fix(streaming): preserve exact live projection identity

Carry RuntimeEntityKey through spatial residency, visibility transitions, rebucketing, quiescence, landblock retirement, and origin recentering. This prevents stale incarnation edges from mutating a replacement projection while retaining the static DAT-entity path.

Validated by 104 focused ownership/streaming tests, the Release solution build, and 8,444 complete Release tests with five existing skips.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-25 22:09:55 +02:00
parent 420e5eea70
commit e937cc36df
8 changed files with 338 additions and 120 deletions

View file

@ -5,6 +5,7 @@ using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.World;
using AcDream.Runtime.Entities;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Tests.Streaming;
@ -227,15 +228,16 @@ public sealed class GpuWorldStateVisibilityTests
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity(1u, 0x73600001u);
state.PlaceLiveEntityProjection(landblock, entity);
var edges = new List<(uint LocalEntityId, bool Visible)>();
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
edges.Add((localEntityId, visible));
RuntimeEntityKey key = Key(entity);
var edges = new List<(RuntimeEntityKey Key, bool Visible)>();
state.LiveProjectionVisibilityChanged += (observedKey, visible) =>
edges.Add((observedKey, visible));
state.RemoveLandblock(landblock);
Assert.Empty(state.Entities);
Assert.Equal(1, state.PendingLiveEntityCount);
Assert.False(state.IsLiveEntityVisible(entity.Id));
Assert.False(state.IsLiveEntityVisible(key));
state.AddLandblock(new LoadedLandblock(
landblock,
@ -245,9 +247,9 @@ public sealed class GpuWorldStateVisibilityTests
Assert.Same(entity, Assert.Single(state.Entities));
Assert.True(state.TryGetLandblock(landblock, out LoadedLandblock? reloaded));
Assert.Same(entity, Assert.Single(reloaded!.Entities));
Assert.True(state.IsLiveEntityVisible(entity.Id));
Assert.True(state.IsLiveEntityVisible(key));
Assert.Equal(
[(entity.Id, false), (entity.Id, true)],
[(key, false), (key, true)],
edges);
state.RemoveLiveEntityProjection(entity);
@ -280,9 +282,9 @@ public sealed class GpuWorldStateVisibilityTests
state.MarkPersistent(playerGuid);
state.PlaceLiveEntityProjection(secondLandblock, player);
state.PlaceLiveEntityProjection(pendingLandblock, pending);
var edges = new List<(uint LocalEntityId, bool Visible)>();
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
edges.Add((localEntityId, visible));
var edges = new List<(RuntimeEntityKey Key, bool Visible)>();
state.LiveProjectionVisibilityChanged += (key, visible) =>
edges.Add((key, visible));
GpuWorldRecenterRetirement result =
state.DetachAllForOriginRecenter();
@ -317,7 +319,7 @@ public sealed class GpuWorldStateVisibilityTests
Assert.Equal(2, state.PendingLiveEntityCount);
Assert.Same(player, Assert.Single(state.DrainRescued()));
Assert.Equal(
[(remote.Id, false), (player.Id, false)],
[(Key(remote), false), (Key(player), false)],
edges);
state.AddLandblock(new LoadedLandblock(
@ -379,12 +381,12 @@ public sealed class GpuWorldStateVisibilityTests
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity(1u, 0x73700001u);
int callbacks = 0;
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
state.LiveProjectionVisibilityChanged += (key, visible) =>
{
callbacks++;
Assert.Equal(entity.Id, localEntityId);
Assert.Equal(entity.Id, key.LocalEntityId);
Assert.True(visible);
Assert.True(state.IsLiveEntityVisible(localEntityId));
Assert.True(state.IsLiveEntityVisible(key));
Assert.Same(entity, Assert.Single(state.Entities));
Assert.True(state.TryGetLandblock(landblock, out LoadedLandblock? loaded));
Assert.Same(entity, Assert.Single(loaded!.Entities));
@ -415,14 +417,14 @@ public sealed class GpuWorldStateVisibilityTests
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity(1u, 0x73800001u);
state.PlaceLiveEntityProjection(sourceLandblock, entity);
var edges = new List<(uint LocalEntityId, bool Visible)>();
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
edges.Add((localEntityId, visible));
var edges = new List<(RuntimeEntityKey Key, bool Visible)>();
state.LiveProjectionVisibilityChanged += (key, visible) =>
edges.Add((key, visible));
state.RebucketLiveEntity(entity, targetLandblock);
Assert.Empty(edges);
Assert.True(state.IsLiveEntityVisible(entity.Id));
Assert.True(state.IsLiveEntityVisible(Key(entity)));
Assert.True(state.TryGetLandblock(sourceLandblock, out LoadedLandblock? source));
Assert.Empty(source!.Entities);
Assert.True(state.TryGetLandblock(targetLandblock, out LoadedLandblock? target));
@ -430,6 +432,64 @@ public sealed class GpuWorldStateVisibilityTests
Assert.Same(entity, Assert.Single(state.Entities));
}
[Fact]
public void LoadedDetachAndReload_PreserveExactIncarnationKey()
{
const uint landblock = 0x0101FFFFu;
var state = new GpuWorldState();
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
WorldEntity entity = Entity(1u, 0x73800011u);
var exactKey = new RuntimeEntityKey(entity.Id, 37);
state.PlaceLiveEntityProjection(exactKey, landblock, entity);
var edges = new List<(RuntimeEntityKey Key, bool Visible)>();
state.LiveProjectionVisibilityChanged += (key, visible) =>
edges.Add((key, visible));
state.DetachLandblock(landblock);
Assert.Equal([(exactKey, false)], edges);
Assert.False(state.IsLiveEntityVisible(exactKey));
Assert.Empty(state.Entities);
state.AddLandblock(new LoadedLandblock(
landblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
Assert.Equal([(exactKey, false), (exactKey, true)], edges);
Assert.True(state.IsLiveEntityVisible(exactKey));
Assert.Same(entity, Assert.Single(state.Entities));
}
[Fact]
public void PendingRebucket_WithWrongIncarnation_IsRejectedWithoutMutation()
{
const uint sourceLandblock = 0x0101FFFFu;
const uint targetLandblock = 0x0202FFFFu;
var state = new GpuWorldState();
WorldEntity entity = Entity(1u, 0x73800012u);
var exactKey = new RuntimeEntityKey(entity.Id, 37);
state.PlaceLiveEntityProjection(exactKey, sourceLandblock, entity);
Assert.Throws<InvalidOperationException>(() =>
state.RebucketLiveEntity(
new RuntimeEntityKey(entity.Id, 38),
entity,
targetLandblock));
Assert.Equal(1, state.PendingLiveEntityCount);
Assert.False(state.IsLiveEntityProjectionResident(exactKey));
state.AddLandblock(new LoadedLandblock(
sourceLandblock,
new LandBlock(),
Array.Empty<WorldEntity>()));
Assert.True(state.IsLiveEntityVisible(exactKey));
Assert.Same(entity, Assert.Single(state.Entities));
}
[Fact]
public void SameGuidOverlap_TracksExactProjectionVisibilityIndependently()
{
@ -444,21 +504,21 @@ public sealed class GpuWorldStateVisibilityTests
WorldEntity second = Entity(2u, guid);
state.PlaceLiveEntityProjection(landblock, first);
state.PlaceLiveEntityProjection(landblock, second);
var edges = new List<(uint LocalEntityId, bool Visible)>();
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
edges.Add((localEntityId, visible));
var edges = new List<(RuntimeEntityKey Key, bool Visible)>();
state.LiveProjectionVisibilityChanged += (key, visible) =>
edges.Add((key, visible));
state.RemoveLiveEntityProjection(first);
Assert.Equal([(first.Id, false)], edges);
Assert.False(state.IsLiveEntityVisible(first.Id));
Assert.True(state.IsLiveEntityVisible(second.Id));
Assert.Equal([(Key(first), false)], edges);
Assert.False(state.IsLiveEntityVisible(Key(first)));
Assert.True(state.IsLiveEntityVisible(Key(second)));
Assert.Same(second, Assert.Single(state.Entities));
state.RemoveLiveEntityProjection(guid);
Assert.Equal([(first.Id, false), (second.Id, false)], edges);
Assert.False(state.IsLiveEntityVisible(second.Id));
Assert.Equal([(Key(first), false), (Key(second), false)], edges);
Assert.False(state.IsLiveEntityVisible(Key(second)));
Assert.Empty(state.Entities);
}
@ -491,11 +551,11 @@ public sealed class GpuWorldStateVisibilityTests
var state = new GpuWorldState();
state.PlaceLiveEntityProjection(landblock, first);
state.PlaceLiveEntityProjection(landblock, second);
var observed = new List<(uint LocalEntityId, bool Visible)>();
var observed = new List<(RuntimeEntityKey Key, bool Visible)>();
state.LiveProjectionVisibilityChanged += (_, _) =>
throw new InvalidOperationException("fixture observer failure");
state.LiveProjectionVisibilityChanged += (guid, visible) =>
observed.Add((guid, visible));
state.LiveProjectionVisibilityChanged += (key, visible) =>
observed.Add((key, visible));
AggregateException error = Assert.Throws<AggregateException>(() =>
state.AddLandblock(new LoadedLandblock(
@ -505,10 +565,10 @@ public sealed class GpuWorldStateVisibilityTests
Assert.Equal(2, error.InnerExceptions.Count);
Assert.Equal(
[(first.Id, true), (second.Id, true)],
observed.OrderBy(edge => edge.LocalEntityId).ToArray());
Assert.True(state.IsLiveEntityVisible(first.Id));
Assert.True(state.IsLiveEntityVisible(second.Id));
[(Key(first), true), (Key(second), true)],
observed.OrderBy(edge => edge.Key.LocalEntityId).ToArray());
Assert.True(state.IsLiveEntityVisible(Key(first)));
Assert.True(state.IsLiveEntityVisible(Key(second)));
Assert.Equal(0, state.PendingVisibilityTransitionCount);
Assert.Equal(2, state.Entities.Count);
}
@ -578,13 +638,14 @@ public sealed class GpuWorldStateVisibilityTests
id => Entity(id, guid));
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
Assert.False(state.IsLiveEntityVisible(record.WorldEntity!.Id));
Assert.True(state.IsLiveEntityProjectionResident(record.WorldEntity.Id));
RuntimeEntityKey projectionKey = record.ProjectionKey!.Value;
Assert.False(state.IsLiveEntityVisible(projectionKey));
Assert.True(state.IsLiveEntityProjectionResident(projectionKey));
Assert.True(record.IsSpatiallyVisible);
Assert.Equal([true], edges);
Assert.True(availability.End(7));
Assert.True(state.IsLiveEntityVisible(record.WorldEntity.Id));
Assert.True(state.IsLiveEntityVisible(projectionKey));
Assert.True(record.IsSpatiallyVisible);
}
@ -670,6 +731,9 @@ public sealed class GpuWorldStateVisibilityTests
MeshRefs = Array.Empty<MeshRef>(),
};
private static RuntimeEntityKey Key(WorldEntity entity) =>
new(entity.Id, 0);
private static WorldSession.EntitySpawn Spawn(uint guid, uint cell)
{
var position = new CreateObject.ServerPosition(