feat(ui): Campaign OP slice OP5 — the Chat tab
Binds LayoutDesc 0x2100005C through OP2's template-list mechanism and OP3's per-page OptionPage model: the General Options header + two DualHash-linked opacity sliders (Option_DefaultOpacity_Property 0x10000080 / Option_ActiveOpacity_Property 0x10000081, live-apply on drag through RetailWindowOpacityController, defaults read from the installed DAT's DBProperties collection at DID 0x78000001 via ChatOptionsDatDefaults), and the five per-window text-filter blocks (main window 12 rows minus Gameplay, four floaties 13 rows each — the byte-verified authored order cross-checked against the raw gmChatOptionsUI::InitOptions/AddCheckboxBitfield64Option pseudo-C, not just the research doc's own table) writing AcDream.Core.Chat. ChatWindowState directly, the same state CH6's chat windows already read. AP-195 retired: ported both halves left open at the OP2 re-review — the ALL-set LED media swap (new UiButton.FaceFileOverride, driven by the block-level P0x10000082/P0x10000083 sprites now threaded through ElementInfo/DatWidgetFactory) and the CreateChildren self-sizing tail (UiCheckboxBitfield64.Height grows with its stacked row content; the enclosing ListBox reflows around the block's FINAL height via the new UiTemplateListBox.AddPrebuiltRow, reusing the ListBox's own stacking rather than a third stacking path). AP-187 broadened to cover the main window's own filter (previously only the four floaties) and the new live-editing write path. The main chat window's filter (retail window id 8, ChatWindowState id 0) gains its own settings.json persistence (ChatSettings. ChatWindowMainFilter) alongside the pre-existing floaty 1-4 fields; opacity persistence is now wired on every live slider change, not only through the old dev-scaffold Settings panel. Fixture regeneration (ACDREAM_REGENERATE_UI_FIXTURES=1) picked up the new ElementInfo.LedCheckedSprite/LedUncheckedSprite fields across all 19 committed layout fixtures — purely additive, confirmed against the live installed DAT (0x10000520's own 0x82/0x83 properties resolve to 0x06004D17/0x06004D19 exactly as AP-195 documented). Conformance: FilterRows/FilterBlocks pinned against the byte-verified authored order and ChatWindowState's own default constants; the AP-195 LED swap and self-sizing behavior; the DAT opacity-default extraction against the live installed DAT; live filter/opacity writes reaching ChatWindowState/RetailWindowOpacityController; OnShown re-seed and Reset/Defaults ghosting per the OP4 binding-pattern discipline. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -179,6 +179,35 @@ public sealed class UiTemplateListBox : UiDatElement
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UiElement? row = resolver(entry.TemplateLayoutId, entry.TemplateElementId);
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if (row is null) return null;
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return AddPrebuiltRow(row);
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}
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/// <summary>
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/// AP-195 (Campaign OP slice OP5): stacks an ALREADY-BUILT row using the exact
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/// same "below the previous row, then grow ContentHeight" placement
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/// <see cref="AddItemFromTemplateList"/> uses internally, WITHOUT resolving it
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/// through <see cref="TemplateResolver"/> first. For a row whose own final size
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/// is not known until AFTER it is fully populated — the Chat tab's five
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/// <see cref="UiCheckboxBitfield64"/> filter blocks, which self-size to fit
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/// their N rows (retail's own <c>CreateChildren</c> tail,
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/// <c>docs/architecture/retail-divergence-register.md</c> AP-195) — a page
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/// controller resolves the block directly through the SAME
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/// <see cref="TemplateResolver"/> delegate (bypassing
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/// <see cref="AddItemFromTemplateList"/>'s own resolve step), calls
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/// <c>SetDefaultValue</c> + N <c>AddChild</c> on it (growing its
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/// <see cref="UiElement.Height"/> to its final, fully-populated extent), THEN
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/// calls this method to insert it. Because the row is placed at its FINAL height
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/// instead of its authored pre-build extent, this viewport's own
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/// <see cref="UiScrollablePanel.ContentHeight"/> — and every row placed AFTER
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/// it — accounts for the real size from the start; no retroactive reflow of
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/// already-placed siblings is needed (this class has no such reflow mechanism —
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/// each row's <see cref="UiElement.Top"/> is fixed at insertion time). This is
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/// literally "reuse UiTemplateListBox's stacking," the disposition AP-195 itself
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/// names as an acceptable alternative to a full ListBox-unification pass.
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/// </summary>
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public UiElement AddPrebuiltRow(UiElement row)
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{
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ArgumentNullException.ThrowIfNull(row);
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UiScrollablePanel viewport = Viewport;
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row.Left = 0f;
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row.Top = viewport.ContentHeight;
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