docs(runtime): close cost-budgeted streaming slice

Record the exact physical-display evidence, ownership fixes, budget semantics, and performance deltas that close Slice E. Reconcile the architecture, roadmap, milestones, issues, documentation map, and session instructions before the explicit F/G approval gate.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
This commit is contained in:
Erik 2026-07-24 20:52:20 +02:00
parent 91e82c3c68
commit e7d9d6fa7d
12 changed files with 290 additions and 46 deletions

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@ -93,7 +93,7 @@ The separately authorized modern-runtime performance program has completed
Slices AD: corrected measurement, prepared-package bake/dedup, package-only
production streaming, and typed unified residency. Its physical capped,
uncapped, and dense connected gates pass without a visual-quality change.
Slice E0E5 now define and enforce typed completion admission through explicit
Slice E is complete. E0E5 define and enforce typed completion admission through explicit
stable priority queues, publish an immediate generation-scoped old-world
quiesce at login/portal boundaries, and advance full-window/recenter teardown
through exact metered retirement cursors. Render, physics, static, building,
@ -101,8 +101,12 @@ and EnvCell publication now resume from retained exact cursors under the same
frame budget. The reveal coordinator now owns the exact destination
generation/cell/radius reservation across every budget dimension; portal
transit never force-reveals incomplete content and surfaces retail's centered
wait cue after five seconds. E6 deterministic pressure and physical-local
closeout is next. Slices F/G remain behind their explicit ECS approval gate,
wait cue after five seconds. E6 deterministic/resource suites, Release build,
complete tests, capped/uncapped nine-stop routes, and pinned dense Arwic pass
on exact binary `91e82c3c`; all checkpoints converge with no stranded
publication, retirement, upload, warmup, or resource backlog. Capped/uncapped
CPU p99 is 34.7%/30.4% below Slice A and maximum frame allocation is
84.7%/82.2% lower. Slices F/G remain behind their explicit ECS approval gate,
and Slice J
remains behind its gameplay-owner approval gate.