fix(diag): gate connected soak on guaranteed login boundary
The first-player-position line is emitted only when initial streaming must recenter. Treating it as a required login event made a valid same-landblock login time out while route automation was already running. Gate on in-world and the route's authoritative materialization barriers instead. Co-Authored-By: Codex <noreply@openai.com>
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2 changed files with 26 additions and 1 deletions
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@ -344,6 +344,28 @@ public sealed class ConnectedR6SoakContractTests
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StringComparison.Ordinal);
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}
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[Fact]
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public void LoginGateDoesNotRequireTheOptionalFirstPositionRecenterDiagnostic()
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{
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string source = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"tools",
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"run-connected-r6-soak.ps1"));
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Assert.Contains(
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"Wait-ForLogPattern $process $stdoutLog 'live: in world'",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"Wait-ForLogPattern $process $stdoutLog 'live: first player position'",
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source,
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StringComparison.Ordinal);
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Assert.Contains(
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"route materialization below is the deterministic world-ready barrier.",
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source,
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StringComparison.Ordinal);
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}
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[Fact]
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public void DenseTownModeUsesTheDedicatedOneCheckpointRoute()
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{
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