fix(portal): synchronize destination presentation state
This commit is contained in:
parent
4b1bceefbb
commit
e95f55f25b
42 changed files with 2815 additions and 288 deletions
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@ -0,0 +1,437 @@
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using AcDream.App.Streaming;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Wb;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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using System.Collections.Immutable;
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namespace AcDream.App.Tests.Streaming;
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public sealed class StreamingControllerReadinessTests
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{
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[Fact]
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public void RenderNeighborhoodResident_RequiresEveryPublishedLandblockInRing()
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{
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var state = new GpuWorldState();
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StreamingController controller = CreateController(state);
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for (int dx = -1; dx <= 1; dx++)
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for (int dy = -1; dy <= 1; dy++)
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{
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if (dx == 1 && dy == 1)
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continue;
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AddPublished(state, 0x12 + dx, 0x36 + dy);
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}
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Assert.False(controller.IsRenderNeighborhoodResident(0x12360022u, 1));
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AddPublished(state, 0x13, 0x37);
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Assert.True(controller.IsRenderNeighborhoodResident(0x12360022u, 1));
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}
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[Fact]
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public void RenderNeighborhoodResident_RadiusZeroAcceptsEnvCellId()
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{
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var state = new GpuWorldState();
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StreamingController controller = CreateController(state);
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AddPublished(state, 0x8C, 0x04);
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Assert.True(controller.IsRenderNeighborhoodResident(0x8C0401ADu, 0));
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Assert.False(controller.IsRenderNeighborhoodResident(0x8D0401ADu, 0));
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}
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[Fact]
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public void RenderNeighborhoodResident_SkipsOffMapNeighborsLikePhysicsGate()
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{
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var state = new GpuWorldState();
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StreamingController controller = CreateController(state);
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AddPublished(state, 0, 0);
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AddPublished(state, 0, 1);
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AddPublished(state, 1, 0);
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AddPublished(state, 1, 1);
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Assert.True(controller.IsRenderNeighborhoodResident(0x00000001u, 1));
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}
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[Fact]
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public void RenderNeighborhoodResident_RejectsNegativeRadius()
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{
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StreamingController controller = CreateController(new GpuWorldState());
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Assert.Throws<ArgumentOutOfRangeException>(
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() => controller.IsRenderNeighborhoodResident(0x1236FFFFu, -1));
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}
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[Theory]
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[InlineData(0xFF0401ADu)]
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[InlineData(0x04FF01ADu)]
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[InlineData(0x12360000u)]
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[InlineData(0x12360041u)]
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[InlineData(0x1236FFFEu)]
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public void RenderNeighborhoodResident_RejectsInvalidMapEdgeDestination(uint cellId)
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{
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StreamingController controller = CreateController(new GpuWorldState());
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Assert.False(controller.IsRenderNeighborhoodResident(cellId, 0));
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}
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[Fact]
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public void RenderNeighborhoodResident_WaitsForActualMeshUpload()
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{
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var meshes = new ReadinessMeshAdapter();
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var state = new GpuWorldState(new LandblockSpawnAdapter(meshes));
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StreamingController controller = CreateController(state);
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uint id = 0x1236FFFFu;
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const ulong envCellGeometryId = 0x2_0000_1234ul;
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var entity = new WorldEntity
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{
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Id = 1,
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ServerGuid = 0,
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SourceGfxObjOrSetupId = 0x01000010u,
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Position = System.Numerics.Vector3.Zero,
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Rotation = System.Numerics.Quaternion.Identity,
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MeshRefs = new[] { new MeshRef(0x01000010u, System.Numerics.Matrix4x4.Identity) },
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};
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state.AddLandblock(
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new LoadedLandblock(id, new LandBlock(), new[] { entity }),
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new[] { envCellGeometryId });
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Assert.False(controller.IsRenderNeighborhoodResident(id, 0));
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meshes.ReadyIds.Add(0x01000010ul);
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Assert.False(controller.IsRenderNeighborhoodResident(id, 0));
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meshes.ReadyIds.Add(envCellGeometryId);
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Assert.True(controller.IsRenderNeighborhoodResident(id, 0));
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}
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[Fact]
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public void RenderNeighborhoodResident_PreservesShellGateWhenPromotionPrecedesBaseLoad()
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{
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var meshes = new ReadinessMeshAdapter();
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var state = new GpuWorldState(new LandblockSpawnAdapter(meshes));
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StreamingController controller = CreateController(state);
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uint id = 0x1236FFFFu;
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const ulong envCellGeometryId = 0x2_0000_1234ul;
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state.AddEntitiesToExistingLandblock(
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id,
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Array.Empty<WorldEntity>(),
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new[] { envCellGeometryId });
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state.AddLandblock(new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()));
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Assert.True(state.IsNearTier(id));
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Assert.False(controller.IsRenderNeighborhoodResident(id, 0));
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meshes.ReadyIds.Add(envCellGeometryId);
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Assert.True(controller.IsRenderNeighborhoodResident(id, 0));
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}
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[Fact]
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public void RenderNeighborhoodResident_FarTerrainDoesNotSatisfyPortalGate()
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{
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var meshes = new ReadinessMeshAdapter();
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var state = new GpuWorldState(new LandblockSpawnAdapter(meshes));
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StreamingController controller = CreateController(state);
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uint id = 0x1236FFFFu;
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const ulong envCellGeometryId = 0x2_0000_1234ul;
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state.AddLandblock(
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new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()),
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tier: LandblockStreamTier.Far);
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Assert.False(controller.IsRenderNeighborhoodResident(id, 0));
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state.AddEntitiesToExistingLandblock(
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id,
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Array.Empty<WorldEntity>(),
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new[] { envCellGeometryId });
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Assert.False(controller.IsRenderNeighborhoodResident(id, 0));
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meshes.ReadyIds.Add(envCellGeometryId);
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Assert.True(controller.IsRenderNeighborhoodResident(id, 0));
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}
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[Fact]
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public void StaleFarPublication_DoesNotReplaceNearEntitiesOrReadiness()
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{
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var meshes = new ReadinessMeshAdapter();
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var state = new GpuWorldState(new LandblockSpawnAdapter(meshes));
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StreamingController controller = CreateController(state);
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uint id = 0x1236FFFFu;
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const ulong envCellGeometryId = 0x2_0000_1234ul;
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var entity = new WorldEntity
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{
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Id = 1,
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ServerGuid = 0,
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SourceGfxObjOrSetupId = 0x01000010u,
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Position = System.Numerics.Vector3.Zero,
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Rotation = System.Numerics.Quaternion.Identity,
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MeshRefs = [new MeshRef(0x01000010u, System.Numerics.Matrix4x4.Identity)],
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};
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meshes.ReadyIds.UnionWith([0x01000010ul, envCellGeometryId]);
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state.AddLandblock(
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new LoadedLandblock(id, new LandBlock(), new[] { entity }),
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new[] { envCellGeometryId },
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LandblockStreamTier.Near);
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Assert.True(controller.IsRenderNeighborhoodResident(id, 0));
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state.AddLandblock(
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new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()),
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tier: LandblockStreamTier.Far);
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Assert.True(state.IsNearTier(id));
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Assert.Contains(entity, state.Entities);
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Assert.True(controller.IsRenderNeighborhoodResident(id, 0));
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}
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[Fact]
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public void EnvCellPublication_RearmsSpecializedPreparationAfterPin()
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{
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uint id = 0x1236FFFFu;
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const ulong geometryId = 0x2_0000_1234ul;
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var meshes = new ReadinessMeshAdapter();
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var state = new GpuWorldState(new LandblockSpawnAdapter(meshes));
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var outbox = new Queue<LandblockStreamResult>();
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int ensureCalls = 0;
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var shell = new EnvCellShellPlacement(
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0x12360001u,
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geometryId,
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0x0D000001u,
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2,
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ImmutableArray.Create<ushort>(3, 4),
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System.Numerics.Vector3.Zero,
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System.Numerics.Quaternion.Identity,
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System.Numerics.Matrix4x4.Identity,
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new WbBoundingBox(System.Numerics.Vector3.Zero, System.Numerics.Vector3.One),
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new WbBoundingBox(System.Numerics.Vector3.Zero, System.Numerics.Vector3.One));
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var envCells = new EnvCellLandblockBuild(
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id,
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Array.Empty<LoadedCell>(),
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new[] { shell });
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var build = new LandblockBuild(
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new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()),
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envCells);
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outbox.Enqueue(new LandblockStreamResult.Loaded(
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id,
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LandblockStreamTier.Near,
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build,
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new AcDream.Core.Terrain.LandblockMeshData(
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Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
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Array.Empty<uint>())));
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var controller = new StreamingController(
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enqueueLoad: (_, _) => { },
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enqueueUnload: _ => { },
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drainCompletions: max =>
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{
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var batch = new List<LandblockStreamResult>();
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while (batch.Count < max && outbox.Count > 0) batch.Add(outbox.Dequeue());
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return batch;
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},
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applyTerrain: (_, _) => { },
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state: state,
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nearRadius: 0,
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farRadius: 0,
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ensureEnvCellMeshes: completed =>
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{
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// The specialized request is replayed only after the synthetic
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// id is pinned, closing existing-at-schedule -> evicted-before-
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// publication without falling through generic GfxObj decode.
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Assert.Equal(1, meshes.ReferenceCounts[geometryId]);
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Assert.Equal(shell, Assert.Single(completed.Shells));
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ensureCalls++;
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});
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controller.Tick(0x12, 0x36);
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Assert.Equal(1, ensureCalls);
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}
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[Fact]
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public void PromotionWithoutBase_PublishesSelfContainedNearAndPinsBeforeReplay()
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{
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uint id = 0x1236FFFFu;
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const ulong geometryId = 0x2_0000_5678ul;
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var meshes = new ReadinessMeshAdapter();
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var state = new GpuWorldState(new LandblockSpawnAdapter(meshes));
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var outbox = new Queue<LandblockStreamResult>();
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int ensureCalls = 0;
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var shell = new EnvCellShellPlacement(
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0x12360001u,
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geometryId,
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0x0D000001u,
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2,
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ImmutableArray.Create<ushort>(3, 4),
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System.Numerics.Vector3.Zero,
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System.Numerics.Quaternion.Identity,
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System.Numerics.Matrix4x4.Identity,
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new WbBoundingBox(System.Numerics.Vector3.Zero, System.Numerics.Vector3.One),
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new WbBoundingBox(System.Numerics.Vector3.Zero, System.Numerics.Vector3.One));
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var envCells = new EnvCellLandblockBuild(
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id,
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Array.Empty<LoadedCell>(),
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new[] { shell });
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var nearBuild = new LandblockBuild(
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new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()),
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envCells);
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var mesh = new AcDream.Core.Terrain.LandblockMeshData(
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Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
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Array.Empty<uint>());
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outbox.Enqueue(new LandblockStreamResult.Promoted(id, nearBuild, mesh));
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var controller = new StreamingController(
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enqueueLoad: (_, _) => { },
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enqueueUnload: _ => { },
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drainCompletions: max =>
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{
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var batch = new List<LandblockStreamResult>();
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while (batch.Count < max && outbox.Count > 0) batch.Add(outbox.Dequeue());
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return batch;
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},
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applyTerrain: (_, _) => { },
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state: state,
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nearRadius: 0,
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farRadius: 0,
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ensureEnvCellMeshes: completed =>
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{
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Assert.Equal(1, meshes.ReferenceCounts[geometryId]);
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Assert.Equal(shell, Assert.Single(completed.Shells));
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ensureCalls++;
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});
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controller.Tick(0x12, 0x36);
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Assert.Equal(1, ensureCalls);
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Assert.Equal(1, meshes.ReferenceCounts[geometryId]);
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Assert.True(state.IsNearTier(id));
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// A Far job that had already started may still finish after the
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// self-contained promotion. It must not replace or replay the Near tier.
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var farBase = new LandblockBuild(
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new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()));
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outbox.Enqueue(new LandblockStreamResult.Loaded(
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id,
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LandblockStreamTier.Far,
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farBase,
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mesh));
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controller.Tick(0x12, 0x36);
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Assert.Equal(1, ensureCalls);
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Assert.Equal(1, meshes.ReferenceCounts[geometryId]);
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Assert.True(state.IsNearTier(id));
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}
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[Fact]
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public void PromotionBeforeBase_DemotedBeforeBase_DropsPendingNearPresentation()
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{
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uint id = 0x1236FFFFu;
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const ulong geometryId = 0x2_0000_9ABCul;
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var meshes = new ReadinessMeshAdapter();
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var state = new GpuWorldState(new LandblockSpawnAdapter(meshes));
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var outbox = new Queue<LandblockStreamResult>();
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int ensureCalls = 0;
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var appliedBuilds = new List<LandblockBuild>();
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var demotedWhileStaticPresent = new List<uint>();
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var shell = new EnvCellShellPlacement(
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0x12360001u,
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geometryId,
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0x0D000001u,
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2,
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ImmutableArray.Create<ushort>(3, 4),
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System.Numerics.Vector3.Zero,
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System.Numerics.Quaternion.Identity,
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System.Numerics.Matrix4x4.Identity,
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new WbBoundingBox(System.Numerics.Vector3.Zero, System.Numerics.Vector3.One),
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new WbBoundingBox(System.Numerics.Vector3.Zero, System.Numerics.Vector3.One));
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var envCells = new EnvCellLandblockBuild(
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id,
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Array.Empty<LoadedCell>(),
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new[] { shell });
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var staticEntity = new WorldEntity
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{
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Id = 1,
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ServerGuid = 0,
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SourceGfxObjOrSetupId = 0x01000010u,
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Position = System.Numerics.Vector3.Zero,
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Rotation = System.Numerics.Quaternion.Identity,
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MeshRefs = [new MeshRef(0x01000010u, System.Numerics.Matrix4x4.Identity)],
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};
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var nearBuild = new LandblockBuild(
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new LoadedLandblock(id, new LandBlock(), new[] { staticEntity }),
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envCells);
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var mesh = new AcDream.Core.Terrain.LandblockMeshData(
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Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
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Array.Empty<uint>());
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outbox.Enqueue(new LandblockStreamResult.Promoted(id, nearBuild, mesh));
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var controller = new StreamingController(
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enqueueLoad: (_, _) => { },
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enqueueUnload: _ => { },
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drainCompletions: max =>
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{
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var batch = new List<LandblockStreamResult>();
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while (batch.Count < max && outbox.Count > 0) batch.Add(outbox.Dequeue());
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return batch;
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},
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applyTerrain: (build, _) => appliedBuilds.Add(build),
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state: state,
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nearRadius: 0,
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farRadius: 3,
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demoteNearLayer: demotedId =>
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{
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Assert.Contains(staticEntity, state.Entities);
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demotedWhileStaticPresent.Add(demotedId);
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},
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ensureEnvCellMeshes: _ => ensureCalls++);
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controller.Tick(0x12, 0x36); // self-contained promotion publishes Near.
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Assert.Single(appliedBuilds);
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Assert.NotNull(appliedBuilds[0].EnvCells);
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controller.Tick(0x12, 0x39); // normal Near->Far demotion retires presentation.
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var farBase = new LandblockBuild(
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new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()));
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outbox.Enqueue(new LandblockStreamResult.Loaded(
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id,
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LandblockStreamTier.Far,
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farBase,
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mesh));
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controller.Tick(0x12, 0x39);
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Assert.Equal(1, ensureCalls);
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Assert.DoesNotContain(geometryId, meshes.ReferenceCounts);
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Assert.DoesNotContain(staticEntity, state.Entities);
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Assert.Equal(new[] { id }, demotedWhileStaticPresent);
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Assert.True(state.IsLoaded(id));
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Assert.False(state.IsNearTier(id));
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Assert.Equal(2, appliedBuilds.Count);
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Assert.Null(appliedBuilds[1].EnvCells);
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Assert.Empty(appliedBuilds[1].Landblock.Entities);
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}
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private static StreamingController CreateController(GpuWorldState state)
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=> new(
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(_, _) => { },
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_ => { },
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_ => Array.Empty<LandblockStreamResult>(),
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(_, _) => { },
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state,
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nearRadius: 1,
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farRadius: 2);
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private static void AddPublished(GpuWorldState state, int x, int y)
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{
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uint id = ((uint)x << 24) | ((uint)y << 16) | 0xFFFFu;
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state.AddLandblock(new LoadedLandblock(id, new LandBlock(), Array.Empty<WorldEntity>()));
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}
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private sealed class ReadinessMeshAdapter : IWbMeshAdapter
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{
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public HashSet<ulong> ReadyIds { get; } = new();
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public Dictionary<ulong, int> ReferenceCounts { get; } = new();
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public void IncrementRefCount(ulong id) =>
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ReferenceCounts[id] = ReferenceCounts.GetValueOrDefault(id) + 1;
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public void DecrementRefCount(ulong id)
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{
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int next = ReferenceCounts.GetValueOrDefault(id) - 1;
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if (next <= 0) ReferenceCounts.Remove(id);
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else ReferenceCounts[id] = next;
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}
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public bool IsRenderDataReady(ulong id) => ReadyIds.Contains(id);
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}
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}
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