fix(ui): port retail partial stack transfers

Route the selected stack quantity through retail GetObjectSplitSize semantics, send exact split-to-container and split-to-ground actions, and keep the original object in place until the server publishes the newly guided stack. Cover selection scoping, wire bytes, container placement, and world drops with conformance tests.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 10:34:13 +02:00
parent 6005c51c4d
commit ea72c395c9
14 changed files with 280 additions and 19 deletions

View file

@ -67,6 +67,7 @@ public sealed record InventoryRuntimeBindings(
Action<uint>? SendUse,
Action<uint>? SendNoLongerViewing,
Action<uint, uint, int>? SendPutItemInContainer,
Action<uint, uint, uint, uint>? SendStackableSplitToContainer,
Action<uint, uint, uint>? SendStackableMerge,
Action<uint, uint>? SendWield,
ItemInteractionController ItemInteraction,
@ -97,6 +98,7 @@ public sealed record RetailUiRuntimeBindings(
CharacterRuntimeBindings Character,
InventoryRuntimeBindings Inventory,
RetailUiCursorBindings Cursor,
StackSplitQuantityState StackSplitQuantity,
BufferedUiRegistry? Plugins,
RetailUiPersistenceBindings? Persistence,
RetailUiProbeBindings Probe);
@ -109,7 +111,7 @@ public sealed record RetailUiRuntimeBindings(
public sealed class RetailUiRuntime : IDisposable
{
private readonly RetailUiRuntimeBindings _bindings;
private readonly StackSplitQuantityState _stackSplitQuantity = new();
private StackSplitQuantityState StackSplitQuantity => _bindings.StackSplitQuantity;
private readonly RetailWindowLayoutPersistence? _persistence;
private readonly RetailUiAutomationScriptRunner? _automation;
private bool _disposed;
@ -385,7 +387,7 @@ public sealed class RetailUiRuntime : IDisposable
b.StackSize,
b.SendQueryHealth,
_bindings.Assets.DefaultFont,
_stackSplitQuantity,
StackSplitQuantity,
handler => b.Objects.ObjectUpdated += handler,
handler => b.Objects.ObjectUpdated -= handler);
@ -599,10 +601,10 @@ public sealed class RetailUiRuntime : IDisposable
layout, b.Objects, b.PlayerGuid, b.ResolveIcon, b.Strength, b.Selection,
_bindings.Assets.DefaultFont, _bindings.Character.Provider.CharacterName,
contents, sideBag, mainPack, b.SendUse, b.SendNoLongerViewing,
b.SendPutItemInContainer, b.SendStackableMerge,
b.SendPutItemInContainer, b.SendStackableSplitToContainer, b.SendStackableMerge,
notifyMergeAttempt, b.ItemInteraction,
() => CloseWindow(WindowNames.Inventory),
_stackSplitQuantity);
StackSplitQuantity);
PaperdollController paperdoll = PaperdollController.Bind(
layout, b.Objects, b.PlayerGuid, b.ResolveIcon, b.Selection, b.SendWield,
contents, _bindings.Assets.DefaultFont, b.ItemInteraction);