalls);
|
||||
Assert.Equal(0, coordinator.PendingCount);
|
||||
Assert.False(coordinator.IsPending(landblockId));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RequiredStageFailure_HappensBeforeSpatialDetachment()
|
||||
{
|
||||
const uint landblockId = 0x4646FFFFu;
|
||||
var state = StateWith(landblockId);
|
||||
var coordinator = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
static _ => { },
|
||||
static _ => throw new InvalidOperationException(
|
||||
"injected required-stage failure"));
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
coordinator.BeginFull(landblockId));
|
||||
|
||||
Assert.True(state.IsLoaded(landblockId));
|
||||
Assert.Equal(0, coordinator.PendingCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ObserverFailure_DrainsReentrantDifferentIdBeginBeforeRethrow()
|
||||
{
|
||||
const uint firstId = 0x4747FFFFu;
|
||||
const uint secondId = 0x4848FFFFu;
|
||||
WorldEntity live = Entity(1, serverGuid: 0x70000002u);
|
||||
var state = StateWith(firstId, live);
|
||||
state.AddLandblock(new LoadedLandblock(
|
||||
secondId,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
LandblockRetirementCoordinator? coordinator = null;
|
||||
coordinator = new LandblockRetirementCoordinator(
|
||||
state,
|
||||
ticket => CompletePresentation(ticket));
|
||||
state.LiveProjectionVisibilityChanged += (_, _) =>
|
||||
{
|
||||
coordinator.BeginFull(secondId);
|
||||
throw new InvalidOperationException("injected visibility failure");
|
||||
};
|
||||
|
||||
Assert.Throws<AggregateException>(() =>
|
||||
coordinator.BeginFull(firstId));
|
||||
|
||||
Assert.False(state.IsLoaded(firstId));
|
||||
Assert.False(state.IsLoaded(secondId));
|
||||
Assert.Equal(0, coordinator.PendingCount);
|
||||
}
|
||||
|
||||
private static StreamingController Controller(
|
||||
GpuWorldState state,
|
||||
LandblockRetirementCoordinator coordinator,
|
||||
|
|
@ -187,15 +384,28 @@ public sealed class LandblockRetirementCoordinatorTests
|
|||
ticket.RunOnce(LandblockRetirementStage.EnvironmentCells, static () => { });
|
||||
}
|
||||
|
||||
private static WorldEntity Entity(uint id) => new()
|
||||
private static WorldEntity Entity(uint id, uint serverGuid = 0u) => new()
|
||||
{
|
||||
Id = id,
|
||||
ServerGuid = serverGuid,
|
||||
SourceGfxObjOrSetupId = 0x01000000u + id,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
|
||||
private static GpuWorldState StateWith(
|
||||
uint landblockId,
|
||||
params WorldEntity[] entities)
|
||||
{
|
||||
var state = new GpuWorldState();
|
||||
state.AddLandblock(new LoadedLandblock(
|
||||
landblockId,
|
||||
new LandBlock(),
|
||||
entities));
|
||||
return state;
|
||||
}
|
||||
|
||||
private static LandblockMeshData EmptyMesh() => new(
|
||||
Array.Empty<TerrainVertex>(),
|
||||
Array.Empty<uint>());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue