fix(portal): synchronize destination presentation state
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42 changed files with 2815 additions and 288 deletions
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@ -40,8 +40,8 @@ public static class LandblockLoader
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// When landblockId is non-zero, namespace stab Ids globally:
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// 0xC0XXYY00 + n, where XX = lbX byte, YY = lbY byte
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// matching the scenery (0x80XXYY00) and interior (0x40XXYY00) patterns
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// in GameWindow.cs. The 0xC0 top byte distinguishes stabs from those.
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// distinct from the 0x8XXYYIII scenery and 0x4XXYYIII interior
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// namespaces in GameWindow.cs. The 0xC0 top byte distinguishes stabs.
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//
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// Pre-Tier-1 callers (existing tests) pass landblockId=0 and get the
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// legacy starting-from-1 monotonic Ids — compatible with their assertions
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