refactor(streaming): compose landblock presentation transaction
Own render, physics, DAT-static presentation, and retained static-resource rebinds behind retryable receipts so a failed publication resumes its exact unfinished suffix without replaying retail create-time defaults. Co-authored-by: Codex <noreply@openai.com>
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15 changed files with 1744 additions and 89 deletions
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.App.Streaming;
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using AcDream.Core.Lighting;
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using AcDream.Core.Physics;
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using AcDream.Core.Plugins;
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using AcDream.Core.Rendering;
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using AcDream.Core.Terrain;
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using AcDream.Core.Vfx;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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using Xunit;
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namespace AcDream.App.Tests.Streaming;
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public sealed class LandblockStaticPresentationPublisherTests
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{
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private const uint LandblockId = 0xA9B4FFFFu;
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private const uint AdjacentLandblockId = 0xAAB4FFFFu;
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private const uint SetupId = 0x02000042u;
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private static readonly float[] HeightTable = new float[256];
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[Fact]
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public void Reapply_ReplacesLightsAndRefreshesPluginWithoutSpawnReplay()
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{
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var fixture = Fixture();
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int spawnCount = 0;
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fixture.Events.EntitySpawned += _ => spawnCount++;
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WorldEntity first = Entity(0x80A9B401u, new Vector3(12f, 12f, 0f));
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WorldEntity moved = Entity(first.Id, new Vector3(36f, 12f, 0f));
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Publish(fixture, Build(LandblockId, [first], BundleWithLight()));
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Assert.Equal(1, fixture.Lights.RegisteredCount);
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Assert.Equal(1, spawnCount);
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Assert.Equal(first.Position, Assert.Single(fixture.World.Entities).Position);
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fixture.Lighting.SetOwnerLighting(first.Id, enabled: false);
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fixture.Translucency.StartPartFade(first.Id, 0u, 0f, 0.6f, 0f);
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fixture.Translucency.StartPartFade(first.Id, 1u, 0f, 1f, 2f);
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fixture.Translucency.AdvanceAll(0.5f);
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Assert.True(fixture.Translucency.TryGetCurrentValue(
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first.Id,
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1u,
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out float activeFadeBefore));
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Publish(fixture, Build(LandblockId, [moved], BundleWithLight()));
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Assert.Equal(1, fixture.Lights.RegisteredCount);
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Assert.Equal(1, spawnCount);
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Assert.Equal(moved.Position, Assert.Single(fixture.World.Entities).Position);
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Assert.False(Assert.Single(fixture.Lighting.GetOwnedLights(first.Id)!).IsLit);
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Assert.Equal(1, fixture.Lighting.RetainedOwnerStateCount);
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Assert.True(fixture.Translucency.TryGetCurrentValue(
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first.Id,
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0u,
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out float settled));
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Assert.Equal(0.6f, settled);
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Assert.True(fixture.Translucency.TryGetCurrentValue(
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first.Id,
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1u,
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out float activeFadeAfter));
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Assert.Equal(activeFadeBefore, activeFadeAfter);
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Assert.Equal(1, fixture.Publisher.Diagnostics.PluginSpawnCount);
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Assert.Equal(1, fixture.Publisher.Diagnostics.PluginRefreshCount);
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Assert.Equal(2, fixture.Publisher.Diagnostics.LightReplacementCount);
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}
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[Fact]
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public void Reapply_OmittedStaticRemovesLightTranslucencyAndPluginProjection()
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{
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var fixture = Fixture();
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WorldEntity entity = Entity(0x80A9B401u, new Vector3(12f, 12f, 0f));
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Publish(fixture, Build(LandblockId, [entity], BundleWithLight()));
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fixture.Lighting.SetOwnerLighting(entity.Id, enabled: false);
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fixture.Translucency.StartPartFade(entity.Id, 0u, 0f, 1f, 2f);
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Publish(
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fixture,
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Build(LandblockId, Array.Empty<WorldEntity>(), PhysicsDatBundle.Empty));
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Assert.Equal(0, fixture.Lights.RegisteredCount);
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Assert.Equal(0, fixture.Lighting.RetainedOwnerStateCount);
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Assert.False(fixture.Translucency.TryGetCurrentValue(entity.Id, 0u, out _));
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Assert.Empty(fixture.World.Entities);
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Assert.Equal(1, fixture.Publisher.Diagnostics.PluginRemovalCount);
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Assert.Equal(0, fixture.Publisher.Diagnostics.ActiveLandblockCount);
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Assert.Equal(0, fixture.Publisher.Diagnostics.ActiveEntityCount);
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}
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[Fact]
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public void RetirementThenReload_EmitsNewLogicalPluginSpawn()
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{
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var fixture = Fixture();
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int spawnCount = 0;
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fixture.Events.EntitySpawned += _ => spawnCount++;
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WorldEntity entity = Entity(0x80A9B401u, new Vector3(12f, 12f, 0f));
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Publish(fixture, Build(LandblockId, [entity], BundleWithLight()));
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fixture.Publisher.RemoveLighting(entity);
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fixture.Publisher.RemoveTranslucency(entity);
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fixture.Publisher.RemovePluginProjection(entity);
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Assert.Equal(0, fixture.Publisher.Diagnostics.ActiveEntityCount);
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Publish(fixture, Build(LandblockId, [entity], BundleWithLight()));
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Assert.Equal(2, spawnCount);
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Assert.Equal(1, fixture.Lights.RegisteredCount);
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Assert.Equal(1, fixture.Publisher.Diagnostics.ActiveEntityCount);
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}
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[Fact]
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public void Prepare_RejectsDuplicateAndCrossLandblockStaticIdsBeforeMutation()
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{
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var fixture = Fixture();
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WorldEntity first = Entity(0x80A9B401u, Vector3.Zero);
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LandblockPhysicsPublication duplicatePhysics = PhysicsPrefix(
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fixture,
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Build(LandblockId, [first, Entity(first.Id, Vector3.One)]));
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Assert.Throws<InvalidOperationException>(() =>
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fixture.Publisher.PreparePublication(duplicatePhysics));
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Assert.Empty(fixture.World.Entities);
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Assert.Equal(0, fixture.Lights.RegisteredCount);
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Publish(fixture, Build(LandblockId, [first]));
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LandblockPhysicsPublication adjacentPhysics = PhysicsPrefix(
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fixture,
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Build(AdjacentLandblockId, [Entity(first.Id, new Vector3(192f, 0f, 0f))]));
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Assert.Throws<InvalidOperationException>(() =>
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fixture.Publisher.PreparePublication(adjacentPhysics));
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Assert.Single(fixture.World.Entities);
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}
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[Fact]
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public void LiveProjectionInBuild_IsIgnoredByDatStaticPresentation()
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{
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var fixture = Fixture();
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WorldEntity live = Entity(7u, Vector3.Zero, serverGuid: 0x80000007u);
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Publish(fixture, Build(LandblockId, [live], BundleWithLight()));
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Assert.Empty(fixture.World.Entities);
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Assert.Equal(0, fixture.Lights.RegisteredCount);
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Assert.Equal(0, fixture.Publisher.Diagnostics.ActiveEntityCount);
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}
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[Fact]
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public void ForeignReceipt_IsRejectedWithoutChangingOwnerState()
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{
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var first = Fixture();
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var second = Fixture();
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LandblockPhysicsPublication physics = PhysicsPrefix(
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first,
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Build(LandblockId, [Entity(1u, Vector3.Zero)]));
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LandblockStaticPresentationPublication receipt =
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first.Publisher.PreparePublication(physics);
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Assert.Throws<ArgumentException>(() =>
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second.Publisher.BeginPublication(receipt));
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Assert.Equal(0, second.Publisher.Diagnostics.BeginCount);
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}
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private static void Publish(FixtureState fixture, LandblockBuild build)
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{
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LandblockPhysicsPublication physics = PhysicsPrefix(fixture, build);
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fixture.Render.CompletePublication(fixture.LastRender!);
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LandblockStaticPresentationPublication presentation =
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fixture.Publisher.PreparePublication(physics);
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fixture.Publisher.BeginPublication(presentation);
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fixture.Physics.CompletePublication(
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physics,
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entity => fixture.Publisher.PrepareEntityBeforeCollision(
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presentation,
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entity));
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fixture.Publisher.CompletePublication(presentation);
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}
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private static LandblockPhysicsPublication PhysicsPrefix(
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FixtureState fixture,
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LandblockBuild build)
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{
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LandblockRenderPublication render = fixture.Render.BeginPublication(
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build,
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EmptyMesh());
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fixture.LastRender = render;
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LandblockPhysicsPublication physics =
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fixture.Physics.PreparePublication(render);
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fixture.Physics.BeginPublication(physics);
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return physics;
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}
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private static FixtureState Fixture()
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{
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var cache = new PhysicsDataCache();
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var engine = new PhysicsEngine { DataCache = cache };
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var gpuState = new GpuWorldState();
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var render = new LandblockRenderPublisher(
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static (_, _, _) => { },
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static _ => { },
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new CellVisibility(),
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gpuState);
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var physics = new LandblockPhysicsPublisher(engine, HeightTable);
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var lights = new LightManager();
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var lighting = new LightingHookSink(lights, new NullPoseSource());
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var translucency = new TranslucencyFadeManager();
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var world = new WorldGameState();
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var events = new WorldEvents();
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return new FixtureState(
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render,
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physics,
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new LandblockStaticPresentationPublisher(
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lighting,
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translucency,
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world,
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events),
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lights,
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lighting,
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translucency,
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world,
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events);
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}
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private static PhysicsDatBundle BundleWithLight()
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{
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var setup = new Setup();
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setup.Lights[0] = new LightInfo
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{
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ViewSpaceLocation = new Frame { Orientation = Quaternion.Identity },
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Color = new ColorARGB
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{
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Red = 255,
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Green = 255,
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Blue = 255,
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Alpha = 255,
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},
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Intensity = 1f,
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Falloff = 8f,
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};
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return new PhysicsDatBundle(
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new LandBlockInfo(),
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new Dictionary<uint, EnvCell>(),
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new Dictionary<uint, DatReaderWriter.DBObjs.Environment>(),
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new Dictionary<uint, Setup> { [SetupId] = setup },
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new Dictionary<uint, GfxObj>());
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}
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private static LandblockBuild Build(
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uint landblockId,
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IReadOnlyList<WorldEntity> entities,
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PhysicsDatBundle? bundle = null) => new(
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new LoadedLandblock(
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landblockId,
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new LandBlock
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{
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Terrain = new TerrainInfo[81],
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Height = new byte[81],
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},
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entities,
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bundle ?? PhysicsDatBundle.Empty),
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Origin: new LandblockBuildOrigin(0xA9, 0xB4));
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private static WorldEntity Entity(
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uint id,
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Vector3 position,
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uint serverGuid = 0u) => new()
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{
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Id = id,
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ServerGuid = serverGuid,
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SourceGfxObjOrSetupId = SetupId,
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Position = position,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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private static LandblockMeshData EmptyMesh() => new(
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Array.Empty<TerrainVertex>(),
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Array.Empty<uint>());
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private sealed record FixtureState(
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LandblockRenderPublisher Render,
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LandblockPhysicsPublisher Physics,
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LandblockStaticPresentationPublisher Publisher,
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LightManager Lights,
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LightingHookSink Lighting,
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TranslucencyFadeManager Translucency,
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WorldGameState World,
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WorldEvents Events)
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{
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public LandblockRenderPublication? LastRender { get; set; }
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}
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private sealed class NullPoseSource : IEntityEffectPoseSource
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{
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public bool TryGetRootPose(uint localEntityId, out Matrix4x4 rootWorld)
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{
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rootWorld = default;
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return false;
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}
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public bool TryGetPartPose(
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uint localEntityId,
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int partIndex,
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out Matrix4x4 partLocal)
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{
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partLocal = default;
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return false;
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}
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}
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}
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