refactor(streaming): own presentation retirement in pipeline
Move full and near-tier presentation retirement out of GameWindow and into a concrete pipeline-owned stage mapper. Harden the retry ledger against reentrancy and committed visibility observer failures, enforce a single state/resource ownership graph, and split concrete versus legacy controller construction so callbacks cannot be silently ignored. Co-authored-by: Codex <codex@openai.com>
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10 changed files with 860 additions and 140 deletions
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@ -145,6 +145,9 @@ public sealed class LandblockRenderPublisher
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_buildingRegistryRemovalCount,
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_envCellRemovalCount);
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internal bool MatchesState(GpuWorldState state) =>
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ReferenceEquals(_worldState, state);
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/// <summary>
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/// Publishes the prefix that retail establishes before physics/static
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/// activation: terrain, complete visibility cells, and spatial bounds.
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