fix(ui): port retail partial stack transfers

Route the selected stack quantity through retail GetObjectSplitSize semantics, send exact split-to-container and split-to-ground actions, and keep the original object in place until the server publishes the newly guided stack. Cover selection scoping, wire bytes, container placement, and world drops with conformance tests.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 10:34:13 +02:00
parent 6005c51c4d
commit ea72c395c9
14 changed files with 280 additions and 19 deletions

View file

@ -48,6 +48,18 @@ public sealed class StackSplitQuantityState
public void SetValue(uint value) => Set(value, Maximum);
/// <summary>
/// Ports <c>ItemHolder::GetObjectSplitSize @ 0x00586F00</c>: only the
/// currently selected object consumes <c>GenItemHolder::splitSize</c>.
/// Every other object operation uses that object's full stack size.
/// </summary>
public uint GetObjectSplitSize(uint objectId, uint selectedObjectId, uint objectStackSize)
{
if (objectId == selectedObjectId)
return Value;
return Math.Max(objectStackSize, 1u);
}
private void Set(uint value, uint maximum)
{
maximum = Math.Max(maximum, 1u);