refactor(interaction): extract world selection query
Move render-hit validation, live target classification, closest-hostile search, selection spheres, use/pickup gates, range checks, and approach parameters behind a read-only App-layer query owner. GameWindow now supplies runtime seams and delegates instead of owning those algorithms.
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@ -15,6 +15,7 @@ namespace AcDream.App.World;
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public interface ILiveEntityAnimationRuntime
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{
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WorldEntity Entity { get; }
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uint CurrentMotion { get; }
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}
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/// <summary>Remote motion state owned by a live object.</summary>
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