refactor(interaction): extract world selection query
Move render-hit validation, live target classification, closest-hostile search, selection spheres, use/pickup gates, range checks, and approach parameters behind a read-only App-layer query owner. GameWindow now supplies runtime seams and delegates instead of owning those algorithms.
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5 changed files with 749 additions and 371 deletions
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@ -28,6 +28,7 @@ public sealed class LiveEntityRuntimeTests
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private sealed class AnimationRuntime(WorldEntity entity) : ILiveEntityAnimationRuntime
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{
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public WorldEntity Entity { get; } = entity;
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public uint CurrentMotion { get; init; }
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}
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private sealed class EffectProfile : ILiveEntityEffectProfile { }
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