feat(studio): port character skills tab

This commit is contained in:
Erik 2026-06-26 14:08:06 +02:00
parent 4cc565badc
commit e7e943a580
4 changed files with 634 additions and 45 deletions

View file

@ -623,6 +623,125 @@ public class CharacterStatControllerTests
// ── Affordability helpers (GetRaiseCost) ──────────────────────────────────
[Fact]
public void SkillsTab_Click_RebuildsListWithRetailBucketsAndRows()
{
var list = new UiPanel { Width = 300 };
var layout = Fake((CharacterStatController.ListBoxId, list));
CharacterStatController.Bind(layout, SampleData.SampleCharacter,
spriteResolve: id => (id, 16, 16));
ClickTab(layout, left: 92f);
var headers = list.Children
.Where(c => c is UiPanel and not UiClickablePanel)
.Select(c => c.Children.OfType<UiText>().First().LinesProvider()[0].Text)
.ToList();
Assert.Equal(new[]
{
"Specialized Skills",
"Trained Skills",
"Useable Untrained Skills",
"Unuseable Untrained Skills",
}, headers);
var rows = list.Children.OfType<UiClickablePanel>().ToList();
Assert.Equal(12, rows.Count);
var rowNames = rows
.Select(r => r.Children.OfType<UiText>().ToList()[1].LinesProvider()[0].Text)
.ToList();
Assert.Equal(new[]
{
"Melee Defense", "War Magic",
"Arcane Lore", "Life Magic", "Missile Weapons",
"Healing", "Jump", "Loyalty", "Run",
"Alchemy", "Cooking", "Fletching",
}, rowNames);
}
[Fact]
public void SkillsTab_ClickThenAttributesTab_RestoresAttributeRows()
{
var list = new UiPanel { Width = 300 };
var layout = Fake((CharacterStatController.ListBoxId, list));
CharacterStatController.Bind(layout, SampleData.SampleCharacter,
spriteResolve: id => (id, 16, 16));
ClickTab(layout, left: 92f);
Assert.Equal(12, list.Children.OfType<UiClickablePanel>().Count());
ClickTab(layout, left: 0f);
var rows = list.Children.OfType<UiClickablePanel>().ToList();
Assert.Equal(9, rows.Count);
Assert.Equal("Strength", rows[0].Children.OfType<UiText>().ToList()[1].LinesProvider()[0].Text);
}
[Fact]
public void SkillsTab_SelectWarMagic_ShowsTrainedSkillFooter()
{
var list = new UiPanel { Width = 300 };
var title = new UiText();
var l1Label = new UiText();
var l1Value = new UiText();
var l2Label = new UiText();
var l2Value = new UiText();
var layout = Fake(
(CharacterStatController.ListBoxId, list),
(CharacterStatController.FooterTitleId, title),
(CharacterStatController.FooterLine1Label, l1Label),
(CharacterStatController.FooterLine1Value, l1Value),
(CharacterStatController.FooterLine2Label, l2Label),
(CharacterStatController.FooterLine2Value, l2Value));
CharacterStatController.Bind(layout, SampleData.SampleCharacter,
spriteResolve: id => (id, 16, 16));
ClickTab(layout, left: 92f);
list.Children.OfType<UiClickablePanel>().ToList()[1].OnClick!();
Assert.Equal("War Magic: 285", title.LinesProvider()[0].Text);
Assert.Equal("Experience To Raise:", l1Label.LinesProvider()[0].Text);
Assert.Equal((11_100_000L).ToString("N0"), l1Value.LinesProvider()[0].Text);
Assert.Equal("Unassigned Experience:", l2Label.LinesProvider()[0].Text);
Assert.Equal((87_757_321_741L).ToString("N0"), l2Value.LinesProvider()[0].Text);
}
[Fact]
public void SkillsTab_SelectHealing_ShowsUntrainedSkillFooter()
{
var list = new UiPanel { Width = 300 };
var title = new UiText();
var l1Label = new UiText();
var l1Value = new UiText();
var l2Label = new UiText();
var l2Value = new UiText();
var btn1 = MakeButton();
var layout = Fake(
(CharacterStatController.ListBoxId, list),
(CharacterStatController.FooterTitleId, title),
(CharacterStatController.FooterLine1Label, l1Label),
(CharacterStatController.FooterLine1Value, l1Value),
(CharacterStatController.FooterLine2Label, l2Label),
(CharacterStatController.FooterLine2Value, l2Value),
(CharacterStatController.RaiseOneId, btn1));
CharacterStatController.Bind(layout, SampleData.SampleCharacter,
spriteResolve: id => (id, 16, 16));
ClickTab(layout, left: 92f);
list.Children.OfType<UiClickablePanel>().ToList()[5].OnClick!();
Assert.Equal("Healing", title.LinesProvider()[0].Text);
Assert.Equal("Skill Credits To Raise:", l1Label.LinesProvider()[0].Text);
Assert.Equal("6", l1Value.LinesProvider()[0].Text);
Assert.Equal("Skill Credits Available:", l2Label.LinesProvider()[0].Text);
Assert.Equal("96", l2Value.LinesProvider()[0].Text);
Assert.True(btn1.Visible);
Assert.Equal("Normal", btn1.ActiveState);
}
[Fact]
public void GetRaiseCost_Index4Focus_Returns110()
{
@ -899,6 +1018,15 @@ public class CharacterStatControllerTests
// ── Helpers ──────────────────────────────────────────────────────────────
private static void ClickTab(ImportedLayout layout, float left)
{
var tab = layout.Root.Children.OfType<UiClickablePanel>()
.Single(p => System.Math.Abs(p.Left - left) < 0.5f
&& System.Math.Abs(p.Top) < 0.5f
&& System.Math.Abs(p.Height - 25f) < 0.5f);
tab.OnClick!();
}
/// <summary>Manufacture a minimal UiButton with a fake ElementInfo (no dat sprites).</summary>
private static UiButton MakeButton()
{