refactor(streaming): own presentation retirement in pipeline
Move full and near-tier presentation retirement out of GameWindow and into a concrete pipeline-owned stage mapper. Harden the retry ledger against reentrancy and committed visibility observer failures, enforce a single state/resource ownership graph, and split concrete versus legacy controller construction so callbacks cannot be silently ignored. Co-authored-by: Codex <codex@openai.com>
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@ -108,6 +108,12 @@ public sealed class LandblockStaticPresentationPublisher
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_activeByLandblock.Count,
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_landblockByEntityId.Count);
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internal bool MatchesResources(
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LightingHookSink lighting,
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TranslucencyFadeManager translucency) =>
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ReferenceEquals(_lighting, lighting)
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&& ReferenceEquals(_translucency, translucency);
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public LandblockStaticPresentationPublication PreparePublication(
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LandblockPhysicsPublication physicsPublication)
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{
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