docs: record D.2b UI Studio + importer dat-fidelity + Character window (shipped this session)
Roadmap: extend D.5-remaining ledger with three new shipped entries (UI Studio, importer Fix A/B/C, Character window 0x2100002E). Milestone M5: update D.2b status paragraph to name all shipped sub-phases including the studio, importer boundary discovery (look=importer / state=runtime), and Character window with deferred polish pointer (#151). ISSUES: add #151 (Character window deferred polish — LOW, filed 2026-06-26; user accepted Attributes tab as good-enough, polish items to be enumerated later). Issues #149 (studio inventory all-black) and #150 (GameWindow font resolver) were already present. Divergence register: add AP-69 (per-element dat-font resolver is studio-only; GameWindow passes null to the four Import sites until #150 lands). No row for Fix-4 UIState-group activation (runtime-faithful, not a deviation) or for the tab-sprite injection / footer-state hiding (same). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -454,7 +454,7 @@ Open the inventory panel — retail-skinned with the right font, icons, and
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local lighting).
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- **C.3** — Palette range tuning (skin/hair/eye colors match retail).
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- **C.4** — Double-sided translucent polys.
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- **D.2b** — Custom retail-look UI backend.
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- **D.2b** — Custom retail-look UI backend. **In progress:** vitals + chat + toolbar + inventory (window manager, B-Grid, B-Controller, B-Wire, drag-drop, container-switching) + paperdoll (equip slots, 3-D doll UiViewport, Slots toggle) + **Character window** (Attributes tab, visually confirmed 2026-06-26) + **UI Studio** (standalone panel previewer + 26-window retail dump + interactive click-routing + headless screenshot) + **importer dat-fidelity** (Fix A/B/C: justification, FontColor, per-element FontDid resolver [studio-only; #150 tracks live-game path]) are shipped. Next: D.5.3 selected-object bar + spell shortcuts; #151 Character window polish deferred.
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- **D.3–D.7** — AcFont + dat sprites + core panels reskinned + HUD orbs +
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cursor manager.
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- **L.1f** — NPC/monster + item-use animation coverage.
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