refactor(update): cut over the frame orchestrator
Reduce GameWindow.OnUpdate to one typed orchestration call and remove transitive window callbacks from teardown, liveness, teleport placement, live presentation, auto-entry, and entity packet routing. Preserve the frozen retail object/network order while making the production owner graph explicit and testable.
This commit is contained in:
parent
947c61d2d7
commit
e91f310279
18 changed files with 864 additions and 348 deletions
69
src/AcDream.App/World/LiveEntityDeletionController.cs
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69
src/AcDream.App/World/LiveEntityDeletionController.cs
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@ -0,0 +1,69 @@
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using AcDream.App.Input;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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namespace AcDream.App.World;
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internal interface ILiveEntityPruneSink
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{
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bool Prune(LiveEntityPruneCandidate candidate);
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}
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/// <summary>
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/// Owns authoritative and expiry-driven live-object deletion through one
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/// generation-safe runtime transaction.
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/// </summary>
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internal sealed class LiveEntityDeletionController : ILiveEntityPruneSink
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{
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private readonly LiveEntityRuntime _runtime;
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private readonly ClientObjectTable _objects;
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private readonly ILiveEntityTeardownCoordinator _teardown;
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private readonly ILocalPlayerIdentitySource _identity;
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private readonly Action<string>? _diagnostic;
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public LiveEntityDeletionController(
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LiveEntityRuntime runtime,
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ClientObjectTable objects,
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ILiveEntityTeardownCoordinator teardown,
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ILocalPlayerIdentitySource identity,
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Action<string>? diagnostic = null)
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{
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_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
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_objects = objects ?? throw new ArgumentNullException(nameof(objects));
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_teardown = teardown ?? throw new ArgumentNullException(nameof(teardown));
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_identity = identity ?? throw new ArgumentNullException(nameof(identity));
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_diagnostic = diagnostic;
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}
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/// <summary>
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/// Retail <c>SmartBox::HandleDeleteObject @ 0x00451EA0</c> rejects the
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/// player, requires the exact Instance timestamp, then performs one
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/// symmetric logical teardown.
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/// </summary>
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public bool Delete(DeleteObject.Parsed delete)
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{
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if (delete.Guid == _identity.ServerGuid)
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return false;
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if (!_runtime.TryGetRecord(delete.Guid, out _))
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_teardown.ForgetUnknownOwner(delete.Guid);
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bool removed = _runtime.UnregisterLiveEntity(
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delete,
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isLocalPlayer: false,
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beforeTeardown: () =>
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ObjectTableWiring.ApplyEntityDelete(_objects, delete));
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if (removed)
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{
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_diagnostic?.Invoke(
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$"live: delete guid=0x{delete.Guid:X8} instSeq={delete.InstanceSequence}");
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}
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return removed;
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}
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public bool Prune(LiveEntityPruneCandidate candidate) =>
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Delete(new DeleteObject.Parsed(
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candidate.ServerGuid,
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candidate.Generation));
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}
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@ -1,4 +1,5 @@
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using AcDream.App.Rendering;
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using AcDream.App.Input;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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@ -146,9 +147,9 @@ internal sealed class LiveEntityHydrationController
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private readonly ILiveEntityReadyPublisher _ready;
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private readonly ILiveEntityWorldOriginCoordinator _origin;
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private readonly ILiveEntityNetworkUpdateSink _networkUpdates;
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private readonly ILiveEntityTeardownCoordinator _teardown;
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private readonly Action<uint, AcceptedPhysicsTimestamps> _publishTimestamps;
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private readonly Func<uint> _playerGuid;
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private readonly IAcceptedLocalPhysicsTimestampPublisher _timestamps;
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private readonly ILocalPlayerIdentitySource _identity;
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private readonly LiveEntityDeletionController _deletion;
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private readonly Action<string>? _diagnostic;
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public LiveEntityHydrationController(
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@ -160,9 +161,9 @@ internal sealed class LiveEntityHydrationController
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ILiveEntityReadyPublisher ready,
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ILiveEntityWorldOriginCoordinator origin,
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ILiveEntityNetworkUpdateSink networkUpdates,
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ILiveEntityTeardownCoordinator teardown,
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Action<uint, AcceptedPhysicsTimestamps> publishTimestamps,
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Func<uint> playerGuid,
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IAcceptedLocalPhysicsTimestampPublisher timestamps,
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ILocalPlayerIdentitySource identity,
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LiveEntityDeletionController deletion,
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Action<string>? diagnostic = null)
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{
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_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
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@ -173,10 +174,9 @@ internal sealed class LiveEntityHydrationController
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_ready = ready ?? throw new ArgumentNullException(nameof(ready));
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_origin = origin ?? throw new ArgumentNullException(nameof(origin));
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_networkUpdates = networkUpdates ?? throw new ArgumentNullException(nameof(networkUpdates));
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_teardown = teardown ?? throw new ArgumentNullException(nameof(teardown));
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_publishTimestamps = publishTimestamps
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?? throw new ArgumentNullException(nameof(publishTimestamps));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_timestamps = timestamps ?? throw new ArgumentNullException(nameof(timestamps));
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_identity = identity ?? throw new ArgumentNullException(nameof(identity));
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_deletion = deletion ?? throw new ArgumentNullException(nameof(deletion));
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_diagnostic = diagnostic;
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}
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@ -207,7 +207,7 @@ internal sealed class LiveEntityHydrationController
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try
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{
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_publishTimestamps(spawn.Guid, result.Timestamps);
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_timestamps.Publish(spawn.Guid, result.Timestamps);
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if (_runtime.IsCurrentCreateIntegration(
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record,
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createIntegrationVersion)
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@ -353,23 +353,7 @@ internal sealed class LiveEntityHydrationController
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// SmartBox::HandleDeleteObject rejects the player before resolving an
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// object or touching any queued owner state. A pre-Create player
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// Delete must therefore be side-effect-free too.
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if (delete.Guid == _playerGuid())
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return false;
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if (!_runtime.TryGetRecord(delete.Guid, out _))
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_teardown.ForgetUnknownOwner(delete.Guid);
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bool removed = _runtime.UnregisterLiveEntity(
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delete,
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isLocalPlayer: false,
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beforeTeardown: () =>
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ObjectTableWiring.ApplyEntityDelete(_objects, delete));
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if (removed)
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{
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_diagnostic?.Invoke(
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$"live: delete guid=0x{delete.Guid:X8} instSeq={delete.InstanceSequence}");
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}
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return removed;
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return _deletion.Delete(delete);
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}
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/// <summary>
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@ -377,9 +361,7 @@ internal sealed class LiveEntityHydrationController
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/// generation gate and teardown transaction as an authoritative F747.
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/// </summary>
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public bool OnPrune(LiveEntityPruneCandidate candidate) =>
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OnDelete(new DeleteObject.Parsed(
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candidate.ServerGuid,
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candidate.Generation));
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_deletion.Prune(candidate);
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public int RetryPendingTeardowns() => _runtime.RetryPendingTeardowns();
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@ -415,7 +397,7 @@ internal sealed class LiveEntityHydrationController
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uint canonical = (loadedLandblockId & 0xFFFF0000u) | 0xFFFFu;
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LiveEntityRecord[] records = _runtime.Records
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.Where(record => (record.ServerGuid != _playerGuid()
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.Where(record => (record.ServerGuid != _identity.ServerGuid
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|| !record.InitialHydrationCompleted
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|| record.CreateProjectionSynchronizationPending
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|| record.AppearanceProjectionSynchronizationPending)
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@ -1,3 +1,4 @@
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using AcDream.App.Input;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Streaming;
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@ -113,7 +114,17 @@ internal sealed class LiveEntityWorldOriginCoordinator : ILiveEntityWorldOriginC
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private readonly StreamingController _streaming;
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private readonly GpuWorldState _worldState;
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private readonly WorldRevealCoordinator _worldReveal;
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private readonly Func<uint> _playerGuid;
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private sealed class DelegateIdentitySource : ILocalPlayerIdentitySource
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{
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private readonly Func<uint> _read;
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public DelegateIdentitySource(Func<uint> read) =>
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_read = read ?? throw new ArgumentNullException(nameof(read));
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public uint ServerGuid => _read();
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}
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private readonly ILocalPlayerIdentitySource _identity;
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private readonly ISealedDungeonCellClassifier _sealedDungeonCells;
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private readonly Action<string>? _diagnostic;
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@ -122,7 +133,7 @@ internal sealed class LiveEntityWorldOriginCoordinator : ILiveEntityWorldOriginC
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StreamingController streaming,
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GpuWorldState worldState,
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WorldRevealCoordinator worldReveal,
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Func<uint> playerGuid,
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ILocalPlayerIdentitySource identity,
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ISealedDungeonCellClassifier sealedDungeonCells,
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Action<string>? diagnostic = null)
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{
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@ -130,18 +141,37 @@ internal sealed class LiveEntityWorldOriginCoordinator : ILiveEntityWorldOriginC
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_streaming = streaming ?? throw new ArgumentNullException(nameof(streaming));
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_worldState = worldState ?? throw new ArgumentNullException(nameof(worldState));
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_worldReveal = worldReveal ?? throw new ArgumentNullException(nameof(worldReveal));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_identity = identity ?? throw new ArgumentNullException(nameof(identity));
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_sealedDungeonCells = sealedDungeonCells
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?? throw new ArgumentNullException(nameof(sealedDungeonCells));
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_diagnostic = diagnostic;
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}
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internal LiveEntityWorldOriginCoordinator(
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LiveWorldOriginState origin,
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StreamingController streaming,
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GpuWorldState worldState,
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WorldRevealCoordinator worldReveal,
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Func<uint> playerGuid,
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ISealedDungeonCellClassifier sealedDungeonCells,
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Action<string>? diagnostic = null)
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: this(
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origin,
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streaming,
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worldState,
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worldReveal,
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new DelegateIdentitySource(playerGuid),
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sealedDungeonCells,
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diagnostic)
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{
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}
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public bool IsKnown => _origin.IsKnown;
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public LiveEntityOriginInitialization TryInitialize(
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WorldSession.EntitySpawn spawn)
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{
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if (spawn.Guid != _playerGuid()
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if (spawn.Guid != _identity.ServerGuid
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|| spawn.Position is not { } position)
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{
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return new(_origin.IsKnown, Array.Empty<uint>());
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@ -1,4 +1,5 @@
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using AcDream.Core.Net.Messages;
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using AcDream.App.Input;
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namespace AcDream.App.World;
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@ -86,19 +87,19 @@ internal sealed class LiveEntityLivenessController
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private const double MaintenanceIntervalSeconds = 1.0;
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private readonly LiveEntityRuntime _runtime;
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private readonly Func<uint> _playerGuid;
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private readonly Action<LiveEntityPruneCandidate> _prune;
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private readonly ILocalPlayerIdentitySource _identity;
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private readonly ILiveEntityPruneSink _prune;
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private readonly LiveEntityLivenessTracker _tracker = new();
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private readonly List<LiveEntityLivenessSample> _samples = new();
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private double _nextMaintenanceAt;
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public LiveEntityLivenessController(
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LiveEntityRuntime runtime,
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Func<uint> playerGuid,
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Action<LiveEntityPruneCandidate> prune)
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ILocalPlayerIdentitySource identity,
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ILiveEntityPruneSink prune)
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{
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_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_identity = identity ?? throw new ArgumentNullException(nameof(identity));
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_prune = prune ?? throw new ArgumentNullException(nameof(prune));
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}
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@ -108,7 +109,7 @@ internal sealed class LiveEntityLivenessController
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return;
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_nextMaintenanceAt = now + MaintenanceIntervalSeconds;
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uint playerGuid = _playerGuid();
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uint playerGuid = _identity.ServerGuid;
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if (playerGuid == 0
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|| !_runtime.TryGetRecord(playerGuid, out LiveEntityRecord player)
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|| player.Snapshot.Position is not { } playerPosition)
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@ -144,7 +145,7 @@ internal sealed class LiveEntityLivenessController
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if (_runtime.TryGetRecord(candidate.ServerGuid, out LiveEntityRecord current)
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&& current.Generation == candidate.Generation)
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{
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_prune(candidate);
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_prune.Prune(candidate);
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}
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}
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}
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@ -1,4 +1,5 @@
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using AcDream.App.Interaction;
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using AcDream.App.Input;
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using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Vfx;
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@ -38,7 +39,7 @@ internal sealed class LiveEntityRuntimeTeardownController
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private readonly ShadowObjectRegistry? _shadows;
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private readonly LiveEntityLightController? _lights;
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private readonly EntityClassificationCache? _classification;
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private readonly Func<uint>? _playerGuid;
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private readonly ILocalPlayerIdentitySource? _identity;
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private readonly Func<LiveEntityRecord, LiveEntityTeardownPlan> _createPlan;
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private readonly Action<uint> _forgetUnknownOwner;
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@ -57,7 +58,7 @@ internal sealed class LiveEntityRuntimeTeardownController
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ShadowObjectRegistry shadows,
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LiveEntityLightController lights,
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EntityClassificationCache classification,
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Func<uint> playerGuid)
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ILocalPlayerIdentitySource identity)
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{
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_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
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_presentation = presentation ?? throw new ArgumentNullException(nameof(presentation));
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@ -77,7 +78,7 @@ internal sealed class LiveEntityRuntimeTeardownController
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_lights = lights ?? throw new ArgumentNullException(nameof(lights));
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_classification = classification
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?? throw new ArgumentNullException(nameof(classification));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_identity = identity ?? throw new ArgumentNullException(nameof(identity));
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_createPlan = CreatePlan;
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_forgetUnknownOwner = effects.ForgetUnknownOwner;
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}
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@ -158,7 +159,7 @@ internal sealed class LiveEntityRuntimeTeardownController
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cleanups.Add(() => _translucencyFades!.ClearEntity(existingEntity.Id));
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cleanups.Add(() => _projectionWithdrawal!.LeaveWorld(
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record,
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_playerGuid!()));
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_identity!.ServerGuid));
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cleanups.Add(() => _children!.OnLogicalTeardown(record));
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cleanups.Add(() => _shadows!.Deregister(existingEntity.Id));
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cleanups.Add(() => _lights!.Forget(existingEntity.Id));
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@ -1,3 +1,5 @@
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using System.Numerics;
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namespace AcDream.App.World;
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/// <summary>
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@ -40,6 +42,23 @@ internal sealed class LiveWorldOriginState
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CenterY = centerY;
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}
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public (int X, int Y) GetCenter() => (CenterX, CenterY);
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/// <summary>
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/// Converts the streamed render frame back into retail's landblock-local
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/// physics frame at the one placement seed boundary.
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/// </summary>
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public Vector3 CellLocalForSeed(Vector3 worldPosition, uint cellId)
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{
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int landblockX = (int)((cellId >> 24) & 0xFFu);
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int landblockY = (int)((cellId >> 16) & 0xFFu);
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var origin = new Vector3(
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(landblockX - CenterX) * 192f,
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(landblockY - CenterY) * 192f,
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0f);
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return worldPosition - origin;
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}
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/// <summary>
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/// Ends the accepted-origin lifetime while retaining the last coordinates
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/// as the next placeholder. Consumers must gate them on
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43
src/AcDream.App/World/LocalPhysicsTimestampPublisher.cs
Normal file
43
src/AcDream.App/World/LocalPhysicsTimestampPublisher.cs
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@ -0,0 +1,43 @@
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using AcDream.App.Input;
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using AcDream.App.Net;
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namespace AcDream.App.World;
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internal interface IAcceptedLocalPhysicsTimestampPublisher
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{
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void Publish(uint serverGuid, AcceptedPhysicsTimestamps timestamps);
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}
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/// <summary>
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/// Publishes accepted local-player physics timestamps to the current exact
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/// session without retaining the window host.
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/// </summary>
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internal sealed class LiveSessionLocalPhysicsTimestampPublisher
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: IAcceptedLocalPhysicsTimestampPublisher
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{
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private readonly ILocalPlayerIdentitySource _identity;
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private readonly ILiveWorldSessionSource _session;
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public LiveSessionLocalPhysicsTimestampPublisher(
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ILocalPlayerIdentitySource identity,
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ILiveWorldSessionSource session)
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{
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_identity = identity ?? throw new ArgumentNullException(nameof(identity));
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_session = session ?? throw new ArgumentNullException(nameof(session));
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}
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public void Publish(uint serverGuid, AcceptedPhysicsTimestamps timestamps)
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{
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if (serverGuid != _identity.ServerGuid
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|| _session.CurrentSession is not { } session)
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{
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return;
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}
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session.PublishAcceptedLocalPhysicsTimestamps(
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timestamps.Instance,
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timestamps.ServerControlledMove,
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timestamps.Teleport,
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timestamps.ForcePosition);
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}
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}
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