refactor(interaction): extract world selection query

Move render-hit validation, live target classification, closest-hostile search, selection spheres, use/pickup gates, range checks, and approach parameters behind a read-only App-layer query owner. GameWindow now supplies runtime seams and delegates instead of owning those algorithms.
This commit is contained in:
Erik 2026-07-21 07:16:22 +02:00
parent 52dbb5749e
commit e74f2ca99a
5 changed files with 749 additions and 371 deletions

View file

@ -15,6 +15,7 @@ namespace AcDream.App.World;
public interface ILiveEntityAnimationRuntime
{
WorldEntity Entity { get; }
uint CurrentMotion { get; }
}
/// <summary>Remote motion state owned by a live object.</summary>